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Re:course

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Re:course

Shima Pan · Published by Critical Bliss

Content notice: The game is an RPG dealing with mature themes including emotional power dynamics in a relationship and it's resolution. It includes hentai scenes between characters of age.

Last updated 28 Sept 2026

Become salvation in this dark tactical dungeon crawler featuring turn-based combat, base management, crafting systems, and procedurally generated dungeons. Take on unique enemies and allies and find out if you can save anyone.

Free to PlayComing SoonDJCTQ 18

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

RPG · 2026 · More free games

Navigate treacherous procedurally generated dungeons and command a roster of unique allies and enemies in Re:course. This 2026 RPG from Shima Pan blends tactical combat with base management and crafting systems, offering a deep survival experience.

About this game

Welcome back. You've awakened with no memories, among hot and strong babes, and a burning desire to lift the curse plaguing these lands and every skirt in the castle town. You're the protagonist. The hero. The one who'll finally break the cycle.

You're wrong on all counts.

Re/course is a brutal tactical dungeon crawler that wraps it's hardcore game play around a psychological narrative that will make you choose your own truth. Eventually.

Lead the way into run-dependent dungeons in a land frozen in time, become close with your team and find the true enemy. Pick your side, pick your team and try to keep them sane while resolving the unraveling conflict of passions.

  • Command squads of 4 heroines, all with their own unique traits, allegiances, weapons and more

  • Master positioning, synergies, and resource management

  • Consider the emotional load they carry, before it swallows you all

  • Use your own protagonists power words to change every encounter

Don't forget to have dinner, all things grilled on fire! 

  • Build relationships between dungeon runs through dialogue and... other activities

  • Unlock personal quest lines, combat upgrades, and intimate h-scenes.

  • Get attached. It makes the inevitable so much worse.

Resistance is futile! They're too cute!


  • Die. Rewind. Look for what is different.

  • Learn the story of our wounds.

Visit the onsen, it's really nice! 

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: i5-7500
  • Memory: 8000 MB RAM
  • Graphics: gtx 1070 and up
  • DirectX: Version 10
  • Storage: 4000 MB available space
  • Sound Card: have one!

Supported Languages

English*, Japanese, Korean, Russian, Simplified Chinese, Thai, Traditional Chinese
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Devlog 2! Companion boogaloo!

    Today, we’d like to share some stuff on what happens when you push a pretty girl too far!You get to learn a bit about how we shape your companions, their stories and the curse mechanic that influences your entire playthrough! Companions as a cornerstone of immersion. What we take enjoyment in is bringing you a set of diverse characters to care for and depend on. Every companion has her own story, abilities and nuances as well as emotions. And those emotions and fears can go too far. Your romantic and sexual relationship is certainly important both as a gameplay feature and an integral part of the story. Your companions are a part of the story, not simply collectables. Individual quests. Each companion will have an individual questline uncovering her past and motivations. And while these stories will not advance the plot the protagonist involved in, they will reveal more lore and improve your personal connections. The curse and the consequence The world of Re:course is full of dangers and is plagued by a curse. Your adversaries will do their best to keep spreading the curse to everyone around, including your companions. Affected companions can be cured by spells, temple visits and, of course, a relaxing wash-off at the onsen. After bath beers and mandatory nakedness included! If left untreated, the curse will overtake a character, unraveling the deep trauma of the horrors they faced and stress they endured turning them, quite literally, inside out. In the worst possible way. This will permanently turn the affected character into their twisted demonic form and will leave you no choice but to fight them. Not only are they incredibly strong, but even if you win, you will lose the companion forever. We are still working on the companions' personalities, their visuals and their demonic shapes and personalities and we will share more as we go! For now, check out some working sketches and outlines we’ve played with and let us know what you think!
    Read full article on Community Announcements (Supa Doge)
  • AnnouncementsOfficial

    Re:course Dev Log #1: From Concept to Combat

    Hey everyone! The Supa Doge team here with our first official dev log for Re:course.So we've been heads-down for a while now building our next game, and we figured it's time to start showing you what we've been up to. If you know us from Overlewd, Re:course is us taking everything we learned and going way deeper into tactical RPG territory - darker tone, crunchier combat systems, and a whole lot more dungeon crawling. For everyone else just discovering us: welcome! Get ready, things are getting serious!Character Design EvolutionOne of the most exciting parts of development has been watching our characters come to life - and we want to share a bit of this excitement with you! We've gone through multiple iterations to nail the right aesthetic that balances our vision with functionality in combat.The Main Character's JourneyOur protagonist has undergone several transformations. We started with different armor concepts and magical elements, experimenting with asymmetrical designs and various color palettes.The final version (rightmost in the images) strikes the balance we were looking for - armored but agile, mysterious but approachable.GirliesWe've also been refining our roster of girls. Each one needed to feel distinct at a glance since you'll be commanding them in 4x4 battles. We wanted silhouettes (hehe) that pop on the battlefield and personalities (hehehe) that shine through their design.The iteration process was wild. Some designs looked amazing in isolation but totally clashed when we put them in actual combat formations. Others had too much going on and made the UI look messy. Each version got us closer to characters that are both gorgeous and actually work in battle.Battles and FactionsThere'll be all kinds of enemies in Re:course. The battle system we're creating will let us try out a lot of really interesting ideas we had brewing while working on our other projects. So words like 'Synergy', 'Classes', 'Factions', 'Character placement in battle' and 'Make thi...
    Read full article on Community Announcements (Meletric)

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