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Watch trailer on Steam ↗KingForge
ElykraGames · Published by ElykraGames
8 user reviews — 75% positive (8 reviews)
Last updated 28 Sept 2026
Build a living kingdom where villagers work and survive on their own. Assign roles, keep your people fed, automate your systems, and defend against growing threats. Your kingdom lives or falls by your decisions.
£6.99
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Price history
Indie, RPG, Simulation, Strategy, Early Access · 2026 · More £5 - £15 games
Craft your own thriving village in KingForge, an Indie RPG from ElykraGames. Assign roles, automate systems, and defend against threats as you shape a living kingdom that thrives or falls based on your choices.
About this game
About This Game
Kingforge is not just about building — it’s about creating a kingdom that actually lives.

Start From Nothing
You start with nothing.
Gather resources, place your first structures, and slowly attract villagers to your land.
From there, things begin to grow on their own.
Villagers That Actually Work
Villagers are not just background characters.
They work, eat, sleep, and make decisions based on their roles.
You can assign them jobs such as farming, woodcutting, building, or guarding.
Each one plays a part in your kingdom’s survival — and if things go wrong, they’ll feel it too.

Build a Living System
What begins as survival gradually turns into a functioning system.
You produce food, expand production, build homes, and manage a growing population.
Everything is connected.
A weak link can break the whole chain.
Threat Grows With You
As your kingdom grows, it also becomes a target.
Bandits will start to appear, and the pressure will increase over time.
You’ll need to defend and improve what you’ve built.
Train guards, secure your borders, and make sure your people are ready.

Shape Your World
The world itself is fully interactive.
You can shape the land, build however you want, and design your kingdom your own way —
from a small settlement to something much bigger.
Play Your Own Way
There’s no single way to play.
Every decision you make changes how your kingdom develops.
Early Access
Kingforge is currently in Early Access and still evolving.
New systems, professions, and mechanics are planned for future updates, including mod support.
Your feedback will directly influence the direction of the game.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i5-4590 / AMD Ryzen 3 1200
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1050 / AMD RX 460
- DirectX: Version 11
- Storage: 4 GB available space
- Sound Card: Any
- VR Support: Not supported
- Additional Notes: Kingforge uses a voxel world with dynamic chunk loading. Performance may vary depending on world size and number of villagers.
Recommended
- OS: Windows 10 / Windows 11 64-bit
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1650 / AMD RX 570
- DirectX: Version 11
- Storage: 4 GB available space
- Sound Card: Any
- VR Support: Not supported
- Additional Notes: Kingforge uses a voxel world with dynamic chunk loading. Performance may vary depending on world size and number of villagers.
Supported Languages
Latest news
Patch NotesOfficial
Early Access V0.1.4 Patch Notes
Hello, Lords! ### Important Note With this update, **old save files will no longer be compatible.** For the best experience, we recommend starting a **new world and creating a new save file.** ### World & Exploration * The world size has been **increased by 4x**. * **Mountains** have been added to the world. * Players now spawn at a **different location** in each newly generated world. * Tree generation has been improved, and issues causing **partially generated trees** have been fixed. * **Surface caves and underground caves** have been added to the world. * High mountains can now contain both **visible cave entrances** and **caves generated inside the mountains**. ### New Features * The **Builder** profession has been added to villager jobs. * The **Custom Build System** has been added. * Players can now use hammers to open the custom building menu, select blocks, create their own building plans, and assign **Builder villagers** to construct them. ### AI & Gameplay Improvements * Villager AI has been improved. * Villager target-finding and navigation behavior has been improved. * Transitions between chunks in the **underground darkness system** have been improved. ### Bug Fixes * Fixed visual/surface issues that could occur when placing blocks on water. * Fixed issues causing trees to generate partially at chunk borders. ### Performance & Optimization * Various **chunk system optimizations** have been implemented. * Optimizations have been made to improve **FPS performance**. * **Memory usage** has been optimized. Thank you for playing Kingforge and supporting us throughout the **Early Access** development process. New features, improvements, bug fixes, and gameplay updates will continue to arrive. **We will build Kingforge together!**Read full article on Community Announcements (elkyragames)Patch NotesOfficial
Early Access V0.1.3 Patch Notes
Hello, Lords! New Features * Added an underground darkness system. * Added a new visual feedback effect that plays when an animal is tamed. * Added a new bandit type. * Guards can now use bows and arrows and fight enemies from atop walls. * Added a white wool bed. * Tree leaves now automatically disappear when the last connected log is destroyed. * Players who want to collect resources such as saplings, plums, and apples can now break leaves without cutting down the tree. AI and Gameplay Improvements * Improved NPC AI to handle obstacles in the outside world more effectively. * Improved NPC pathfinding. * Improved miner AI. * Improved baker AI. * Improved blacksmith AI. * Improved bandit AI. * Improved the visual damage effect for NPCs. * Improved NPC tool and inventory behaviour when changing jobs. Lighting and Visual Improvements * Fixed lighting issues in dark areas. * Closed windows and doors no longer allow light to pass through. Light can now enter interiors only when they are opened. * Improved lighting quality. * Improved shadow quality. * Fixed excessive glow issues affecting NPCs. User Interface Improvements * Fixed interface border issues at high screen resolutions. * Fixed the threat level indicator in the kingdom military panel. * Fixed stair icons. Bug Fixes * Fixed chunk refresh issues that could occur when breaking blocks. * Fixed an issue that caused straw beds to appear as stone beds. * Fixed visual issues affecting workbench blocks. * Fixed an issue that caused the missing housing notification icon to remain visible after villagers were assigned to houses. * Fixed an issue that caused NPC tools and inventories to remain incorrectly unchanged when switching jobs. * Fixed an issue that caused bandits to spawn on trees. Thank you for playing Kingforge and supporting its development throughout Early Access. More improvements, bug fixes, and gameplay updates will continue to arrive. Together, we will build Kingforge!Read full article on Community Announcements (elkyragames)Patch NotesOfficial
Early Access V0.1.2 Patch Notes
Hello, Lords! V0.1.2 focuses mainly on visual fixes, kingdom management improvements, save/load stability, production station fixes, and several gameplay improvements. This update also introduces upside-down stair placement and allows fired arrows to be collected from the world. --- Building & Placement Improvements * Upside-down stair placement has been added. * Stairs can now be placed in an inverted orientation, allowing for more flexible building designs. --- Items & World Interaction * Fired arrows can now be collected from the world. * Fixed a visual issue that caused white gaps to appear between held item icons. --- Kingdom Menu & NPC Fixes * Fixed an issue where the NPC daily food ration slider in the Kingdom Menu could sometimes become unresponsive or impossible to adjust. * Fixed panel-related issues that could occur while entering a new name for a villager. * Miner behavior has been improved. --- Production Station Fixes * Fixed an issue that could sometimes cause items to disappear while using cooking stations and smelters. * Improved item processing reliability in production stations. --- Save & Load Fixes * Fixed an issue where the kingdom flag icon and colors could reset after loading a saved game. --- Visual & Lighting Fixes * Fixed an issue that prevented shadows from appearing correctly in the world. * Fixed an issue that caused sand blocks to appear excessively bright or reflective. --- Thank you for playing and supporting the Early Access development. More improvements, fixes, and gameplay updates are on the way. We will build Kingforge together!Read full article on Community Announcements (elkyragames)Patch NotesOfficial
Early Access V0.1.1 Patch Notes
Hello, Lords! V0.1.1 focuses mainly on NPC behavior, bandit AI, pathfinding improvements, tutorial clarity, and several visual and placement fixes. This update should make the overall gameplay experience smoother and clearer. --- ## 🧭 NPC & Pathfinding Improvements * Worker movement speeds have been increased. * Walking animations have been adjusted to better match the new movement speed values. * NPC AI and pathfinding have been improved so NPCs can reach distant targets more reliably. * Fixed an issue where NPCs could block each other while passing through doors. * Door transitions have been improved overall. * Fixed issues that caused miners to fail to find underground targets. --- ## ⚔️ Bandit AI & Combat Fixes * Bandit AI has been improved. * Fixed issues that allowed bandits to pass through walls. * Fixed an issue where bandits could jump over doors. * Optimizations have been made to reduce FPS drops when there are many bandits. --- ## 🛏️ Building & Placement Fixes * Fixed bed placement rotation issues. * Fixed bed preview alignment problems. --- ## 🎮 Tutorial & UI Improvements * The tutorial system has been completely reworked. * Missing tutorial sections have been explained in more detail. * Screenshots have been added to support the instructions. * Fixed a color issue in the player stats UI. --- ## 🍽️ Visual Feedback & Lighting * Visual feedback during eating has been improved. * Lighting settings have been adjusted. --- Thank you for playing and supporting the Early Access development. More improvements, fixes, and gameplay updates are on the way. We will build Kingforge together!Read full article on Community Announcements (elkyragames)






