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So I Mine

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So I Mine screenshot 1
Demo 3 Gameplay Trailer trailerWatch trailer on Steam ↗

So I Mine

Trackless Blue Studios · Published by Trackless Blue Studios

Last updated 28 Sept 2026

An incremental mining game where you must move quickly to outrun what follows you.

Free to PlayComing SoonDJCTQ l

Free

View on Steam

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Indie, Strategy, Casual · More free games

Navigate treacherous mines to outpace your unseen adversary in So I Mine. A casual strategy game where quick thinking is key as you dodge dangers and build an empire one resource at a time.

About this game

The Darkness is coming. So I Mine.

Mine, upgrade and survive in this incremental game. Smash, cleave and blast your way through rocks and gather resources while keeping a safe distance between you and the Darkness.

Upgrade and Go Again

Use the resources from your mining expeditions to unlock powerful abilities and improve your chances. The flexible upgrade system allows you to fully refund upgrades so you can mix and match your playstyle without wasting resources.

Find a way out and escape

The Darkness doesn't give up easily. Escaping the mine is the only way you can be free of it. But not everything is as it seems.

Features

  • Max out dozens of upgrades to that will give you the power to escape the mine.

  • Open chests to loot items that will give you an edge.

  • Level up to unlock runes that have powerful and surprising effects.

  • Conquer the various levels and game modes and uncover the secrets inside the mine.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: AMD Ryzen 5 2600X, Intel i9 2.4GHz
  • Memory: 4 GB RAM
  • Graphics: Radeon RX 580, NVIDIA GeForce RTX 2080 Super
  • Storage: 600 MB available space
  • Additional Notes: Game has been run on a low spec laptop with integrated graphics.

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Demo 3 Patch

    Released a small update:Fixed an issue that caused duplicate weapons to appear when picking up weapons while recoiling/dizzy.Disabled retro post processing effects (pixelation and posterization) by default.
    Read full article on Community Announcements (Garrit)
  • Patch NotesOfficial

    Demo 3 Update

    Demo update 3 has been released on Steam and itch.io. This update features many bug fixes and quality of life improvements! Here's an overview of the changes:ItemsAdded utility item system: The lantern which can be found in chests and faulty dynamite which you can throw around in the entrance... but maybe you shouldn't be playing it?Weapons now have a "broken" state when they reach zero health. They attack slower and the attack area is reduced.Combined item and interaction system so you're now easily able to swap weapons.Weapons now use a heat/overheat mechanic for the special attack rather than a generic energy bar.Added a new EPIC weapon! This can be looted from chests.Weapon attack cooldowns are now tracked between equip\\unequip.ResourcesIncreased the "numbers go up" feeling for ore and purple gem resources.High yield rocks now provide vastly higher amounts of ore.UpgradesRebalanced resource costs in line with ore and purple gem gain increases.Added video previews for certain upgrades.Added "Auto Chest".Added "Weapon Heat Regen".Added "High Yield Value".Added "Purple Gem Purity".Added "Lantern Fuel Consumption".Smelter now converts ore -> purple gems and purple gems -> blue gems.Added click and hold multi purchase to smelter.You can toggle "favourite" an upgrade by using the "F" key while hovering over it.UIAdded a Codex menu and popup to give context to new item, resource, etc discoveries.Clearer feedback for XP gained.Added a circular progress graphic indicating attack cooldowns to the crosshair.You can now open the pause menu while in the game over and upgrade menus.Streamlined the text shown for upgrades so their impact is easier to understand.Unlocked tutorials show for the entire run. Some inputs will highlight depending on context.GraphicsVisual upgrades to the environment.Improved pixelation effect.Added posterization effect.Both pixelation and posterization levels can be changed or disabled in the options menu.GeneralFixed input bindings not being saved...
    Read full article on Community Announcements (Garrit)

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