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Just One More Link

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Just One More Link screenshot 1
Gameplay Trailer trailerWatch trailer on Steam ↗

Just One More Link

Blagine · Published by Blagine · Official site ↗

Positive — 95% positive (20 reviews) · 47 achievements

Last updated 28 Sept 2026

Connect. Panic. Profit. A high-speed incremental roguelite where greed is your fuel. Connect crystals to trigger massive reactions, unlock screen-clearing lasers, and fight for every second. The longer the chain, the bigger the payout. But if the timer hits zero, you lose it all.

DJCTQ l

£6.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £6.29 · Highest: £6.294 Oct 2026

Indie, Strategy, Casual · 2026 · More £5 - £15 games

Navigate the perilous world of Just One More Link, where connecting crystals triggers explosive reactions. As you build longer chains for bigger payouts, the clock ticks down—your choices determine your fate in this thrilling roguelite adventure.

About this game

THE LOOP

  • INVEST: Buy your run time. Time costs scale exponentially, So do your gains.

  • HARVEST: Click and drag to link crystals. Longer chains yield exponential profits.

  • PANIC: The chain has weight. It has instability. Stretch it too far, and it snaps. Fail to cash in before 0.00s, and you lose everything.

  • UPGRADE: Spend your Zek on the Constellation Tree. Buy and upgrade nodes to gain abilities like Grab Size, New Currencies, and Greed multipliers.

Click, Drag, Release!

FEATURES

  • Snappy Physics: No floaty movement. Tactile, crisp chain mechanics that reward high-speed precision.

  • Economic Horror: A "Pay-to-Play" cycle where you must wager your previous earnings to fund your next run.


System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 2.0 GHz Dual Core
  • Memory: 4 GB RAM
  • Graphics: Integrated Graphics (512MB VRAM)
  • DirectX: Version 11
  • Storage: 500 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Turkish, Ukrainian, Vietnamese

Latest news

  • Patch NotesOfficial

    Update v1.1.4 - Localization & Performance Fixes

    Localization & Performance Fixes Sorry about the font issue in the last patch. I overlooked it, and I really appreciate the player who reported it so quickly. Fixed Chinese text showing as square boxes - Chinese text should now display correctly instead of missing-character boxes. Improved Asian language font support - Chinese, Japanese, and Korean text should render more reliably across menus, tooltips, and upgrade descriptions. Improved language detection - The game should now choose the correct regional language more reliably on first launch. Reduced Eat Blobs stutter - Spawning and claiming Eat Blobs should now feel smoother. Fixed portal setup UI overlap - The quota list should no longer cover the setup portal button. Fixed rapid ZEK link audio - Link sound effects should now play more reliably when making multiple ZEK connections quickly. Please keep reporting any bugs you run into. I will keep fixing them as quickly as I can.
    Read full article on Community Announcements (blagine.studios)
  • Patch NotesOfficial

    Update v1.1.3 - End Sequence & Save/Quit Fixes

    End Sequence & Save/Quit Fixes Fixed the portal after the ending - The center portal now returns to its normal size after the ending finishes. Fixed missing ZEK after the ending - ZEK should now spawn normally again when starting another run after the credits. Fixed the fire cursor getting stuck - Fire cursor effects should no longer remain active after the ending. Improved cleanup after the ending - Several gameplay and visual systems now reset more reliably when returning to the upgrade screen. Fixed Save & Quit reliability - Save & Quit should now close the game more consistently while still saving your progress first.
    Read full article on Community Announcements (blagine.studios)
  • Patch NotesOfficial

    Update v1.1.2 - Bug Fixes

    Localization Fixed Chinese text sometimes rendering as boxes on first launch. Improved CJK font fallback initialization for Chinese, Japanese, and Korean. Upgrade Tree Fixed the upgrade tree camera resetting to default zoom/position after returning from a run. Tutorials Fixed the Synthetic Digestion tutorial popup appearing repeatedly in some cases. Gameplay Improved Mooch click detection so parasites should no longer feel immune to clicks when visibly hittable. Just One More Link now unlocks when claiming a valid chain within the final 0.5 seconds of a run. Unfortunate Greed now unlocks when a run ends with 0 ZEK earned after breaking a chain. Previously, both achievements had incorrect hidden trigger conditions that did not match their Steam descriptions. Thanks for the bug reports and for helping track these down.
    Read full article on Community Announcements (blagine.studios)
  • Patch NotesOfficial

    Next Fest Update: 27 New Languages & Major Gameplay Overhaul!

    Dev here! Just in time for Steam Next Fest, I just pushed a massive update for the Just One More Link demo.I have been reading all your feedback, and this patch directly fixes the issues you reported while opening the game up to players around the world.​🌍 Now Available in 27 Languages You can finally play the demo in your native language. I added full localization support for 27 languages including:​JapaneseSimplified ChineseSpanish (Spain & Latin America)RussianPortuguese (Brazil)German, French, Korean, and many more!🎮 Uninterrupted Flow State & Crystal Chaining This is the biggest gameplay change. You will never again run into a situation where there is no Crystals left on the screen.The game will no longer drop below the base crystal amount while you are playing.Laser and Weaver Bots have been completely fixed and will not get in your way anymore. They now purely exist to help you generate more Zek so you can build massive, uninterrupted chains.I also re-balanced both the early and late game to fix pacing issues, making the overall progression feel much smoother.⚙️ You Asked, I Delivered: New Settings Menu The most requested feature is finally live. You now have full control over your experience:You can toggle off the hand visual if you prefer a cleaner look.​I added full color blindness options to make sure everyone can see the chains clearly.​There is now a full settings menu with all the standard audio and graphics options you would expect.​Thank you so much to everyone who has been playing the demo and wishlisting the game. Have fun chaining, and good luck to everyone discovering the game during Next Fest!— Blagine
    Read full article on Community Announcements (blagine.studios)
  • AnnouncementsOfficial

    Official Gameplay Trailer: Not Just Another Autoclicker

    The official gameplay trailer for Just One More Link is live."I was tired of games where choices didn't matter."We've all played them. Those "idle" games where you stop reading the upgrade descriptions because the numbers go up no matter what you do. It feels empty.Just One More Link is different.I built this because I wanted the upgrade phase to have weight. I wanted a game where your strategy actually determines if you profit or crash.This isn't a dumb autoclicker. It requires skill. It requires planning. And yes, it might actually be difficult but in exchange you would have a great time. We sacrificed "relaxing" to give you something deep.If you're ready for an incremental game that respects your intelligence, the Demo is live.Good luck, Operator.
    Read full article on Community Announcements (blagine.studios)

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