
Screenshots

Watch trailer on Steam ↗interViolence
Mado, Team malViolence · Published by Mado
Content notice: This game features: - Foul language - A skippable depiction of attempted suicide - Implied depictions of torture/murder - Depictions of tobacco use
Last updated 28 Sept 2026
Wander through a secret lair. Help a young supervillain move out of his lifelong home. Think about your past, and his uncertain future. The third entry in the Violence series.
Indie, RPG, Casual · 2026 · More free games
Explore the intimate world of interViolence, an indie RPG by Mado that invites you to assist a budding supervillain in leaving behind his past. Navigate through a mix of casual gameplay and deep narrative as you ponder both your character's and the young villain's futures.
About this game
Meet Mo.: a woman who says little and drives a lot.
One quiet night, a certain supervillain gives her a call.
“The hideout… They found it.”
With a slam of her gas pedal, Mo. makes a beeline for Cautionne's hideout.
How do Mo. and Cautionne know each other?
How will she help him move out from his lifelong home?
Why are Cautionne’s eyebrows so white?
Answer some of these questions (and more) in interViolence, the third chapter of the Violence series!
A secret lair you can walk around
Wander through a lair fit for a supervillain. Interact with the things housed inside: from blueprints to washing machines. Even if you've played malViolence, interViolence will provide you with a fresh perspective on the place Cautionne calls home.
Chores galore
Sorry. You're the responsible one. Cross off Cautionne's task list by mopping spills, packing clothes, and disarming his lethal puzzles.
Precious memories
Dive into Mo.’s memories with visual novel-inspired cutscenes. Learn about her past... and Cautionne's uncertain future.
~2-3 hours of gameplay
Enough walking, shocking, and talking for one cozy weekend or weekday evening.
Original art and music
100% organic. No additives or preservatives.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7/8/8.1/10 (32bit/64bit)
- Processor: Intel Core 2 Duo or better
- Memory: 300 MB RAM
- Graphics: DirectX 9/OpenGL 4.1 capable GPU
- DirectX: Version 9.0
- Storage: 300 MB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
It's the March 2026 Violence series newsletter!
In this newsletter, I talk about:Key people who helped me complete interViolence's DEMO.My proposed timeline for interViolence's development, up until its full release.Other projects I'm working on (alongside interViolence.)Read it below!Read full article on Community Announcements (madocactus)Patch NotesOfficial
interViolence DEMO - Day 1 Bugfix
Hi, all!We've just fixed a day 1 bug with interViolence's DEMO, where the game would crash when it reached the "End of Demo" screen.This screen contains a link to an optional player survey about your experience with our game, so if you haven't filled that out yet, we highly suggest you do! EDIT: We've also fixed an in game event in the bedroom that we forgot to calibrate correctly, and we added more to the "End of Demo" screen for people who can't open the links.Have fun with the demo.Best,MadoRead full article on Community Announcements (madocactus)AnnouncementsOfficial
interViolence's DEMO is here!
It's here, for Windows and Mac!Enjoy the interViolence DEMO.-MadoRead full article on Community Announcements (madocactus)AnnouncementsOfficial
It's the February 2026 Violence series newsletter!
In this newsletter, I talk about:- interViolence's key art- Steps I need to take to release the game's DEMO in February- What I did in January to get the game's Steam page released.The full version of the newsletter also contains:- Info on what plugins I used for the game's dialogue system and intro cutscene/title screen, and footage of them at work.- An exclusive preview of an alternate version of the key art (which will be made public for the full version of the game.) People subscribed to the full version will also get a free .psd of the key art, so they can take a look at my illustration process.- More details on my gamedev process.Get it below!Full ver. || Light ver.Read full article on Community Announcements (madocactus)AnnouncementsOfficial
Welcome, interViolence!
Say hello the third entry in the Violence series: interViolence! I plan to release it in Summer 2026. This game is a little different from other entries in the Violence series. It's made in RPGMaker, it's a commercial work, and it's a project I've mainly worked on (which is why it's taken longer to make than the other games.) interViolence works like a fandisc — a sequel work where most of the scenarios are relaxing and low-stakes. It'll answer some questions raised in malViolence and protoViolence. To be specific, it explores Cautionne's fate after mV's "Breakout Role" ending, and Deidre's life between the events of pV and mV. If you're someone who enjoys daily life stories with a pinch of grief, this game is for you! It's also for people who like weird little RPGMaker games with a focus on visuals and characters (think To The Moon, Alicemare, Melon Journey.)interViolence also introduces Mo. She's down-to-earth and levelheaded... and she's Cautionne's caretaker. How does she get along with such a weird boy? You'll get some idea of their dynamic in the DEMO, coming February. I hope you enjoy interViolence. Learning RPGMaker from the ground-up has been a ride, and I'm excited to share my work with you all. Stay tuned for future updates on here and elsewhere.-MadoRead full article on Community Announcements (madocactus)






