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Watch trailer on Steam ↗GLADIMAKER : Auto Battle RPG
Team_Chunjin · Published by Team_Chunjin
Positive — 100% positive (43 reviews) · 40 achievements
Last updated 28 Sept 2026
Optimal stat allocation, creative equipment combos, and tactics that exploit your enemy's weaknesses—your choices define the battlefield! GladiMaker is a whimsical Auto-battler RPG that packs a punch with deep strategy and the thrill of infinite growth.
£6.29
Lowest price we've ever recorded
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Price history
Indie, RPG, Simulation, Strategy · 2026 · More £5 - £15 games
Explore endless growth and strategic depth as you allocate stats, craft equipment, and outmaneuver foes in GLADIMAKER : Auto Battle RPG. Your choices shape the battlefield in this unique blend of simulation and RPG elements.
About this game
Let's configure the build!
Combine weapons, gloves, and badges to create an efficient build.
Attack the weaknesses of each enemy to inflict great damage, or
Combine equipment with powerful synergy to lead the battle to victory.
Constant choice!
Use training tickets to choose one of three randomly presented training options to enhance your stats.
If you don't like the options, pay gold to refresh the training.
Depending on your stats, your weapon selection and combat style will change. Create your own unique combat style.
Let's collect the equipment!
Defeat enemies that match your level and craft equipment that suits you,
Defeat powerful visitors to the Colosseum to collect more powerful weapons, gloves, and badges.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64-bit)
- Processor: 2.0 Ghz
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 2 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Patch Notes – 1.1
Hello, Gladiators! Since launch, we've received a lot of support and various feedback about the game. Based on your feedback, we've made a number of improvements and are releasing Patch 1.1.BalanceStats and builds of some enemies have been adjusted.Enemies at ranks 1–10 have been nerfed.Enemies at ranks 16–19 have been buffed.Stats of some abilities have been adjusted.The attack power bonus from Berserk has been reduced.10% → 7% per stackThe Adventurer's weapon stacks no longer increase beyond 40.Chunhee's level 20 affinity effect has been changed to double the Adventurer's weapon stats.Quality of LifeClicking outside the dialogue box will now also advance the dialogue.The speed of the badge crafting completion animation has been increased.A magnifier button has been added to the Instructor button in the affinity panel.The current payout can now be checked at the top of the Battle Prep room.Korean and English fonts have been changed due to font licensing issues.Unnecessary filters in the miscellaneous inventory have been removed.Bug FixesFixed an issue where the Steam achievement for reaching affinity level 25 was not being cleared.Sound effects have been added to some weapons that previously had none.Fixed an issue where hover effects remained even after the object disappeared.Fixed a typo in the Instructor's affinity unlock effect.Fixed an error in Elin's level 20 affinity event.Fixed an issue where tip text for some enemies did not match their actual builds.Thank you for playing. Reviews mean the world to us as developers!Read full article on Community Announcements (team.chunjin)AnnouncementsOfficial
GLADIMAKER 1.0 Official Release!
Hello, Gladiators! Today is finally the day — GLADIMAKER : Auto Battle RPG is officially launched! We are truly grateful to everyone who has waited so long for this moment.Our team will continue to work hard to improve GLADIMAKER, so please keep showing your support and interest!!You can play it right now on the Steam page! Reviews and feedback are always welcome 😊Thank you all! -Team ChunjinRead full article on Community Announcements (team.chunjin)AnnouncementsOfficial
GLADIMAKER Release Date / Release Date Trailer Out!
Hello, Gladiators! The release date and the official trailer for GLADIMAKER: Auto Battle RPG are finally here! Drumroll, please...The release date for GLADIMAKER is April 30th, 2026! We have about three weeks left until the grand opening! To celebrate, we’ve just released the official trailer, so please go check it out! Team Chunjin is working hard to cross the finish line for the launch. We appreciate your interest and patience! Thank you all!— Best regards, Team ChunjinRead full article on Community Announcements (team.chunjin)Patch NotesOfficial
[Notice] Feb 21, 2026: Demo Update Announcement!
Hello, Gladiators!The heat of the Colosseum is rising higher than ever. Ahead of Steam Next Fest, the demo update arriving on February 21 (KST) brings a variety of improvements and system overhauls!1. System OverhaulEach League restructured into a 5 Rank systemFormer Rank 5 enemies moved to Rank 4Complete rework of the Stance SystemEvasion StanceGuard StanceBalance StanceCharacter positions now shift during battle when Evasion, Guard, or Critical is triggered2. Tutorial ImprovementsQuick Start Mode / Story Mode separatedEquipment provided at the Colosseum before the tutorial battleElin's Guidebook added3. Language ExpansionPortuguese addedSpanish added4. Growth & BalanceRookie Support Fund granted upon reaching Rank 2Improved stat rank icon colorsFixed missing weapon description translationsOverall balance adjustmentsData collection system added for future balancingGLADIMAKER will be participating in Steam Next Fest this February, so we appreciate your support and interest!Thank you. — Team ChunjinnammanRead full article on Community Announcements (team.chunjin)Patch NotesOfficial
[Notice] Jan 30, 2026: Demo Update Announcement!
Hello, Gladiators!The heat of the Colosseum is rising hotter than ever. On January 30 (KST), an upcoming demo update will introduce a brand-new combat system, “Fog of War,” along with various optimization and quality-of-life improvements.1. Fog of War SystemAs battles grow longer, a dense fog will begin to cover the battlefield.Damage Over Time: While inside the fog, both players and enemies take damage each turn.Debuff Effects: As visibility worsens, both evasion and guard values for players and enemies are reduced every turn.2. Equipment & Balance AdjustmentsHigher Enhancement Cap: The maximum weapon enhancement level has been increased from level 3 to level 5.Equipment Distribution Rebalance: The balance of weapons and armor appearing on each floor has been reworked.Combat Speed Optimization: The speed system has been adjusted to allow for more precise control and observation.Previous 1x speed → 0.5xPrevious 2x speed → 1xRANK 2 Unlock: The ForestMoon dividend event now triggers upon entering RANK 2.3. Codex System & UI ImprovementsNew Codex Added: A new codex system has been added to record collected weapons, gloves, and badges. Satisfy your collector’s instinct!Real-Time Stat Notifications: Stat changes during combat are now displayed instantly as text, making battle situations easier to understand.Panel-Based UI: Ticket and gold support events have been changed from dialog windows to a panel-based format.Simplified Tutorial: Unnecessary dialogue has been reduced so gladiators can jump into combat faster.Check Equipment While Paused: When you pause during combat, you can now view both the player’s and enemies’ equipment, as well as their real-time evasion and guard chances!4. Technical Optimization & Bug FixesBuild Size Reduction: Through optimization, the game size has been reduced from 4GB to under 1GB!Multilingual Support: The game now supports Simplified Chinese and Japanese.Layout Fixes: Fixed an issue where dialogue box sizes became awkward when changing l...Read full article on Community Announcements (team.chunjin)






