
Screenshots

Watch trailer on Steam ↗Heaven's Glaive
Glaiveworks · Published by Glaiveworks
Last updated 28 Sept 2026
Lead the members of Squad 56 across the Island of Principium as they uncover the secrets of their forebearers. Explore a vast island filled with fantastical foes, ruins, quests, and experience the story you choose. Each Protagonist brings a different viewpoint and story in this turn based RPG.
Adventure, Indie, RPG · More free games
Embark on an epic journey as one of five unique Protagonists across the Island of Principium. Unveil secrets and face fantastical foes in this indie RPG from Glaiveworks, where your choices shape the story.
About this game
Welcome to Heaven's Glaive. In this classic-styled RPG, you are one of the 5 protagonists leading your childhood friends on Quests and Adventures around the island.
Choose a protagonist: Each protagonist has a unique experience during the story that you won't necessarily see otherwise.
Turn-Based Combat: Combat is very easy to understand, but has a high mastery ceiling.
Exploration: Explore the island of Principium to locate hidden items or enemies.
Befriend Citizens: Helping Citizens will earn their favor, and will present you with discounts or leads to aid you in your questing activities.
Bounties: Track and Hunt down monsters causing problems for the Citizens of the Island.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7, 8, 10, 11
- Memory: 2 GB RAM
- Storage: 264 MB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Special Thanks + Announcement
A Thank you to those who've been with me from the start!I want to start off by thanking everyone who has helped me throughout development of the game. Heaven's Glaive has gone through many iterations to get to where it is now, and just like the game, I've grown alongside it.A Thank you to those who've joined the start of our journey!I also want to thank everyone that's tried out the demo, dropped a Wishlist, or followed @Heavens_glaive on various social media! It's your support that helps the game take it's shape.We've Officially hit over 70 Wishlists on Steam!!! As you may have seen on my various posts around the internet *Or knew some other way*, Heaven's Glaive is my first game. So seeing what was once just a tiny idea in my head turn into something people are actually looking forward to, really makes my time feel well spent!A little about me:This fall I'm starting my first year of College/University! I'm going to major in animation and minor in game design. Taking these classes will greatly improve my quality of work in the future and will effect even my future projects as well! What does the future for the game entail:Currently as it stands, I have a lot planned for the game, and I'm currently hard at work. There isn't much of the new content I can show right now, but I plan on showcasing/talking about what I've been working on either weekly, or bi-weekly. When will the full game be complete?The full game does not have a concrete date at this point in time due to not knowing the speed of development whilst I'm in college. I do aim on getting the game in players' hands as soon as possible. Be it a beta of some sort or early access.I'll have more info on this as we get closer to fall.That just about wraps it up for this post....Speaking of fall actually, that reminds me.I'd like to Introduce a new upcoming Region:The GreatwoodsA region of the island filled with warm colors, falling leaves, and strong winds. There's something about the old chapel that just feels.....Read full article on Community Announcements (GlaiveWorks)AnnouncementsOfficial
Heaven's Glaive Demo!
Headline Features:New story content!New Forest area to explore! (Austrmarch)New Playable Party Member! (Cain)New Shops/Buildings in Principium Town!Added a Sidequest in Principium Town!Gameplay Adjs:A new Save/Load Screen has been added to make Saving, Loading and deleting save files easier.Blue Chamomile properly revives KO’d Party members.Removed requirement to play through prologueUI/Visual:Improved visual clarity for textAdded new icons for ItemsRenamed Skills types in the battle menuAdded Mini-Map V1 to help navigate the wildsImproved pause menu art.Adjusted dialogue bubbles.Redesigned Protagonist selection screen. (Shoutout to @bats for the bug report!)Combat/Battle Adjs:Cain & Arven have slight DEF penetration when they use their attacks.Tenshi's AGI has been increased.A.L.'s AGI has been decreased.Pass actions have been slightly reworked: they'll granting an additional AP on use- At the cost of temporarily lowering your defense. (Use pass actions cautiously!)If your protagonist is KO'd during battle, their HP will be set to 1 if the battle is won.Technical Changes:Berries now regrow over time, so they will no longer be a finite resource.Reworked some sound effects.Bugfixes:Fixed a few issues with old pass actions.Various Bugfixes.Dev Note: Sorry for the delayed post, development has been in full swing since it's release.Read full article on Community Announcements (GlaiveWorks)Patch NotesOfficial
Heaven's Glaive Demo Patch 0.2D preview branch release!
Heaven's Glaive Demo Ver. 0.2dThe road to Next Fest!Headline Features: New story content!New Forest area to explore! (Austrmarch) New Playable Party Member! (Cain) New Shops/Buildings in Principium Town! Added a Sidequest in Principium Town! Gameplay Adjs:A new Save/Load Screen has been added to make Saving, Loading and deleting save files easier. Blue Chamomile properly revives KO’d Party members. Removed requirement to play through prologue UI/Visual:Improved visual clarity for textAdded new icons for ItemsRenamed Skills types in the battle menuAdded Mini-Map V1 to help navigate the wildsImproved pause menu art.Adjusted dialogue bubbles.Redesigned Protaganist selection screen. (Shoutout to @bats for the bug report!)Combat/Battle Adjs:Cain & Arven have slight DEF penetration when they use their attacks.Pass actions have been slightly reworked: they'll granting an additional AP on use- At the cost of temporarily lowering your defense. (Use pass actions cautiously!) Technical Changes:Berries now regrow over time, so they will no longer be a finite resource.Reworked some sound effects.Bugfixes:Fixed a few issues with old pass actions. Various Bugfixes.Store page:Added new art for the capsules and library images. Dev Note:Older demo saves may not function properly, and it is recommended to play on a newer save to experience the new content. Sorry for the inconvenienceRemember to Use code:hgprev02demo in the game properties -> game versions & betas to access patch 0.2D early.Read full article on Community Announcements (GlaiveWorks)Patch NotesOfficial
PATCH 0.1.2d
PATCH 0.1.2d has been released!New Feature-Added Quest Journal for better tracking of Objectives.-Added free roam after demo completion.-Little bit of extra content.BugfixesFixed a bug that sometimes prevented Arven from gaining AP in battles.Fixed a bug that soft locked the game when saving in northern forest.Fixed a bug that prevented progress in the tutorial section.Adjustments-Moved text box for dialogue choices for better feel.-Improved gear icons.-Various balance changes.Read full article on Community Announcements (GlaiveWorks)






