Skip to content
Geeky Alien
Adhain

Screenshots

Adhain screenshot 1
Reveal trailerWatch trailer on Steam ↗

Adhain

Little Wormhole · Published by Little Wormhole · Official site ↗

Content notice: Adhain is a fantasy god game where players can use their godly powers and environmental interactions to harm or kill villagers and wildlife. Players can also physically discipline their own creature, such as slapping it to discourage unwanted behavior.

Last updated 28 Sept 2026

Become a god and expand your influence through kindness or fear. Grow your settlements, make villages believe in you, and teach your creature how to follow your example. Play alone or join other gods, as allies or rivals.

Free to PlayComing SoonDJCTQ 14Co-opPvP

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Indie, Simulation, Strategy · More free games

Expand your influence as a god in Adhain's indie strategy simulation, where you grow villages and teach creatures to follow your example. Play solo or compete with other gods for dominance.

About this game

Expand Your Influence

Build thriving villages and guide your followers. Your influence grows as more settlements come to believe in you, whether through kindness and generosity or fear and punishment. It is up to you what kind of god you become.

Train Your Creature

Your creature has its own personality and instincts. Teach it how to act by rewarding good actions and punishing bad ones. It will observe you and try to mimic your actions, letting you shape its behavior over time. As it grows, its personality will reflect your choices, making your creature unique to you.

Cast Powerful Miracles

Choose from a wide variety of miracles. Heal the wounded, use water to douse fires and grow your crops, or strike with lightning and fire to display your power. Your followers generate the mana needed to cast miracles, making every village vital to your power.

Play With Friends

Play alone or alongside up to three other gods in the same world. Choose a peaceful experience, form alliances, or challenge other gods. Multiplayer does not have to mean conflict.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 / 11 64-bit
  • Processor: Intel Core i5-8600K / AMD Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1070 Ti / AMD RX 5700
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Additional Notes: SSD recommended

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 / 11 64-bit
  • Processor: Intel Core i5-10600K / AMD Ryzen 5 5600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
  • DirectX: Version 12
  • Storage: 10 GB available space
  • Additional Notes: SSD recommended

Supported Languages

English, French, Italian, German, Spanish - Spain, Russian

Latest news

  • Patch NotesOfficial

    August Development Update

    Hello everyone!I hope everyone has enjoyed, or is still enjoying, their summer break! It's been a little while since the last update, and I wanted to give a glimpse at what's been happening since then.As promised in the last update, the entire tiger model has been rebuilt from scratch, complete with alembic fur for a more natural look.All tiger animations have been re-done, and a custom morph system has been created to support the young to adult transition better.Another focus point were the villager animations, which have been updated as well, making them look more fluid and less stiff.Beyond that, work went into improving performance and fixing bugs, as progress continues towards public playtests and eventually, a playable demo. There's still a lot to do, but we're getting closer every day.That's it for now, thank you again for following along and for all the feedback. More updates coming soon!
    Read full article on Community Announcements (Little Wormhole)
  • Patch NotesOfficial

    July Development Update

    Hello everyone!It's been a few weeks since the reveal of the game, and I wanted to take a moment to thank everyone who has shared their thoughts and joined the discussion. Whether your feedback has been positive or critical, I genuinely appreciate it. Every comment helps identify what players are excited about, what needs improvement, and ultimately helps build a better game.While I've been a bit quiet on the public side, development has been moving forward every day. A lot of work has been going into improving existing systems, polishing visuals, and building the foundations for upcoming features. Here's a look at what has been worked on over the past few weeks:Improved LightingAs you may have noticed from the updated screenshots, a lot of work has gone into improving the lighting of the game.The goal has been to create a more vibrant and atmospheric world, with better contrast and more depth. Small details such as shadows and the way light interacts with the environment can make a huge difference in how a scene feels, so this is something that will continue to be refined throughout development.New BuildingsAlmost all building models have been reworked from the ground up to improve their quality and overall visual appeal.The original buildings were created as early prototypes to establish the style of the game, but it became clear that they needed more detail and personality. The new versions better fit the visual direction of the game and feel more unique.Snow BiomeWork has also begun on a dedicated snow biome, adding another environment for players to explore. A number of environmental details have already been implemented. Characters and creatures leave trails behind as they walk through the snow, buildings have snow on rooftops, and the snow itself sparkles in the sunlight, helping the biome feel more dynamic and alive.Road SystemA new automatic road system has been implemented that creates connections between buildings. This helps villages feel more organized ...
    Read full article on Community Announcements (Little Wormhole)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.