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Watch trailer on Steam ↗MMNANA
Ericcool09 · Published by Ericcool09
4 user reviews — 100% positive (4 reviews) · 9 achievements
Last updated 28 Sept 2026
MMNANA is a 3D adventure with 2D pixel art where, after an accident, you must learn to move from scratch and discover whether you can escape an island by crawling using only your hands.
£5.89
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Price history
Adventure · 2026 · More £5 - £15 games
Embark on a gripping 3D adventure where every step is a challenge as you learn to navigate the world using only your hands. In MMNANA, released in 2026, your quest for freedom unfolds through intricate and charmingly detailed pixel art landscapes.
About this game

Discover the meaning of MMNANA by unlocking all 8 endings in the game.
GENERAL INFORMATION
MMNANA is a small 3D adventure and platforming game in which you must adapt to unusual controls after a boat accident. You wake up on the shore of a mysterious island, stalked by a tribe that does not speak your language and whom you decide to follow in search of answers.
Throughout your journey, you will notice the game’s striking art style. What initially appears cheerful and lighthearted gradually becomes far more sinister and unsettling than it seems.
CONTROLS
After an accident, you have lost the ability to walk normally. Crawl by alternating between Q and E, and move your head to look around using WASD. You can also jump by propelling yourself while holding the SPACEBAR, which will help you perform precise jumps across cliffs, rivers, and obstacles.
STORY
The island you reach after surviving a shipwreck is inhabited by a peculiar tribe: strange, corpulent creatures with a childlike appearance. This tribe experiments with a mysterious rainbow compound in an attempt to achieve immortality, and you become their new test subject…
During your exploration, you discover they are not the only inhabitants of the archipelago. There is another tribe, whose real name you do not know, so you decide to call them the Bird Tribe. They are not exactly good, but they are less cruel than the first. They also seek revenge, as the other tribe kidnaps their people to use them in their experiments.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i3-6100 / AMD FX-6300
- Memory: 1 GB RAM
- Graphics: NVIDIA GTX 750 Ti / AMD Radeon HD 7850
- DirectX: Version 11
- Storage: 300 MB available space
- Sound Card: DirectX compatible
Supported Languages
Latest news
Patch NotesOfficial
MMNANA 1.4.2
Hello everyone! I’m presenting version 1.4.2, a small update with several fixes and a couple of interesting changes. This will likely be the last subversion of 1.4.0, so we’ll see each other again in a couple of weeks with 1.5.0. I also wanted to mention that the other day, together with some friends, I took the chance to improve the game’s main trailer so feel free to check it out! That’s all, enjoy the update and see you soon.NEW FEATURESYou can now interact with trophies using the mouse in the collection menu (where the trophies for each ending are shown) to see their name and your best time for that ending (speedrun mode). Additionally, this room now plays the track "White".You can no longer zoom with the mouse wheel, but the walking FOV has been improved, and you can now see your secondary hand when looking down.BUG FIXESEndings 7 and 8 became desynced in version 1.4.0; they now work correctly again.The dinosaur egg breaking mechanic, introduced in 1.4.0, was not working properly (an additional, more hidden one has been added to the map).When a dialogue was active and you opened the menu, it remained visible; this has been fixed.Read full article on Community Announcements (Ericcool09)Patch NotesOfficial
MMNANA 1.4.1
Version 1.4.1 brings interesting changes that improve the gameplay experience!WHAT IS NEW:You can now zoom in and out using the mouse wheel to slightly change the FOV.A new "song" has been added to the game, called Unknown Area. It can be heard in very specific places such as inside the house, the hidden ending, or other secret areas.A new secret has been added if you stay inactive for 1 minute while the game is open.You can now break the dinosaur egg by walking over it.The game intro has been modified.Mouse animations have been improved.8 new falling sounds have been added when you trip, whether from fall damage or from alternating hands incorrectly.Your hand now shakes when it is not on a surface to indicate that you need to place it. This was added because the mechanic was not clearly understood and caused confusion, making players think they were stuck and leading to frustration.Menu button sounds have been improved.Read full article on Community Announcements (Ericcool09)AnnouncementsOfficial
MMNANA 1.4.0 + 20% discount
Hello everyone! I have been preparing this update with the goal of launching it with a 20% discount during the Spring Sale to encourage more people to try MMNANA. Version 1.4 will include more subversions that will be released throughout this month, but that does not mean it is a small update.WHAT DOES 1.4.0 INCLUDE?New ending: "THE SPEEDRUNNER". By achieving it, you will unlock Speedrun Mode, which will allow you to see how long it takes you to complete each ending. In addition, this mode gives you infinite lives so you can attempt all the challenges you want. However, achievements are disabled in this mode :)Dialogue system with 8 characters. When you get close to a character, you will be able to listen to them. This system will be very important to enable new possibilities in the future of the project, such as quests, lore, and improvements in world exploration and immersion.All Mamama (the main tribe) variations have been redrawn and improved!The Sacred Tree mechanic has now been implemented. It grants you extra lives based on your number of deaths. It was created especially so beginners can adapt more quickly to the game’s movement.New underground forest environment.The parkour section leading to the Giant Crab has been improved to make it less frustrating, by better marking the shortcut from the Kings Path exit and making the jumps much more fun.BUG FIXES:Previously, it was possible to access the castle facade through an uncovered route. It is now inaccessible again (for now).The game contained very heavy files that have been successfully extracted after several days of investigation. You will now notice that version 1.4.0 weighs half as much as the previous version, going from 240 MB to 120 MB.And much more!Read full article on Community Announcements (Ericcool09)AnnouncementsOfficial
MMNANA 1.3.0
How are you all? I hope you’re doing well! Many days have passed since version 1.2.0, and what initially seemed like a small 1.2.1 update eventually grew into version 1.3.0. I’m very proud of this version — you wouldn’t believe how many improvements have been made. There are so many that I’ll probably forget some, but I’ll try to cover the most important ones. This version includes:IMPROVEMENTSYou can now move using only the mouse: left and right click to walk, and the mouse wheel to propel yourself forward.Ground detection has been improved and now correctly adapts to terrain inclination, enhancing the feeling of movement in several parkour areas.A new camera lens effect has been added, introducing a subtle vertical wave distortion along with slight chromatic aberration.A new room has been added after the jumping tutorial section to prevent location confusion.The King’s Path has been reworked to make it more challenging.The entire maze has been improved, with redesigned rooms and new access from the map to the trophy room and even to the character who constantly talks to you during the game.The entrance to the balloon area has been redesigned to feel more coherent and now includes a snowy cave section featuring moles wearing little hats.In several locations, you can now go back to previous areas (such as cave entrances and covered rooms). This change is not yet present in all areas of this style but will be expanded in future updates.A mysterious giant tree has been added, which will become relevant in a future update.The parkour route toward the crab now includes a shortcut from the exit of the King’s Path, allowing players to reach it without replaying the entire final boat section.All portal dialogues have been rewritten to match the new character.There are now 21 possible stumble messages; previously there were only 5, which became repetitive over time.Death events now include additional tribe variations distributed across different situations.The streamer Phia...Read full article on Community Announcements (Ericcool09)AnnouncementsOfficial
MMNANA 1.2.0
Hello everyone. I’ve been busy these past few days working on version 1.2.0, and I can finally announce all the content included in this update. There have been so many changes that I probably won’t remember everything, so keep in mind there are more improvements beyond the ones listed here, although these are the most important ones:ImprovementsThe WorldEnvironment has been improved, with adjustments and enhancements to lighting, glow, and fog.The initial tutorial section where players learn how to jump has been modified to better introduce the mechanic.The acid now uses the water shader, shines more, and has more movement.Tall cacti have been slightly redesigned.Rocks and grass patches have been changed from animated sprites to static sprites, improving performance and allowing for better lighting overall.Now, when clicking the game title in the main menu, it not only cries like before, but also activates a black-and-white mode that returns to normal when you go back to the menu.The game’s second superhero, Flying Bird, has been added, voiced by RoboBunny. You will find him crucified as revenge by the main tribe against the bird tribe (lore).A new route has been added to reach the snowy second floor of the bird tribe base through an alternative entrance.A castle has been added. For now it’s purely decorative, but in the future it will serve as the entrance to another ending in the game.The holes at the main entrance of the house courtyard have been repositioned to improve platforming.The water shader now shows terrain depth. It’s such a small detail that I almost forgot to mention it, but I wanted to include it since the early stages of development. You’ll probably not even notice it.Bug FixesHands now correctly detect the ground, so you no longer need to jump to get unstuck after crossing a portal or passing a hand through a wall.Ellipses are now properly adapted to the game’s font.The crabs inside the giant crab’s stomach were sunken; this has now been fixed.A c...Read full article on Community Announcements (Ericcool09)






