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Watch trailer on Steam ↗Rural
Ciocan Mihai Cristian · Published by Ciocan Mihai Cristian
Last updated 28 Sept 2026
Rural is a 3D voxel farming and life simulation game where you build a self-sufficient country life through farming, crafting, survival, and exploration. Grow crops, raise animals, craft equipment, food, structures, ride, fish, hunt, mine, complete quests, and help a living village at your own pace.
Indie, Simulation, Casual · More free games
Embark on a serene journey of survival and exploration as you farm, craft, and help a living village at your own pace. With Rural's 3D voxel world, dive into a blend of casual gameplay and immersive life simulation crafted by Ciocan Mihai Cristian.
About this game
Reclaim your roots
Reconnect with nature
Build a life that’s truly yours
Rural is a family-made indie game inspired by classic farming and life-simulation games, reimagined in a 3D voxel world. Start with almost nothing and, through hard work, determination, and perseverance, create a fulfilling rural life.
Whether you prefer a cozy experience or a challenging survival journey, the difficulty settings let you choose how peaceful—or harsh—country life will be.
🔹 Key Features
3D voxel farming, crafting, and survival gameplay
Cozy or survival-focused difficulty options
Farming, animal breeding, hunting, fishing, and mining
Deep crafting and building system with functional structures
Horse riding, carts, boats, and animal companions
Dynamic seasons and calendar
30 NPCs with schedules, shops, and quest lines
Multiple camera modes: top-down, third-person, and first-person
Family-made indie game
🌱 Farm, Craft, and Live Off the Land
Grow vegetables, cereals, and fruit trees. Raise animals such as chickens, sheep, pigs, cows, and horses. Collect eggs, wool, and milk or butcher animals for meat. Cook meals to restore hunger, energy, and health as you learn new recipes and become fully self-sufficient.
🛠️ Build, Craft, and Expand
Chop trees and drag logs home, turn them into firewood or timber, and use them to craft furniture, tools, carts, and storage. Build essential structures like barns, coops, sawmills, forges, and workbenches to support your growing homestead.
⛏️ Explore, Hunt, and Survive
Explore forests, mountains, rivers, and the sea. Mine stone, coal, iron, and gold, and forge raw ore into useful bars. Hunt wildlife such as rabbits, deer, and bears—but beware: wolves and bears can attack you, your animals, or your companions.
🐕 Companions and Transportation
Tame and ride horses, build carts to transport heavy loads, and travel faster across the world. Adopt a loyal dog to accompany you on your journeys. Navigate rivers and coastlines with a motorboat and discover new fishing spots.
🎣 Fishing with Depth
Fish in rivers, lakes, and the sea, each with different species and behaviors. Use the right bait and techniques to catch a wide variety of fish across changing seasons.
🏘️ A Living Village with Quests
The nearby town is home to 30 unique characters, including farmers, hunters, miners, doctors, builders, artists, and more. Each NPC follows a daily and weekly schedule, visits markets and fairs, runs shops, and offers quests. As you help them, you build relationships—completing quests increases friendship, unlocking deeper connections and making you feel truly part of village life.
🏠Build, customize, and upgrade your home
Build, upgrade and decorate your home, craft furniture and arrange it however you like to match your personal style.
🍂 Seasons and Immersion
Experience four distinct seasons, a calendar system, and multiple camera modes—top-down, third-person, and first-person—to play the way you prefer.
❄️ Prepare for Winter
As temperatures drop, everyday tasks become more demanding. Winter tests your preparation—stockpile hay, firewood, and food ahead of time or struggle to endure the cold months.
🔹 About the Developers:
Rural is a family-made indie game, developed together with my teenage son and with creative contributions from my younger daughter.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 / 11
- Processor: Intel Core i3-6100 or equivalent
- Memory: 4 GB RAM
- Graphics: Intel HD 530 / NVIDIA GTX 650 / AMD Radeon R7 250
- DirectX: Version 11
- Storage: 2 GB available space
- Sound Card: DirectX compatible (optional)
- Additional Notes: Keyboard and mouse required
Recommended
- OS: Windows 10 / 11
- Processor: Intel Core i5-7600 or AMD Ryzen 3 1200
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1050 / AMD Radeon RX 560 or better
- DirectX: Version 11
- Storage: 2 GB available space
- Sound Card: DirectX compatible (optional)
- Additional Notes: Keyboard and mouse required
Supported Languages
Latest news
Patch NotesOfficial
Development Update – Collections System, Minerals & Boar
Hello everyone,We have added a Collectibles panel, which has tabs for different categories of collectibles. So far, we have Crops, Food, Animals, Fish, and Minerals.The items in these panels are unlocked the first time a certain crop is harvested, a certain fish is caught, a certain animal is hunted, a domestic animal is sacrificed, a monster is killed, or a certain mineral is found.The Fish panel also keeps a record of the biggest fish you've caught for each species.Be sure to collect them all!We've also added Minerals — another reason to go mining.And we've added a new wild animal to the forests: the Boar.The boar is an aggressive animal, more dangerous than the wolf but not as dangerous as the bear. It is also a source of meat, like the bear, but it provides pork, while the bear provides red meat.More updates coming soon!Demo coming really really soon!Read full article on Community Announcements (cristi_ciocan17)Patch NotesOfficial
Development Update – House Upgrades & Shed Storage System
Hello everyone,This update introduces the House Upgrade System, along with several new features.When upgrading to a higher-tier house, all the furniture from the previous house is automatically transferred to the new one. The same applies to chests placed inside the house—they are transferred as well, together with all the items stored inside them.Houses can now have multiple floors, and I've also added a Move Furniture action, allowing you to reposition furniture after placing it.Furniture can only be built and placed inside houses.Upgrading a house also allows the player to reposition the new house. It doesn't necessarily have to be built over the old one, giving you more freedom when planning your farm.Another new feature is the Shed Storage System. This is a special type of storage whose contents are taken into account from anywhere in the world when checking whether you have the required materials to build a new construction.It's also useful for storing large items that aren't easily stacked in the player's inventory, such as lumber, thatch, and stones.Demo coming really soon!Read full article on Community Announcements (cristi_ciocan17)AnnouncementsOfficial
Music, 3 Camera Modes Polished, Winter Refactored, Relations & Ranged Combat
Hello everyone,We're glad to announce a new update, a major one this time!Music: We've added music to the game, and this makes such a difference! I can't wait to share it with you guys!The 3 camera modes now all feel and play right.Top-down camera was the original camera mode, kind of like in Stardew Valley, but with the possibility to rotate the camera because this is a 3D game.1st-person camera will definitely please Minecraft lovers (my kids are also big Minecraft fans, and it's a feature they've requested).3rd-person camera: holding right-click orbits the camera while left-click still controls selectable actions, and the middle mouse button controls the zoom level.Making sure the game is playable in all 3 camera modes took a lot of bug fixing for all the edge cases generated by this design decision.Winter has been refactored. Right now, winter doesn't just add a penalty to energy and hunger drain. Instead, winter gradually drains the player's heat level down to a freezing point, below which those penalties apply. Heat loss is stopped when the player is inside a house, and the player warms up when inside a house that has a stove built and a fire burning inside it, or when standing next to a campfire or grill.This architecture also allows for the later addition of winter clothing, which will make the player lose heat at a slower rate.Added sunrise and sunset lighting, along with colored sky variations, which add even more mood and atmosphere to the look of our game world.Player-NPC relations: now, depending on how much you help a character, your relationship with them will grow from that of a mere stranger to a friend. Gain their trust, and they will reveal their inner layers accordingly, maybe even sharing some of their secrets with you.Ranged combat: hunting didn't feel right if it was limited to melee weapons and traps. Now the player is able to use ranged weapons when in the mood for hunting.Lots of bug fixing, but this is a constant, so I don't necessarily me...Read full article on Community Announcements (cristi_ciocan17)Patch NotesOfficial
Development Update – Mine Systems, Fridge System & A Personal Note
Hello everyone,This update introduces several new gameplay systems related to mining, storage, and food preservation.Mine Levels Generator – allows us to control:The size of the mine levelsThe size and shape of cavesThe number of entities generated in a level (enemies, treasures, etc.)Mine Elevator System – similar to the elevator system in Stardew Valley.Global Storage System – this is basically the mining wagon functionality. It differs from other storage types because it can be accessed from all scenes. This means you can store items in the wagon while inside the mine levels and later access the same storage back at the surface.We’ve also added food durability and Fridge & Cellar functionality.Food durability works through a spoilage system — food slowly loses durability over time when stored in chests, the player inventory, or backpacks. However, storing food inside a cellar or a fridge significantly increases how long it lasts.Also… my father died a few days ago. We’ve been through a hard period over the last couple of weeks/months.His memories from when he was young and, during school holidays, was helping his grandpa (my great-grandfather) scythe the hay on the hill, that was miles away from their home, are captured and translated into gameplay. They used to wake up at 4 in the morning to have enough time to reach their plot, cut the hay, and bring it back home with the cart.Capturing these stories gives the game a very personal touch, and also a bit of historical accuracy in terms of what living off the land involved.More updates coming soon.CristianRead full article on Community Announcements (cristi_ciocan17)Patch NotesOfficial
Development Update – Fishing System
Hello everyone,This update introduces a more in-depth and rewarding Fishing System, designed to add variety, progression, and discovery.Each species of fish now responds to different types of bait, which can be placed in the fishing rod’s bait slot. On top of that, every fish has its own behavior patterns and catch difficulty within the fishing mini-game, making each encounter feel distinct.Fish also come in different quality tiers — bronze, silver, gold, and diamond — which directly influence both their weight and selling price.To add a sense of progression, the game now tracks fish weight records per species. Your best catches are stored, giving you something to aim for (and brag about).You can also process fish after catching them. A new action allows you to turn fish into fillets, with the number of fillets directly proportional to the fish’s weight and quality.Fish can be found at fishing spots located across rivers, lakes, and the sea. These spots are not permanent — they appear based on specific conditions:Available only during certain times of dayActive on a limited number of days per weekVarying availability depending on the species, with some being rarer than othersThese systems combine to create diverse fish behaviors such as river fish, sea fish, lake fish, as well as species that are only active during the morning or at night. Discovering all species becomes a goal in itself, especially when combined with quality tiers and record tracking.There are currently 10 fish species available, with more planned for future updates.More updates coming soon!Read full article on Community Announcements (cristi_ciocan17)






