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Watch trailer on Steam ↗Dawn Village
Aesthmaris Studio · Published by Aesthmaris Studio · Official site ↗
8 user reviews — 88% positive (8 reviews) · 31 achievements
Last updated 28 Sept 2026
A Joseon-era survival strategy game where even goodwill becomes a resource. Manage companions and scarce supplies during a great famine. Every crucial decision is resolved by dice. There are no perfect choices—only surviving today and preparing for tomorrow.
£10.99
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Price history
Indie, Simulation, Strategy · 2026 · More £5 - £15 games
In Dawn Village, navigate the harsh realities of Joseon-era famine as you make tough decisions for your companions' survival. Dice determine the outcome of each critical choice, shaping a story of resilience and resourcefulness.
About this game
Dawn Village
A Joseon-era survival strategy game where even goodwill becomes a resource in the face of starvation
A great famine in the Joseon Dynasty. There are no perfect choices. You simply endure today and prepare for tomorrow.
What This Game Is
Dawn Village is a survival strategy game set during a great famine in the Joseon era, where you assign companions, manage resources, and bear the consequences of your decisions.
You are neither a hero nor a commander. You are simply someone trying to keep people from completely falling apart amid hunger and disease.
Dice Decide Fate
All major decisions are resolved by dice—just like in a TRPG.
Even the same choice can lead to different outcomes every time. Who steps forward, what condition they are in, and what the current situation is all change the result.
Succeed, and you overcome the crisis. Fail, and you lose resources—or face even greater danger.
Success and failure affect not only immediate outcomes, but also resources and companion conditions days later.
You cannot control the dice. You can only choose what you are willing to endure.
Managing People
It’s not just about resources. You must watch over your companions as well.
Each person has a different disposition and physical condition. Everyone has strengths and weaknesses.
Hunger makes them weaker. Continuous danger erodes their minds. Sometimes they grow stronger by overcoming crises—but growth always comes with anxiety.
You must decide where to assign each companion, when to let them rest, and who to send into danger.
You cannot protect everyone forever. Sometimes, you must let someone go. That choice is yours.
A Day Shaken Six Times
One turn unfolds across six phases.
Roll Call
Morning. You distribute food and steady your companions’ morale. If necessary, this is also when you send someone away.
First Incident
Something happens inside the village. Companions assigned to security respond. A fight may break out, resources may be gained, or a new companion may appear.
Journey
Companions assigned to a journey leave the village. They gather resources, fight, or get caught in unexpected events.
Environmental Incident
An unavoidable background event occurs.
Maintenance
Companions assigned to maintenance work. They craft items, care for the wounded, or prepare for tomorrow. You may also develop the village.
Final Incident
The end of the day. Another incident strikes the village. Some days pass quietly; on others, the group’s survival is decided.
Move cautiously, and you may last longer. Act boldly, and you may gain much—but you may also suffer irreversible losses.
There Is No Good or Evil Choice
There are no clearly right choices, no unquestionably wrong ones.
You may have to abandon someone to save another. You may choose short-term stability at the cost of future possibilities.
Some decisions seem to do nothing at first—only to return days later in unexpected ways.
What matters here is not making the right choice, but taking responsibility for the choice you made.
A Different Record of Survival Every Time
There is no fixed strategy. No correct answer.
What events occur, how the dice roll, and what condition your companions are in—all of it changes every run.
Even the same choices can lead to different outcomes. The same approach never works forever.
What remains is not victory.
It is a record of what you sacrificed to make it this far.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3 (4th Gen) or AMD equivalent
- Memory: 8 GB RAM
- Graphics: Intel HD 4600 / UHD 620 or better
- DirectX: Version 11
- Storage: 3 GB available space
- Sound Card: DirectX compatible
- Additional Notes: 1920x1080 display recommended
Recommended
- OS: Windows 10/11 (64-bit)
- Processor: Intel Core i5 (6th Gen) or AMD Ryzen 3 equivalent
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1050 / AMD RX 560 or better
- DirectX: Version 11
- Storage: 5 GB available space
- Sound Card: DirectX compatible
- Additional Notes: 1920x1080 display recommended
Supported Languages
Latest news
Patch NotesOfficial
1.1 Hotfix
Hotfix: Added additional mouse input recovery handling to prevent a rare issue where mouse clicks could become unresponsive on Windows. Thank you to the player who reported the issue and helped us investigate it!Read full article on Community Announcements (HZTYPUS)AnnouncementsOfficial
Free DLC “Dawn Village - The Silent Mourner” Now Available & UMBRATIO Revealed
Hello, this is Aesthmars Studio. Today, alongside the Dawn Village 1.1 Update, our new free DLC, “Dawn Village - The Silent Mourner”, is now available. On the same day, we are also revealing the Steam store page for our next game currently in development, UMBRATIO. Free DLC “Dawn Village - The Silent Mourner” Samwol, a young girl who set out in search of her mother after they were separated during the famine, joins Dawn Village as a new companion. “Dawn Village - The Silent Mourner” is available as free DLC. Once the DLC is added, you can meet Samwol in-game. The Dawn Village 1.1 Update has also been released alongside the DLC. Major changes include: Added a Weapon Dismantling feature to the crafting menu Enhanced combat effects based on final roll results Combat and companion balance adjustments Improved dice presentation UI/UX and sound improvements Journey and shop quality-of-life improvements Various bug fixes and localization corrections Added Traditional Chinese localization For full details, please check the separate 1.1 patch notes. And Now, UMBRATIO Today, we are also revealing the next game we have been working on after Dawn Village. UMBRATIO THE ODDS ARE FIXED. UMBRATIO is a strategy game about gathering information, lobbying, and betting in an underground fighting market. Finding the strongest fighter isn't enough. Someone is acting on bad information. Someone is interfering with the match. And sometimes, what happens outside the ring matters more than the fight itself. The question isn't who will win. It's whether the odds are wrong. We're making a game about finding that difference—and profiting from it. The Steam store page for UMBRATIO is now live. If you're interested, adding it to your wishlist would be a huge help. Visit the UMBRATIO Steam Store Page Closing Today marks both the arrival of a new companion in Dawn Village and the first reveal of our next game. Thank you to everyone who has played and followed Dawn Village. “Dawn Village - The Silen...Read full article on Community Announcements (HZTYPUS)Patch NotesOfficial
Dawn Village 1.1 Update
Hello, this is Dawn Village. Update 1.1 expands your options during the Maintenance phase and improves the combat system so that high dice rolls translate into meaningful combat effects. We have also refined screens and input feedback that players frequently encounter during repeated playthroughs. Key Changes Added a Weapon Dismantling feature to the Crafting screen Strengthened attack, defense, and deflection effects based on the final dice check value Improved the presentation of dice appearance, settling, totals, and check results Adjusted enemy combat balance to account for the player's increased combat power Improved UI/UX across major screens, including Crafting, Inventory, and Combat Fixed an issue linking General Store inventory to subsequent choices Improved Journey guidance and status displays, and fixed multilingual translation issues Added Traditional Chinese localization Weapon Dismantling You can now turn unused weapons back into resources from the Crafting screen during the Maintenance phase. Only weapons that are not currently equipped by any companion are shown. Only weapons that can be crafted in the game can be dismantled. Event-exclusive weapons cannot be dismantled. You can check both the unequipped quantity and the quantity on cooldown. Dismantling 1 weapon grants 1 Wood. Dismantling does not require a dice check or Action Points. A final confirmation window is displayed to prevent mistakes. Enhanced Combat Effects Based on Final Check Value Success is no longer the only thing that matters. The final check value, after accounting for equipment, traits, and status effects, now also affects the outcome. Attack: On a normal success, the existing base damage can increase by up to 50%. Defense: On a normal success, the existing damage reduction effect can increase by up to 50%. Deflection: Bonus damage and damage reduction can each increase by up to 25%. The existing effect is retained at the minimum successful result, with the maximum bonus reached...Read full article on Community Announcements (HZTYPUS)Patch NotesOfficial
Dawn Village 1.07 Patch Notes
Patch 1.07 is now live. Changes and Fixes Added information about the Five Elements to the Help section. Improved the roll call screen so that companions’ illness status can be checked more clearly.Read full article on Community Announcements (HZTYPUS)Patch NotesOfficial
Dawn Village 1.06 Patch Notes
Patch 1.06 is now live. Changes and Fixes Adjusted some terminology. Improved the difficulty descriptions and added a display in the current menu showing the difficulty currently being played. Fixed some dialogue text errors that appeared during combat. Improved event controls so that dialogue can now be advanced with the Space key. Updated the UI design of the journey map.Read full article on Community Announcements (HZTYPUS)






