
Screenshots

Watch trailer on Steam ↗Around The Core
draftentropy · Published by draftentropy
Very Positive — 87% positive (106 reviews) · 8 achievements
Last updated 28 Sept 2026
A space-themed incremental shooter where destruction fuels growth. Annihilate asteroids, harvest wealth, and climb a massive upgrade tree.
£3.59
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Price history
Indie, Casual · 2026 · More under £5 games
Dive into Around The Core, an indie casual game where you annihilate asteroids, harvest wealth, and climb a massive upgrade tree. Experience the thrill of space exploration and expansion in this unique incremental shooter from draftentropy.
About this game
Humble Beginnings
Start small. Aim, shoot, and gather your fragments.
Evolve the Core
Explore a huge branching upgrade tree and discover powerful synergies between your upgrades.
Discover New Mechanics
Unlock new mechanics that open up different ways to deal with enemies.
Escalate the Chaos
The longer you survive, the crazier it gets.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: Dual Core 2.0 GHz
- Memory: 2 GB RAM
- Graphics: DirectX 10 compatible graphics card
- DirectX: Version 10
- Storage: 1 GB available space
- Sound Card: Optional
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 (64-bit)
- Processor: Quad Core 2.5 GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 760 or equivalent
- DirectX: Version 11
- Storage: 1 GB available space
- Sound Card: Optional
Supported Languages
Latest news
Patch NotesOfficial
Controller Support Update
Hello Spaceshooters!Controller support is now available in Around The Core!You can now play the game using a controller, including navigating menus, choosing upgrades, and playing through runs without needing to switch back to keyboard and mouse.This was something I wanted to add earlier, but a few unexpected issues around launch pushed it back. Thanks to everyone who asked about it and waited patiently.Here’s what changed:Controller support addedNot Today AchievementAdjusted the requirements for the "Not Today" achievement to make it easier and more realistically achievable. The previous requirement ended up being more difficult than intended, so it has been rebalanced based on player feedback.Bug fixesMinor bug fixes.That’s all for this update. As always, if you run into any problems with anything, feel free to report them in the Steam Discussions. Until that day, may your runs be full of stars...Read full article on Community Announcements (bimcremental)Patch NotesOfficial
Post-Launch Update - Combat Improvements, Visual Polish and Audio Updates
Hello Spaceshooters!Since launch, I've been going through your feedback and keeping an eye on a few areas that could use some improvement. This update focuses mostly on balancing, small quality-of-life changes, and some visual and audio polish to make the overall experience feel smoother.Also, thank you to everyone who has played the game, shared feedback, reported issues, or left a review. It genuinely helps me see what needs more attention and decide what to improve next!Here’s what changed:Enemy & Boss BalancingI received a lot of feedback about this. I didn't realize just how frustrating the Kamikaze enemies could be. Kamikaze enemies have been rebalanced to make encounters feel fairer and less overwhelming. Their movement speed, health, and spawn frequency have all been adjusted.The Fracture boss has also been made more accessible. Its health has been reduced, while the reward for defeating it has been increased.UI & Audio ImprovementsThe Energy Bar growth animation has been smoothed out, making progression feel more fluid and responsive.I’ve also adjusted the sound effects at the end of a run to give the ending a more satisfying feel.Ricochet Description FixI noticed that the Ricochet stat wasn't displaying the correct value. It now correctly shows how many times the bullet can bounce. This is purely a description change and does not affect the current balance or behavior of the skill.Achievements are now working properly on Apple computers.Previously, some achievements were not being unlocked on macOS, but this issue has now been fixed.Boss movement patterns have been adjusted.Some bosses could get too close to the player or move too far away, which could create awkward situations during fights. They now follow more controlled and meaningful movement paths.The final boss no longer drops Boss Currency.Since there are no additional skills to unlock after the final boss, receiving currency there could give the impression that there was still something left to pu...Read full article on Community Announcements (bimcremental)Patch NotesOfficial
V1.12 - Visual Polish, Capsule Art and Build Optimization
Hi Guys! This isn't a massive content update, but after receiving feedback and spending more time with the demo, I noticed several areas that could use some attention. As a result, I've made a variety of fixes, improvements, and optimization changes to help create a smoother experience.Here’s what changed:Improved Drop Colors and Effect MaterialsDrops are easier to identify and stand out more clearly during combat. Less squinting at the screen, more collecting shiny things.Improved skill names and descriptionsSome grammar mistakes slipped into the Skill Detail View descriptions. They've now been corrected because getting criticized by my grammar teacher is a completely different boss fight.Improved Build Profiles and General Build OptimizationSince the demo launch, I had noticed occasional lag spikes but couldn't figure out where they were coming from. After watching feedback videos and gameplay footage from YouTubers, I finally discovered the culprit.The reason was the music.After some investigation, I found an audio-related issue that was causing performance drops in certain situations. The problem has now been addressed, and the game should run much more smoothly.Updated Button Visual and Settings PanelA few button colors were bothering me, so I adjusted them for better visual consistency. I also fixed an issue where text in the Settings panel could overflow its designated area in certain languages.Adjusted Bloom, Camera Zoom, and Visual EffectsVisual effects have been rebalanced to improve readability during intense moments. The game should now be a little less "flashbang simulator" while still looking shiny.New Capsule ArtI refreshed the Steam capsule art to make the game stand out a bit more. If you clicked on the game because of it, then the plan worked perfectly.Hope to see you soon!Read full article on Community Announcements (bimcremental)Patch NotesOfficial
V1.10 - Game Balances and Improvements
Hi Everyone!First of all, thank you so much for all the feedback, bug reports, videos, balancing suggestions, and kind messages.I’ve been reading everything and working on improvements every single day!This update focused mostly on polishing the demo experience, improving game feel, visual feedback, balancing, and overall presentation.Here’s what changed:Added the demo completion sequence Defeating the boss now triggers a proper ending sequence where all remaining enemies are destroyed.Expanded localization supportReworked the skill treeRadiation was causing some confusion, so I replaced its upgrade with a new skill and improved the overall skill tree layout.Added new effect for skill nodesUnlocking skills now sends energy through their paths, making newly unlocked skills much clearer.Rebalanced reload speed and overall early-game pacingReload speed is now fixed, so you can stack projectile upgrades much more freely!Boss balance improvements, including spawn pacing and progression tuningThe boss has been nerfed and the game’s pacing is now less overwhelming.Updated laser systemsThe laser is now fully automatic - your own little combat robot.Updated enemy/drop visuals, colors, scaling and readabilityLarge amounts of enemy drops were hurting screen readability, so I made several visual adjustments to clean things up.Reworked Yellow/Blue drop behavior and visualsReduced screen shake for a more controlled gameplay feelScreen shake has been toned down and feels much smoother now.Enhanced nebula background visibility...so you can actually enjoy the nebulas now.Updated cursor visualsThe cursor is now thicker and easier to track during combat.Added a cleaner/noise-reduced version of some soundtracksSome players found the lo-fi white noise a bit distracting, so I reduced it while trying to preserve the original vibe of the track.General sound effect polish and balancingSounds were cluttering the audio mix during intense moments. It’s much less exhausting now, and I’m still a...Read full article on Community Announcements (bimcremental)Patch NotesOfficial
Updates – Visual Improvements & Feedback Changes
Hi everyone!First of all, thank you to everyone who has played the demo, shared feedback, and supported Around The Core so far.I have been continuing development on Around The Core and improving the experience based on player feedback and internal testing.Recent work has focused on:Language improvements:I found a few translation issues and confusing wording in some languages, so I'm going through the localization and cleaning things up.Balancing upgrades and progressionA lot of players mentioned that the “Patron” boss felt a bit too punishing compared to the rest of the game’s pacing. I'm currently tweaking its difficulty and experimenting with changes to how the boss is summoned.Visual clarity during intense momentsOne issue I learned is that the laser currently visually dominates the screen too much, often making regular projectiles harder to notice. Another issue we noticed was that keeping the mouse very close to the center could sometimes lead to strange laser behavior, so we’re working on making the system more stable overall.Overall gameplay pacingIn some situations, enemy density can become overwhelming, filling the screen too aggressively and leaving players with very little room to maneuver.I'm also experimenting with new upgrade interactions, enemy ideas, and additional gameplay mechanics for future updates.Thank you to everyone who has tried the demo and shared feedback so far - it genuinely helps shape the game.More updates soon, see you!Read full article on Community Announcements (bimcremental)






