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Watch trailer on Steam ↗Billiard Rampage
YAoGuang · Published by YAoGuang
16 achievements
Last updated 28 Sept 2026
Billiard Rampage is a Roguelike-like game in the form of snooker billiards, blending deck-building with physics simulation. You play as a billiard ball that refuses to be struck, rolling toward victory by building your deck, collecting stickers, and using chalk in ever-changing rules.
£1.69
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Price history
Simulation, Strategy, Casual, Sports · 2026 · More under £5 games
Roll into chaos as a rogue billiard ball in Billiard Rampage, where every shot is a strategic play. Build your deck, collect stickers, and use chalk to outmaneuver opponents in ever-shifting rules.
About this game
Billiard Rampage
What if, one day, a billiard ball finally had enough of being struck and sent flying?
It decides:
👉 To take the field personally and become a Billiard Master.
Billiard Rampage is a Roguelike-like game presented in the form of snooker billiards, blending deck-building with physics simulation. You will play as an out-of-control billiard ball. With no cue, no player, and perhaps even no common sense, you'll use pure physics and strategy on the familiar green felt to prove that a billiard ball can control its own destiny.
🎴 Deck-Building × Real Physics
Inspired by Balatro (but not a copy)
Every collision and rebound is based on physics simulation
Build your deck to change the rules themselves:
Stronger momentum
Stranger rebounds
Completely unreasonable chain reactions
Here, luck is a variable. What truly makes you win is your understanding of this world—and the physics behind it.
🏷️ Sticker Upgrades: One Ball Can Lead a Squad
You can collect various stickers to strengthen yourself—and, of course, your billiard squad.
Though... can a bunch of billiard balls really be called a squad?
Enhance individual abilities
Alter collective behavior
Let the situation gradually spiral out of control (Of course, this is also part of the design (even if it's yours))
🧂 Chalk System: No Cue, But Still Need to Chalk Up
Even if it's no longer being struck, chalk still allows a billiard ball to fight more bravely.
Use chalk to overcome difficulties
Change friction, spin, and destiny
As for "whether it makes sense for a ball to chalk itself"—
——You will slowly understand through failure.
🏟️ Gym Challenges: Prove You Are "Legit"
Challenge various billiard gyms with distinct styles, defeat the rules themselves, and collect certifications to prove yourself.
Each gym has unique rules
Every challenge is an opportunity for growth
Only by gathering enough recognition—
Can you become a true, legal, and officially recognized Billiard Master.
——Who understands billiards better than a billiard ball?
🔁 Lose and Try Again, Until You Truly Go "Rampage"
Randomly appearing upgrades
A different build direction for every run
Failure doesn't mean the end
——It just proves this billiard ball isn't "Rampage" enough yet.
Billiard Rampage
A game about physics, strategy, and "billiard balls playing themselves on the table."
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 and Windows 11
- Processor: Intel Core i3-2100 or AMD equivalent
- Memory: 1 GB RAM
- Graphics: Intel HD Graphics 4000 or equivalent
- DirectX: Version 11
- Storage: 512 MB available space
Recommended
- OS: Windows 10 and Windows 11
- Processor: Intel Core i5-4590 or AMD equivalent
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 750 / AMD Radeon HD 7850 or equivalent
- DirectX: Version 11
- Storage: 1 GB available space
Supported Languages
Latest news
Patch NotesOfficial
update
Physics.Read full article on Community Announcements (fragule)Patch NotesOfficial
22/3 update
1、Optimized the display of the score settlement at the end of each level. 2、Optimized the control of the game speed multiplier function. 3、Added a victory button on the level selection screen; now players can properly settle for victory even in endless mode. 4、Fixed some bugs that appeared during testing.Read full article on Community Announcements (fragule)Patch NotesOfficial
3/22 update
1、Increased the base speed multiplier of the acceleration function, raising the maximum from 3x to 5x. 2、Added a temporary acceleration feature that automatically increases the speed multiplier when a match lasts too long, triggering if the current speed multiplier is 2x or higher. 3、Added a display of the level completion score on the intermediate page after each level. 4、Fixed several bugs discovered during testing.Read full article on Community Announcements (fragule)






