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Watch trailer on Steam ↗Vault Vandals
Elusive Drafts · Published by Elusive Drafts
Last updated 28 Sept 2026
Chaotic local multiplayer roguelite for 2-4 players. Command robots through deadly dungeons - but don't control them directly. Issue AI directives, grab cursed treasures, steal from friends, and escape before the Wall of Doom rises.
£7.49
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Price history
Action, Adventure, RPG, Simulation, Casual · 2026 · More £5 - £15 games
Explore deadly dungeons as Vault Vandals, a 2026 action-adventure game where you issue AI directives and compete with friends for cursed treasures before the Wall of Doom rises.
About this game
Command your robot through deadly dungeons - but don't control them directly. Issue AI directives, grab cursed treasures, steal from friends and escape before the Wall of Doom rises. A chaotic local multiplayer roguelite for 2-4 players.
Command. Don't Control.
In Vault Vandals, you don't move your character - you give orders. Issue AI directives and watch your robot interpret them and move through the dungeon.
EXPLORE to uncover the fog of war. LOOT to hunt for treasure. STEAL to rob your friends blind. RETREAT when greed turns to panic.
Your robot will do their best. Usually.
Friends Today, Rivals Forever
Bring 1-3 friends for local couch chaos. You'll cooperate to survive the dungeon - then betray each other for gold.
The STEAL directive lets you knock loot right out of your friends' pockets. Nothing personal. Just business.
Highest total value after 5 rounds wins. Second place is just the best loser.
Build Your Robot
Between rounds, spend your hard-earned gold on:
- Weapons: Sword, Bow, or Whip - each with unique combat AI and upgradeable stats
- Mods: Stack them for exponential power. Two Grand Backpacks? Now you're carrying 75% lighter. Three Wind Boots? You're untouchable.
- Auction House: Bid against rivals for rare mods. How much is that Blue Shield really worth to you?
The Wall of Doom
Every dungeon run is a race against annihilation. When the timer hits zero, the Wall of Doom begins rising from below, crushing everything in its path.
Grab one more treasure? Chase down that robot carrying your gold? Or cut your losses and run?
The doom doesn't negotiate.
Greed Has Weight
Every coin, every ruby, every crown slows you down. Load up on loot and you'll waddle toward the exit while faster (poorer) players sprint past.
Cursed treasures offer massive rewards, but blind your vision, slow your movement, or make every monster in the dungeon hunt you down. Accept the curse? Or leave riches behind?
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3 / AMD Ryzen 3 or equivalent
- Memory: 4 GB RAM
- Graphics: Integrated graphics (Intel HD 4000 / AMD Vega) with WebGL 2.0 support
- Storage: 200 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 (64-bit)
- Processor: Intel Core i5 / AMD Ryzen 5 or equivalent
- Memory: 8 GB RAM
- Graphics: Dedicated GPU with 2GB VRAM (GTX 750 / RX 550 or better)
- Storage: 500 MB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Splitscreen Update!
Split Screen Added dynamic split-screen for local multiplayer. The view now splits when players spread out and merges again when they regroup. Split views follow player groups more smoothly, with cleaner camera movement and shake. Player labels are easier to see when sharing a view. UI Auction, lobby, preparation, shop, and tally screens received a major visual polish pass. Auction player cards are clearer, with better status, timer, and bidding feedback. The round results screen is easier to scan, with clearer loot, bonuses, deaths, and totals. The in-dungeon HUD has been cleaned up and repositioned for better readability. Extraction Extraction progress now uses a clean circular progress ring around the player. The extraction visual is less intrusive while still making progress easy to track. Mods Mods that change max HP now update more reliably. Big Container and Glass Cannon should now apply health changes consistently across rounds, pickups, and auctions. Fixes Chests can no longer accidentally open more than once. Loot pickup and magnet behavior should be more reliable right after items spawn. Steam/controller input handling has been improved. Fog of war now behaves better with split-screen views.Read full article on Community Announcements (Jack5500)Patch NotesOfficial
Visual Quality-of-Life update!
We've been focused on making the dungeon look and feel way better. Atmosphere Dungeons now have a deep cavern backdrop with layered depth - no more empty void beyond the walls. Tile edges blend smoothly into darkness for a more polished look. Fog of War Completely reworked! Exploring rooms now triggers satisfying reveal animations as the fog clears around you. Loot Loot spawns with a satisfying pop animation -- better items get a bigger pop. Treasure piles look more natural with slight random rotations on each item. Floating gold/damage numbers are cleaner and easier to read. General Players, projectiles, and traps are larger and easier to see. Weapon positioning on characters has been polished. Everything renders crisper thanks to pixel snapping. Mods Every mod now has its own unique icon across all screens. Music Dungeon music is now properly shuffled -- no more hearing the same track every run.Read full article on Community Announcements (Jack5500)






