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Watch trailer on Steam ↗T-Drum
LV Studio · Published by LV Studio · Official site ↗
2 user reviews — 100% positive (2 reviews)
Last updated 28 Sept 2026
T-Drum é um jogo de puzzle para produção musical. Inspirado pelo Tetris e a TR-808, tem a jogabilidade de um block clearer melhorado e com as capacidades de produção musical de uma drum machine.
£4.29
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Price history
Indie, Strategy, Casual · 2026 · More under £5 games
T-Drum by LV Studio invites you to blend puzzle gameplay with musical production, inspired by classic block clearing and TR-808 sounds. Dive into crafting rhythms through strategic block clearance in this innovative indie game.
About this game
T-Drum Origins

T-Drum originally began as a master’s dissertation on musical interaction in games, ‘Playing as Musicking: An exploration of ergodic musicking through gameplay’. T-Drum is the culmination of the research on how to create a game / musical instrument hybrid, that plays music through gameplay actions, while mantaining the high degree of control and creative freedom required for musical performance.
Originally the research was focused on music making games for live performances. Given that live performances created several pain points for musical interaction through gameplay. And that the study revealed considerable interest in a music making game that could have full range of creative freedom and high degree of control, by both gamers and musicians. T-Drum is born to embody the concept of a game that can play as an instrument through its game actions, fully embracing both of it's facets, as a ludic game and as a music making intrument.
In-Depth

T-Drum plays like a super charged version of the 1984 classic, featuring a new board, a planning phase, new pieces, multiple board sets in one run, vertical challenges to go along the classic line clearing challenge and a brand new progression system.
Placing pieces, clearing horizontal lines and matching the blue bar challenges let you score points and compete to be the ultimate T-Drum scoring champion. The higher the challenge the greater the reward, just like the original. But be careful as you score the game gets faster and challenges harder to clear.
Score enough points to unlock augments, which let you customize your play style! Want to score fast? Choose an instant score upgrade. Value over time? Pick one of our score multipliers! Augments can also change the pieces you play with, or the rhythms the game produces, and even change the sounds you play with. Augments let you customize each run to play your own way and create a different experience each time.
The player moves from board to board, unlocking new sounds and escaping defeat by starting over on a clear board. Starting fresh let’s you catch your breath, but leaves all of your game play-boosting augments behind, so you’ll have to build them back up. Don't worry, you can always move back to a previous board later on.
Beyond a game T-drum is a music making tool, a digital instrument that plays through its gameplay.
Each column is tied to a specific audio sample, placing squares on that column makes the sample play on loop. As the column gets filled the audio repeats more frequently, so you can plan and set up audio loops of different sounds through how many squares you place in each column. And, if you think something is not fitting the current composition you can just mute that column to get rid of that one sound.
It’s not just loops, play a single instance of a sound like a key on a piano by quickly unmuting and muting again on your desired column by clicking the UI or the number keys 1 through 7.
Furthermore, T-Drum lets you load your own samples so you can experiment and make the music you want. If you make a real banger you can record it from inside the game, a mp3 and a visual info file will be stored. So, you can listen to your song later, take it out of the game to use on audio editing software, or even load into a visualizer to turn into a synesthetic experience. The recording system lets you selectively record only certain boards so you can isolate specific parts or combine all boards.
Furthermore, through augments you can modulate sound, rhythmic sets associated to the column levels, apply reverberation effects to sounds within a board and change volume on certain beats to produce emphasis, letting you variate your sound while you play and expanding the possibilities of each audio set.
T-Drum is a puzzle game for music making but it is also an experimental exploration game to play with music. Give it a try, explore, create and have fun!
About the Game

T-Drum is a musical puzzle game that creates music as you play, combining the feel of classic puzzle games like Tetris with the music making potential of the TR-808 drum machine.
Reimagining the 1984 classic, with a new board, new pieces, new challenges, more strategic planning time and mechanics that augment and change how you play.
T-Drum allows you to compose as you score points, letting you set up audio loops, modulate sounds and capture your player expression just like an instrument.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 or newer
- Processor: Intel Core i3-2100
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000
- DirectX: Version 11
- Storage: 1 GB available space
- Sound Card: DirectX compatible
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
AnnouncementsOfficial
MUSIC MAKING IN T-DRUM
T-Drum is a music making game with a high degree of creative freedom. This means you have a lot of freedom to do whatever you want but is also possible to do noisy results you don't appreciate. Like a regular instrument, it takes time to learn and it's able to produce both beautiful and terrible results. DISCLAIMERS IF YOU WANT TO CONTROL THE MUSIC ASPECT OR JUST UNDERSTAND IT BETTER:No aspect of the music making is random. Each column of the board has a sound sample attached to it. The more pieces you have in a column the more often that sounds repeats. When the sound will play is based of rhytmic sets, no algorithm or randomness, there are 3 groups of rhytmic sets, each with 12 levels for the 12 height levels of a column. You can also get a rhytmic set with a random assortment of rhythm levels. If you don't have any pieces in a column that sound won't play. It only counts pieces in a column if the sequence is not broken, if you have 2 pieces than an empty space then 1 more it only counts the first 2. If the first square in a column is empty no sound plays. Each column can be muted and unmuted in a button above it or through numbers keys '1' to '7'. When you unmute a sound it will start it's rhytmic set from the next beat of the clock. So, unmuting always plays the sound right away. You can use the previous instruction to play a single instance of a sound by having it muted, unmuting to play the sound once and muting again. You can also use it to coordinate sounds, if you want two sound to start their rhytmic sets at the same time, you can mute both sounds, then unmute them at the same time and they will coordinate. If you are having trouble understanding which sounds are coming from where you can mute all but one column to check what sound it produces. Apply this to each column to understand which sounds are coming from where. A column's pieces will light up based on the amplitude of the sound produced when it plays. Loud sounds will cause big flashes while low so...Read full article on Community Announcements (✪ HellValentim)AnnouncementsOfficial
First Trial with Musician
Yesterday a couple of friends of mine came to my place to test T-Drum. This was the first formal player test. Many people had previously tested particular features or played for short periods, but this was the first time players were coming specifically to sit down and check all the game can do. Results were incredible. The first tester was an experienced, though, non professional musician, playing one of the new generative structure packs. He struggled a bit at first but within the first 15 minutes, with a few tips on how to coordinate sounds, managed to setup an interesting composition. His partner, a non-musician with a lot of gaming experience, which had heard the tips given to the first player and seen him in action, quickly picked it up after and was also able to produce pleasant melodic compositions right from the start. I couldn't be happier about the success both found in the musical aspect of the game, being able to quickly get adjusted to it and produce interesting musical results. It also highlighted the importance of knowing key coordination mechanics and extra info on how the audio system works, as the those tips had immediate impact on their performance. To that effect, those tips and extra info have been added to the rules section and additional posts will be made on Steam and Instagram showcasing these close to the game's release. Furthermore, we had a discussion on audio packs, how different audio packs worked better or worse. How some were more difficult and required a higher level of concentration/focus to produce good musical results as opposed to others which tend to work well independently of game state. There was also suggestions to create larger audio packs broken into sections so players can create compositions by stages, an example being percussion for the first board , then a bass board, then a piano board, so on and so forth. And the musician tester created a percursion based pack featuring natural sounds from wood and pelt instruments t...Read full article on Community Announcements (✪ HellValentim)






