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Watch trailer on Steam ↗COLLAPSE COMPANY
VOLT-TECKS GAME STUDIO · Published by VOLT-TECKS GAME STUDIO
Positive — 89% positive (28 reviews)
Last updated 28 Sept 2026
“COLLAPSE COMPANY” is a round-based roguelike action FPS for 1–4 players exploring shifting underground dungeons. Your goal is to activate the deep Particle Acceleration Reactor and escape before time runs out. Gather resources, upgrade gear, and push into riskier zones.
£7.49
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Price history
Action, Adventure, Early Access · 2026 · More £5 - £15 games
Explore ever-changing underground levels as part of COLLAPSE COMPANY’s team, gathering resources and upgrading gear in this intense round-based adventure. Race against time to activate the Particle Acceleration Reactor before danger strikes.
About this game

“COLLAPSE COMPANY” is a co-op horror roguelite action FPS for 1–4 players, centered around repeated expeditions into underground dungeons.
Your primary objective is to activate the Particle Accelerator Reactor located at the deepest level of the dungeon and escape alive.
Each round sends players into a procedurally generated dungeon, where they must explore, search for scattered items, collect resources, and manage their inventory while progressing deeper underground.
Corridor layouts, room placements, item locations, and enemy spawns change every round, requiring players to adapt to new routes and unpredictable situations each time.
The dungeon is populated by multiple enemy types with distinct behaviors: some close in while out of sight, others ambush from walls or blind spots, and some remain hidden, waiting patiently for the right moment to strike. Enemy behavior dynamically reacts to player movement and positioning.
The environment itself is also a constant threat. Darkness, narrow corridors, confined spaces, environmental hazards, traps, and various gimmicks all add to the risk.
Resources and materials discovered during exploration can be brought back to the base, sold for currency, and used to prepare supplies or purchase equipment for future runs.
The game does not feature a fixed final stage or ending. Instead, it progresses in rounds.
After activating the Particle Accelerator Reactor, players must evacuate the dungeon under a strict time limit. The game continues until the team fails to escape or is completely wiped out. By challenging increasingly dangerous areas, players can earn greater rewards at higher risk.
A save system is implemented, allowing players to carry over their money and owned weapons into subsequent expeditions.

■ Key Features
Procedurally generated underground dungeons
(Layouts and placements change every run)Multiple enemy types
(Ambushers, gaze-triggered movement, trackers, and more)Exploration and collection
(Search for items and manage them through an inventory system)Environmental hazards
(Darkness, traps, mechanisms, sound-reactive elements, and confined spaces)Round-based progression
(Collect resources, escape, and prepare for the next run)Post-round upgrades
(Sell collected materials and acquire new equipment)Endless structure with no final goal
(Rounds continue until the team fails)
Players continually adjust their loadout and inventory while delving into dangerous underground dungeons, collecting resources, and attempting to survive as long as possible.

System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows10/11
- Processor: Core i5 6600
- Memory: 8 GB RAM
- Graphics: GTX 1070
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows11
- Processor: Intel Core i7 8700
- Memory: 16 MB RAM
- Graphics: GTX 2070
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 2 GB available space
Supported Languages
Latest news
Patch NotesOfficial
COLLAPSE COMPANY Ver. Beta 0.2.6
【Ver. Beta 0.2.6 Fix Update Notice】 Thank you for playing COLLAPSE COMPANY. Ver. Beta 0.2.6 includes the following changes and fixes. 1. Changes ① Changed the activation condition of the wall-drawn enemy in DREAM SHELL. It will now begin moving when the player catches it within their camera view. ② Changed the behavior of the wall-drawn enemy in DREAM SHELL. ③ Updated the enemy's Bestiary entry to reflect the two changes above. 2. Bug Fixes ① Fixed an issue in SILENT HOLD where enemies could sometimes become unable to return to their patrol routes. ② Fixed an issue where the entrance shutter could become misaligned after spending an extended period of time inside a dungeon. ③ Fixed incorrect enemy spawn locations listed in some Bestiary entries. We will continue working to improve the game by fixing bugs and taking your reports and feedback into account. Thank you for your continued support of COLLAPSE COMPANY.Read full article on Community Announcements (VOLT-TECKS FACTORY JAPAN)Patch NotesOfficial
COLLAPSE COMPANY Ver. Beta 0.2.5
Ver. Beta 0.2.5 Update Thank you for playing COLLAPSE COMPANY. Ver. Beta 0.2.5 includes the following additions and improvements. Changes & Additions 1. New Weapons Added * Added three new shotguns and one new submachine gun. * These weapons are now available for purchase in the Shop. 2. Weapon Adjustments * Increased the maximum carried ammunition for selected weapons. * Increased the damage of selected weapons. 3. Bug Fixes ① Fixed an issue in MOLTEN MAZE where the Quantum Fuse could incorrectly spawn on lava. ② Corrected the purchase price of the Suppressor attachment sold in the Shop. ③ Fixed an issue in UNNAMED SHAFT where certain enemies could incorrectly spawn inside walls. We will continue improving the game by fixing bugs and implementing your valuable feedback and suggestions. Thank you for your continued support of COLLAPSE COMPANY.Read full article on Community Announcements (VOLT-TECKS FACTORY JAPAN)Patch NotesOfficial
COLLAPSE COMPANY Ver. Beta 0.2.4
Ver. Beta 0.2.4 Update Notice Thank you for playing COLLAPSE COMPANY. The following changes and improvements have been made in Ver. Beta 0.2.4. Changes & Improvements 1. Encyclopedia Update Added missing encyclopedia entries for enemies, items, and weapons. 2. Sound Effect Fixes Fixed an issue in multiplayer where the gunshot sound effects of other players' weapons were incorrect in certain situations. We will continue to improve the game by fixing newly discovered issues and addressing problems reported by the community. Thank you for your continued support of COLLAPSE COMPANY.Read full article on Community Announcements (VOLT-TECKS FACTORY JAPAN)Patch NotesOfficial
COLLAPSE COMPANY Ver. beta 0.2.3
Thank you very much for playing COLLAPSE COMPANY. In this update, Ver. beta 0.2.3, we have made the following fixes and adjustments. - Fixes and Adjustments 1. Skill-Related Fixes - Fixed an issue where using the Overclock Skill “Dodge Protocol” while under the stamina boost effect caused the player to continue dashing until the stamina boost effect ended. - The stamina cost per use of the Overclock Skill “Dodge Protocol” has been set to 100. After the cooldown ends, it can be used again immediately if the player has enough stamina. - The Overclock Skill “Mute Actuator” can now be activated at any timing and interval. - The stamina cost per use of the Overclock Skill “Sixth Sense” has been set to 100. After the cooldown ends, it can be used again immediately if the player has enough stamina. - Added cooldowns to some Overclock Skills. 2. Skill Tree UI Fixes Added displays for the maximum obtainable skill points and used skill points, making it easier to understand the current usage status of skill points. 3. Added Visual Effects Added screen noise effects when entering a dungeon and when the player’s HP reaches 0. We will continue to make fixes based on discovered issues and shared information. Thank you for your continued support.Read full article on Community Announcements (VOLT-TECKS FACTORY JAPAN)Patch NotesOfficial
COLLAPSE COMPANY Ver. Beta 0.2.2
Thank you for playing COLLAPSE COMPANY. In this update, Ver. Beta 0.2.2, we have made the following fixes and adjustments. Fixes and Adjustments 1. System Fixes - Fixed an issue where the actual purchase cost of the “Extended Magazine” attachment was incorrect. - Fixed an issue in “NAMELESS SHAFT” where bullets fired by enemies could pass through barriers intended to block enemies. - Fixed an issue with the particle spawn positions of certain weapons. We will continue to address issues based on bug reports and information shared by players. Thank you for your continued support.Read full article on Community Announcements (VOLT-TECKS FACTORY JAPAN)






