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HOLD THE LINE

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HOLD THE LINE screenshot 1
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HOLD THE LINE

Art Equilibrium · Published by Россия, Art Equilibrium

Mostly Positive — 77% positive (30 reviews) · 10 achievements

Last updated 28 Sept 2026

HOLD THE LINE is a dark 3D tower defense about humanity’s last stand against the Ashen horde. Build and upgrade turrets, use mines, artillery, and napalm, manage scarce resources, and hold the defense through relentless waves.

DJCTQ 18

£2.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £2.49 · Highest: £2.494 Oct 2026

Indie, Strategy · 2026 · More under £5 games

In HOLD THE LINE, strategically place and upgrade turrets while managing resources to fend off wave after wave of the Ashen horde. Experience a dark 3D tower defense adventure from developer Art Equilibrium.

About this game

After the catastrophe that destroyed the familiar world, humanity ceased to exist as a system of nations.
Capitals fell, borders vanished, megacities went dark.
Only scattered pockets of survivors remain — defense nodes bound together by the need to hold on.

In a world where resources are running out and communication lines fail one by one, people no longer judge each other by the past.
The only thing that matters is the ability to hold the line and keep the darkness from pushing through.

The Ashen

The Ashen are a product of the catastrophe.
They are not an army, and not a rational enemy.
They advance in waves, without fear or doubt, destroying everything that still works, glows, or shows any sign of life.

Every node, every fortress, every defensive line becomes a target.
If one line falls, the next one comes under attack.

Your role

You are responsible for defending a node.
You have fortifications, turrets, traps, and limited resources at your disposal.

To survive, you’ll need to analyze enemy routes, reinforce weak points, combine defensive systems, and adapt to constantly shifting pressure.

There are no universal solutions here.
Every wave is a new threat.
Every mistake is a step toward a breach.

Gameplay

Battles in HOLD THE LINE are built around endurance and calculation.
It’s not enough to deal damage — you have to hold your position.

Use different turret types, mines, napalm, and artillery. Combine defensive mechanics, manage resources, and make decisions under constant pressure.

Enemies differ in behavior, speed, and resilience, demanding a flexible approach and smart planning.

World and atmosphere

HOLD THE LINE is a harsh post-apocalyptic Eastern Europe, filled with concrete fortifications, abandoned infrastructure, and the traces of desperate last stands.

Cold colors, industrial locations, and a tense atmosphere reinforce the feeling of constant threat and the fragility of survival.

Key features

  • Tactical Tower Defense

  • Constant pressure from enemy waves, with no “breather” downtime

  • Diverse enemy types with distinct behaviors

  • Upgrade system and synergy-based combinations of defensive tools

  • Atmospheric post-apocalyptic setting

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3-2100 / AMD Phenom II X4 945
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 650 / AMD Radeon HD 7750 / Intel HD Graphics 4000
  • Additional Notes: DirectX 11

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-3470 / AMD FX-8350
  • Graphics: NVIDIA GeForce GTX 960 / AMD Radeon R9 380
  • Storage: 8 GB available space
  • Additional Notes: DirectX 11

Supported Languages

English*, Russian*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Patch 1.4 — Upgrade Tree, Stars & UI Improvements

    Patch 1.4In this update I focused on progression, UI clarity, and fixes based on player feedback.What’s new:Upgrade Tree System: added upgrades for turrets and support abilities (mines, napalm, artillery).Revamped Star System: improved both the logic and how progress/results are displayed.UI Improvements: updated UI in the menu and in-game, added damage feedback when an enemy slips through.Player Feedback Fixes: addressed a number of small issues and rough edges reported by players.Audio: added new sounds and improved audio feedback in several places.
    Read full article on Community Announcements (art_equilibrium)
  • Patch NotesOfficial

    Patch 1.3.1 — Achievements & Encyclopedia

    In Patch 1.3.1, I polished the achievements system and added handy in-game reference menus.Achievements & Progress — without leaving the gameOn the Level Map, I added an Achievements button.Inside, you can see the achievement list and progress/percent completion, including stats (for example, enemies killed).If an achievement shows 0 progress, it means it doesn’t track gradually: it completes instantly to 100% once the condition is met (e.g., “Beat Level 1”).EncyclopediaI added an Encyclopedia with descriptions for all turrets, all upgrade levels, and all enemies.AudioI improved audio so it no longer gets muffled and remains clear across the whole scene.These changes were done via Unity Audio Mixer and audio logic tweaks.Achievements are now fully obtainableI tested everything and made sure all achievements can be earned.I also slightly increased the difficulty of some achievements that were too easy before.Level MapI updated the Level Map background.What’s nextI’m not adding major new gameplay features yet — first I’m finishing fixes and polishing what’s already in the game. The next patch will focus on what many of you have been waiting for: upgrading turrets using earned stars — I’m already working on it.Community IdeasIf you have ideas for new achievements, feel free to share — I’d love to hear them.
    Read full article on Community Announcements (art_equilibrium)
  • Patch NotesOfficial

    Patch 1.3 Changes Based on Player Reports

    UI / Screen FormatsAdded proper UI scaling and layout adjustments for different screen formats (including ultrawide).AudioAdded enemy voice SFX (idle/life sounds and death sounds).Added mute while fast-forwarding / speeding up time.Added Win and Lose SFX.Fixed flamethrower audio logic (audio now plays in sync with VFX).Fixed machine gun audio logic: one continuous SFX without overlapping layers during frequent shots.Also fixed some audio-related logic issues and many small sound bugs.LocalizationUpdated the tutorial/instructions and translated them into English.The game now remembers the last selected language between sessions.Gameplay / Controls / LogicAfter upgrading, turrets/guns keep their previous facing direction.Fixed some gameplay logic issues and a lot of small bugs.Models / VisualIncreased the machine gun model size.Settings PersistenceAudio settings (volume levels) are now saved and restored on the next launch.
    Read full article on Community Announcements (art_equilibrium)
  • Patch NotesOfficial

    Patch 1.2

    The menu now shows which difficulty each level was completed on.Separate volume sliders have been added: Master, Music, SFX, Voice.Localization issues have been fixed.The intro video now plays once per game session.Achievements have been fixed and adjusted (some were too difficult or inconvenient to obtain).
    Read full article on Community Announcements (art_equilibrium)
  • AnnouncementsOfficial

    Game Discussion: Suggestions and Bugs

    This is the official discussion thread for the game. Here you can:Suggest ideas and improvementsReport bugs and technical issuesShare feedback about balance and gameplayAsk questions about the gameMessages will be reviewed periodically, and important feedback may be addressed in future updates.
    Read full article on Community Announcements (art_equilibrium)

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