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UPBEAT

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UPBEAT screenshot 1
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UPBEAT

CALYPSO LABS · Published by CALYPSO LABS · Official site ↗

1 user reviews — 100% positive (1 reviews)

Last updated 28 Sept 2026

UPBEAT is a music-driven score-chasing arcade platformer where your drum-machine loops build the climb beneath your feet. Create beats, spawn bouncing platforms, upgrade your kit, and chain combos as the tempo rises to beat your friends’ high scores.

DJCTQ l

£4.59

Lowest price we've ever recorded

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Price history

5 Sept 2026Lowest: £4.59 · Highest: £4.597 Oct 2026

Action, Indie, Casual · 2026 · More under £5 games

In UPBEAT, create beats and bounce through levels on platforms you spawn. Challenge friends for high scores in this 2026 indie arcade platformer from Calypso Labs.

About this game

UPBEAT is a music-driven score-chasing arcade platformer where your drum machine builds the level beneath your feet.

Create an 8-step loop, climb through the platforms it spawns, and change your route by changing the beat. Every drum hit affects how you move: launch upward, bounce sideways, stay airborne longer, and chain effects together.

BUILD A BEAT

Your beat is both the music and the level. Experiment with drum patterns, stack colours on the same beat, and find stronger ways to climb.

UPGRADE YOUR KIT

Start each run with a smaller drum machine and earn upgrades as you climb. Add more Kicks, Snares, and Hi-Hats to build stronger loops and push each run further.

CHASE THE SCORE

The higher you climb, the faster the tempo rises. Platforms spawn quicker, timing gets tighter, and the fog below keeps pressure on every jump.

FEATURES

  • Music-driven platforming

  • 8-step drum sequencer

  • Run-based drum upgrades

  • Score chasing and leaderboards

  • Original soundtrack with unlockable songs

  • Customisable character outfits

  • Unlimited experimentation!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i3-4130 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Graphics: Intel UHD 630 / NVIDIA GTX 650 / AMD R7 250
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: Any Windows-Compatible audio device

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    UPBEAT IS OUT NOW

    After about a year of dev, the time has come where UPBEAT is finally released! If it's something that interests you, give it a try! Thanks for all of the support everyone
    Read full article on Community Announcements (JeremyDangles)
  • Patch NotesOfficial

    DEMO UPDATE V1.0 - UPBEAT Is Complete

    DEMO PATCH V1.0UPBEAT has reached V1.0.The V1.0 demo is out now, and the release date for the full version will be announced very soon.What's NewAdded the final run upgrade system.You now start each run with fewer drums and unlock more as you climb.Added Kick, Snare, and Hi-Hat upgrades.Added a new upgrade screen with new visuals, animations, and sound effects.Improved bounce feel, player squash-and-stretch, and platform impact feedback.Drum machine in "How To Play" Menu is now playable. Improved sequencer timing when pausing, upgrading, and resuming gameplay.Fixed an issue where drum sounds could play all at once after leaving the upgrade screen.Improved the end-run screen with new camera movement, post-processing, and better presentation.Improved fog visuals.Added final UI, audio, visual, and gameplay polish.Fixed a range of small bugs across menus, buttons, tooltips, audio, and gameplay.Insane for me to see how different this game is compared to its initial version!Thanks so much to everyone who has played, wishlisted, and given feedback.Cheers for playing ❤️
    Read full article on Community Announcements (JeremyDangles)
  • Patch NotesOfficial

    DEMO UPDATE V0.6 - Visual Overhaul & Final Polish Update

    DEMO PATCH V0.6This update is one of the biggest visual updates UPBEAT has had so far.The demo now has a much stronger sense of place and progression, with runs moving from the city, up through the clouds, and beyond. Alongside the new visuals, this update also adds more game feel, clearer sequencer explanations, and a range of final polish improvements as UPBEAT gets closer to release.Major Changes- Completely overhauled the level visuals.- Added the new city environment, including buildings, rooftops, windows, background detail, and a much stronger sense of height.- Added new background progression as the player climbs, including city, clouds, and space visuals.- Added cloud visuals and higher-altitude atmosphere to make runs feel more dynamic as you climb.- Added shadows to the cell shader, giving platforms and level elements more depth and readability.- Improved platform bounce juice, with stronger visual feedback when bouncing from platforms.- Updated combo counter juice to make combo increases feel more satisfying and responsive.Sequencer & Tutorial Improvements- Added new in-game sequencer hover popups for the main platform colours.- Red, Yellow, and Blue platform effects are now explained directly in-game when hovering the sequencer count buttons.- Added a fixed-position sequencer info popup to better explain how stacking colours on the same beat combines platform effects.- Changed platform duration wording from “steps” to “beats” to make the sequencer timing clearer.- Updated tutorial and tooltip behaviour to improve readability and reduce flickering.Gameplay & UI Polish- Adjusted fog behaviour so the fog and warning text only begin once the player has reached 20 blocks, giving new players more time to experiment.- Changed the fog warning text to yellow so it stands out more clearly during gameplay.- Updated the end-run screen with proper Restart and Menu buttons instead of relying on restart text prompts.- Removed accidental restart behaviour during active...
    Read full article on Community Announcements (JeremyDangles)
  • Patch NotesOfficial

    DEMO UPDATE V0.5 - UI, Tutorial & Settings Update

    DEMO PATCH V0.5This update is focused on making UPBEAT feel more complete, responsive, and easier to understand for new players.Changes include:Completely reworked the main menu and UI.Improved UI responsiveness and overall feel, with menus and interface elements reacting more clearly to player input.Added a dedicated tutorial page to better explain the sequencer and how combining drums creates new effects.Added game settings including seed selection, resolution options, windowed mode, and VSync.Updated the end-run screen and score presentation.Improved the separation between demo and full-game content in preparation for release.Added new music for the full version of the game.Reset local save data due to changes to the save system. Leaderboards will remain and have not been wiped.Added various smaller quality-of-life improvements across menus and gameplay.Fixed a range of minor bugs and stability issues.The demo is getting pretty close to finished now. The last bit will mostly be final polish, balancing, and getting everything ready for release.I would love to hear how this version feels, especially whether the updated tutorial and menu flow make the game easier to understand.Cheers for playing ❤️
    Read full article on Community Announcements (JeremyDangles)

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