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Watch trailer on Steam ↗Rabbit vs Mole
Atrox Studio · Published by Mariusz Woelk
1 user reviews — 100% positive (1 reviews) · 13 achievements
Last updated 28 Sept 2026
Asymmetric farming game where calm cultivation meets clever combat. Play as the Rabbit above ground or the Mole below - solo, co-op, or competitive!
£4.29
Lowest price we've ever recorded
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Price history
Indie, Strategy, Casual · 2026 · More under £5 games
In Rabbit vs Mole, switch between the serene life of a rabbit and the strategic battles beneath as you play solo, co-op, or competitively.
About this game
🐰🕳️ Rabbit vs Mole – Farm. Fight. Outsmart.
Rabbit vs Mole is an asymmetric farming game where peaceful agriculture meets clever rivalry. Choose your role and experience two completely different ways to play - above ground or below it.
🎮 Two Roles, Two Playstyles
Rabbit – The Farmer
Cultivate fields on the surface
Plant seeds, water crops, and harvest carrots
Manage limited resources and plan ahead
Defend your farm from underground threats
Mole – The Saboteur
Dig tunnels in a living underground world
Create mounds that connect surface and tunnels
Recover health below ground and strike strategically
Disrupt the Rabbit’s farm from unexpected angles
⚔️ Tactical Combat & Choices
Direct player-versus-player encounters
Environmental destruction as a weapon
Limited inventory - every item matters
🌾 Full Farming Loop
Plant, water, harvest, and store crops
Optimize your farm layout and timing
🎯 Multiple Game Modes
Co-op and competitive play
Story mode told across 7 in-game days
Carrot race, time attack, and sandbox modes
🏆 Progress & Replayability
Collect Golden Carrots each day
Unlock new days, modifiers, and statistics
🎮 Local Multiplayer
Split-screen play on one device
Full gamepad support
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Dual Core 2.0 GHz
- Memory: 4 GB RAM
- Graphics: Intel HD 4000
- DirectX: Version 10
- Network: Broadband Internet connection
- Storage: 1300 MB available space
- Sound Card: yes
Recommended
- OS: Windows 10/11 64-bit
- Processor: Quad Core 3.0 GHz
- Memory: 8 GB RAM
- Graphics: GTX 1050 / RX 560
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 1300 MB available space
- Sound Card: yes
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Time to Go Underground – The Story Finale
This is the moment the entire game has been leading up to. The upcoming update marks the final chapter of the conflict in Rabbit vs Mole. We have prepared a set of new story missions that definitively conclude the plotlines started in previous versions. There are no open endings here – you will learn the Rabbit's ultimate fate.To give the finale the necessary weight, we had to expand the game world structure with a completely new area.For the first time, we are making the underground layer available to players. During one of the key missions, the Rabbit will leave the surface and step directly into enemy territory – the Mole's home.This location differs from existing maps in both visuals and structure. It is an enclosed space that forces different navigation mechanics compared to the open meadow. It is within these conditions that the story's concluding scenes will take place.Read full article on Community Announcements (Atrox)Patch NotesOfficial
Update 1.01
# Update 1.01 Patch Notes We have just released a new update focused on stability, story mission improvements, and fixing a critical combat bug. Here are the details: General & UI Game Modes: The selected day in Adventure and Competition modes is now clearly highlighted visually. Audio: Added a sound effect when picking up a Golden Carrot. Gameplay Improvements Farming: Watering fields is now blocked if the soil cannot hold any more water. Adventure Mode: Fixed the "Continue" button functionality; it now correctly triggers the next mission. Critical Fix: Fixed a bug where enemies would become immortal if an attack reduced their health to exactly 0. Story Mode Adjustments Tuesday: Fixed a pathing issue where the mole would get stuck on the bridge. Wednesday: Fixed a visual glitch causing giant molehills to appear. Thursday: Improved overall visibility during night sequences. Fixed a bug where new moles would occasionally fail to spawn. Adjusted defeat behavior: Moles now linger briefly on the ground before disappearing, rather than vanishing instantly. Added a clear UI indicator regarding the mission failure condition.Read full article on Community Announcements (Atrox)






