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Autonomous Swarm – The Replication War

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Autonomous Swarm – The Replication War

Aether URSA Studio · Published by Aether URSA Studio

Last updated 28 Sept 2026

In this expansive, open-ended idle game, freely explore, research, design, and manufacture your unique swarm to combat the endless alien tide. Utilize a multi-layered reset structure to continuously strengthen your forces and ultimately discover the method to save human civilization!

Free to PlayComing SoonDJCTQ 10

Free

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Indie, Strategy, Early Access, Casual · More free games

Explore and build your unique swarm to combat the alien threat in this indie strategy game. With a focus on idle gameplay, unlock new technologies and endlessly strengthen your forces to save humanity.

About this game

Autonomous Swarm – The Replication War is an open-world sci-fi idle game where your mission is to rebuild human civilization in the face of an endless alien swarm. Scour the ruins left behind by humanity to uncover their revelations, comprehend lost ideologies, research new robotic components, and design a powerful, infinite swarm of your own to battle the relentless tide of alien creatures. The game features multiple in-depth systems and a layered reset structure. Through continuous progression and strategic resets to strengthen your forces, you will ultimately find a way to rewrite the doomed fate of human civilization.

Unrestricted Customization

As you progress, you will unlock a vast array of robot components, plugins, and their upgrades. Freely design your own unique swarm to counter the alien threat!

Furthermore, the Ideology System allows you to freely choose and combine technology trees from a wide selection, crafting a research path that is uniquely yours.

Multiple Interconnected Systems

Autonomous Swarm – The Replication War features several distinct systems that unlock as you advance. Here are the first few:

  • Mineral Bay: Harvest mineral resources to provide the material foundation for your endless swarm.

  • Assembly Workshop: Consume resources to design and manufacture your robotic units.

  • War Room: Command your swarm to advance, explore lost human ruins, and gain insights from them.

  • Machine Learning: Acquire machine learning data from production and combat activities to enhance your swarm's capabilities.

  • Thought System: Comprehend research directions (technology trees) from human revelations. Freely mix and match tech trees to forge your one-of-a-kind technological route.

  • Reboot (Planetary Simulation): Everything that occurs on the planet is a simulation until you successfully secure all valuable assets from the jaws of the swarm. Material progress is reset, but all acquired information and knowledge are preserved.
    ...And many more systems to discover.

Accommodates Diverse Playstyles

As an idle game, you can certainly progress at a relaxed pace through passive play. However, among the myriad of combinations, there is always more than one strategy that allows for rapid advancement. Use your wisdom to achieve your goals more efficiently!

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 or higher
  • Processor: 2.0GHz or faster processor
  • Memory: 4 GB RAM
  • Graphics: DX10 graphics card
  • DirectX: Version 10
  • Storage: 300 MB available space
  • Additional Notes: 需要 64 位处理器和操作系统

Recommended

Recommended:
  • OS: Windows 11
  • Additional Notes: 需要 64 位处理器和操作系统

Supported Languages

English, Simplified Chinese

Latest news

  • Patch NotesOfficial

    demo update version 0.0.1.4

    Bug fixes and system adjustments have been implemented for the demo version:Construction System Adjustments:Adjusted the experience model formula for Machine Learning → Produce Efficiency → Metallum/Swarm Essence. Now, increasing Produce Efficiency through Machine Learning is faster.Added upgrades for Produce Efficiency → Metallum/Swarm Essence in one of the tech trees, allowing further acceleration of Produce speed through tech tree progression.Optimized mid-to-late game performance by adding a built-in minimum Produce time (initial: 5s) to the 3D printers in Mineral Bay/Assembly. Additionally, a tech tree node has been added that allows reducing this minimum Produce time through upgrades.Combat System Adjustments:Fixed a bug where enemies only gained health but not attack power as difficulty increased. Now, enemy attack power also scales with difficulty (making high-difficulty maps more challenging).Optimized mid-to-late game performance by introducing an enemy cap on the battlefield (Battlefield Width × 2).Enemy attack power/fire rate now continuously strengthens based on their survival time. This prevents players from getting stuck at a certain progression point where they cannot defeat enemies but can build fast enough. Now, even if players advance to a position where enemies cannot be defeated, the game will automatically return to a farming spot where enemies can be defeated and resources can be collected after a certain period (though this may not be the optimal position; the best position still requires manual exploration by the player).Bug Fixes:Fixed a bug where the mining efficiency of mining robots was not taking effect.Fixed a bug where the load capacity of the moving system did not scale with Mk levels.Fixed a bug where units with dodge skills could dodge off-screen.Fixed a display bug in the tech tree system where increases in Multitasking Threads were not updating in real-time.Corrected icon texture errors in some tech trees.
    Read full article on Community Announcements (Aether Ursa Studio)
  • AnnouncementsOfficial

    Watch the Developer Play [Autonomous Swarm] Live!

    Get an exclusive look at \ straight from the developer! During this livestream, I'll be showcasing the core gameplay. Don't miss it!
    Read full article on Community Announcements (Aether Ursa Studio)
  • AnnouncementsOfficial

    Watch the Developer Play [Autonomous Swarm] Live!

    Get an exclusive look at \ straight from the developer! During this livestream, I'll be showcasing the core gameplay. Don't miss it!
    Read full article on Community Announcements (Aether Ursa Studio)

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