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Watch trailer on Steam ↗Pyromaniac
Dominik Braun · Published by tayoDEV
Content notice: This game contains stylized depictions of violence, gore, flashing imagery and jumpscares.
Very Positive — 87% positive (1,105 reviews) · 21 achievements
Last updated 28 Sept 2026
It's 2009. A 20-year-old Nikolas Rendl wakes up on a bench near a bus stop in an unfamiliar city, without any previous knowledge of what happened. Nikolas has to wander around the cold streets of the city and defend himself from scorched monsters with only one goal: Find answers to all of this.
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Price history
Action, Adventure, Indie · 2026 · More under £5 games
In Pyromaniac, navigate the mysterious city of 2009 as Nikolas Rendl, using only your wits and a single goal: uncover the truth behind his amnesia.
About this game
Introduction:
It's 2009. A 20-year-old Nikolas Rendl wakes up on a bench near a bus stop in an unfamiliar city, without any previous knowledge of what happened.
Nikolas has to wander around the cold streets of the city, use temporary items such as keys to progress his way further and defend himself from scorched monsters by using available weapons.
Can he find answers to all of this? That's up to you.
Features:
Five Chapters
Four Endings
Average playtime: Around 2 hours
Atmosphere of the late 2000s
Czech City with Soviet Architecture
Collectibles
Unlockable hoodies and gloves
Unlockable Hard Mode after beating the game
This game is made entirely by one person, excluding soundtrack and most sound effects
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: AMD Ryzen 5
- Memory: 8 GB RAM
- Graphics: AMD Radeon Vega 8
- Storage: 1 GB available space
- Additional Notes: these specs are based on what is confirmed to run well and doesn't necessarily mean it's the minimum
Recommended
- OS: Windows 10/11
- Processor: AMD Ryzen 5
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1650
- Storage: 1 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Patch 1.42
Valve section in Chapter Two takes less amount of turns in the RNG. Forest key is back to being visible even with the flashlight turned off. Same for the eyes of the Forest Creature. Various bug fixes and improvements.Read full article on Community Announcements (tayoDEV)Patch NotesOfficial
Patch 1.41
Added a small hint on how to avoid the Firefighter for Ending C run. Only shows up if you beat the game at least once. The matchboxes will respawn after beating the game if you had collected all of them. (You won't lose your unlocks) Various bug fixes and improvements.Read full article on Community Announcements (tayoDEV)AnnouncementsOfficial
The Arsonist's Last Fire
Before the main event, I would like to announce that Pyromaniac has reached an insane amount of over 15,000 SOLD COPIES! Thank you everyone for playing and for the support you have given me. This update probably wouldn't ever happen otherwise. It is also worth mentioning that Pyromaniac 1.4 is the final content update this game receives. After more than 2 years of development and updates included, I believe it's time to move on to a new project.But that doesn't mean there won't be any patches, additional localizations or anything else later on!Enough talk, time to see what's new or changed:\ Added 2 new endings. Hint: Your kill count is involved in both of them.10 New Hoodies added.4 New pairs of Gloves added.Updated some of the older hoodies and gloves.Added Matchboxes as collectibles - used for unlocking most of the new clothes.4 New achievements.New Easter eggs and secrets.Steam Trading Cards are now obtainable.Items have been added into the Steam Point Shop. \ New/extended areas.Some of the previously inaccessible doors can now be opened.Improved weapon animations.Crouching recovers stamina a little faster.Stamina drains slower.Magazine count and ammo is now visible on the screen while the gun is equiped.Ammo is only hidden in Hard Mode.Quitting during Hard Mode will result in restarting the current chapter.\ Updated Nikolas' model.Some areas received new details and visual improvements.Improved Visual Effects.New Shader Material Effects.More use of particles.\ Enemies have received new AI, now they can walk freely around the areas and only attack if they spot you. Hitboxes are more responsive and the attack range for the Pipe and Axe has been slightly increased.There is a 50/50 chance the enemy will react to getting hit, canceling their attack. First hit will have a guaranteed reaction. The gun now registers headshots.Models and animations were improved.\Intro has been extended. Each ending has a post credit scene.Improvements to previous cutscenes. \ Improved/...Read full article on Community Announcements (tayoDEV)Patch NotesOfficial
Hotfix 1.312
Solved an issue where some players had trouble jumping on pipes in Chapter Four by adding a plank so you don't have to jump there. I don't get it though...Read full article on Community Announcements (tayoDEV)Patch NotesOfficial
Hotfix 1.311
Fixed a missing axe texture in a cutscene in Chapter Two.Read full article on Community Announcements (tayoDEV)






