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Birds of War

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Birds of War screenshot 1
Birds of War - Official Trailer trailerWatch trailer on Steam ↗

Birds of War

HexNest Games · Published by HexNest Games · Official site ↗

Very Positive — 88% positive (492 reviews)

Last updated 28 Sept 2026

You are a bird. You have a nest. Other birds want your eggs. Birds of War is a team-based aerial PvP game. Raid nests, steal eggs, fight beak-to-beak in fast, chaotic matches built around flight and combat. Your mic is always hot. Your enemies can hear you. Plan accordingly.

DJCTQ 14PvP
-50%

£4.25

£8.50

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£4.25£8.50

Price history

5 Sept 2026Lowest: £4.25 · Highest: £4.257 Oct 2026

Action, Indie, Casual · 2026 · More under £5 games

Join the fray as a bird defending your nest from others vying for eggs. In Birds of War, strategy and speed clash in fast-paced PvP matches where every sound counts.

About this game

A Shoebill just headbutted your teammate into a tree. A Crow is halfway home with your last egg, and every enemy on the map can hear you losing it over voice chat.

WELCOME TO BIRDS OF WAR

3v3v3 aerial combat. Nine birds, three nests, one goal: the team with the most eggs in their nest at the end wins.

NO EGG LEFT BEHIND

Raid enemy nests, extract their eggs, bring them home, and defend your own nest while everything falls apart around you.

THEY CAN HEAR YOU

Proximity chat is active in every game. You will hear the enemy before you see them, and they will hear you too.

CHOOSE YOUR BIRD

Four birds at launch, with more on the way: Crow the stealth assassin, Hummingbird the speed demon, Shoebill the tank, and Pigeon the support menace with UAV-style marking.

EVERY HIT RAGDOLLS

Combat is melee-first and physics-driven. Every elimination feels earned, and every fight feels like an all-out war.

PAY TO FLEX, NOT PAY TO WIN

Zero pay-to-win. Nothing in the shop makes your bird hit harder or fly faster.

THE INTERNET DID THIS

In late 2025, we saw a meme about a fake bird game that did not exist. HexNest Games is now building it in Unreal Engine 5 with the support of the Discord community.

Get in now. Watch it grow. Break it with us.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Intel i3-6100 / AMD FX-6300
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 750 Ti / AMD Radeon R7 360 (2 GB VRAM)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space

Recommended

Recommended:
  • OS: Windows 10/11 64-bit
  • Processor: Intel i5-8400 / AMD Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1050 Ti / GTX 1650 / AMD Radeon RX 570 (4 GB VRAM)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space

Supported Languages

English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Japanese, Korean, Malay, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Patch Notes: 1.10.5

    Fixed bat description with Q ability. Fixed avatar mushroom tree collision - Thanks Honer. Improvements to objective zone decals. Wing Of The Hill zone changes on multiple maps. Voice chat improvements. Updated team spawn locations on Suburbs to match housing colours. Fixed a bug with some eggs being un-interactable in their nests on suburbs. - Thanks Monoc Fixed a bug with WOTH areas not rotating in order. Wing Of The Hill points now randomly set their order at the start of a match and stay rotating in that order. Fixed a bug with red garage collision being inaccessible on suburbs. Fixed Australian Magpie shrinking during flight transitions. Interacting with an egg will now cancel bat swarm and magpie swooping season. Reduced hill capture time from 3.125 to 1.5 seconds and hill duration from 75 to 60 seconds. Fixed a bug when getting hit with a tazer making it not work for the rest of the game. - Thanks jimmydons
    Read full article on Community Announcements (Dids)
  • Patch NotesOfficial

    Patch Notes: 1.10.3

    Patch Notes 1.10.3 Gameplay & Balance Toucan Fruit Vortex pull radius: 700 → 560 uu (−20%). Fruit Vortex projectile speed: 2,000 → 1,600 uu/s (−20%). Fruit Vortex cooldown: 18 → 20 seconds (+2 seconds). Targets that complete their pull can no longer be pulled again by the same Fruit Vortex. Reduced Fruit Vortex hit SFX volume. Bat Primary Attack damage: 14 → 16. Blood Harvest cooldown: 3 → 5 seconds. Blood Harvest base damage: 20 → 8. Bonus damage from 1–5 Bite stacks: 12 / 24 / 36 / 48 / 60 → 8 / 21 / 39 / 62 / 90. Reduced the knockback velocity Bat suffers when Swarm is parried by 55%. Bat Swarm can now be parried once by each opposing player per activation. Repeat parries from the same player no longer block later Swarm pulses. Magpie Intervening players no longer stop Swooping Season from reaching its locked target. Terrain and other world geometry still block the attack. A parried Swooping Season now consumes the current cast and opens its normal 3-second recast window without refreshing Primary Attack. Wing of the Hill Score for securing a hill: 100 → 50. Score for holding a hill: 50 → 25 every 5 seconds. Squawkstreak progress for securing a hill: 100 → 50. Squawkstreak progress for holding a hill: 25 → 10 every 5 seconds. Improvements Bat Bite feedback Bitten players now see a BITTEN debuff displaying their active Bite stacks. Added a crosshatched health-bar preview showing how much damage Blood Harvest would currently inflict without making that Health appear already lost. Added miniature bats that circle bitten players, with one bat appearing for each active Bite stack. Bitten players now hear victim-only randomized bat calls. Each active stack adds another audio layer with progressively higher pitch. Swarm now displays a CANCEL prompt once it can be ended early. Maps and modes Avatar now works in public matchmaking and can appear in eligible map-and-mode votes. Improved Avatar collision, water post-processing, performance and egg spawn locations. Thanks to...
    Read full article on Community Announcements (Dids)
  • Patch NotesOfficial

    Patch 1.10.0 - 3 New Birds, 2 New Maps, Prestige, 50% off sale & more!

    New Features New Birds Bat, Toucan, and Magpie are now available from Level 1. Bat — Skirmisher Passive — Ceiling Cling & Echolocation (Interact) Cling to the underside of suitable surfaces. Bat becomes camouflaged after 1.5 seconds and can begin naturally regenerating health after remaining safely clung for 2 seconds. Clinging automatically emits Echolocation, revealing up to four enemies caught by the wave for 5 seconds. Echolocation enters a 15-second cooldown after Bat leaves the ceiling. Bite (Primary) A rapid 14-damage close-range bite with a 0.22-second cooldown. Fire five ordinary Bites before entering a 0.73-second reload. Successful Bite and Bat Swarm hits apply up to five Bite stacks to each enemy. Bite stacks begin decaying after 5 seconds without another hit, losing one stack per second. Blood Harvest (Q) Consumes Bite stacks from every marked enemy, regardless of distance. Requires at least one enemy carrying Bat's Bite stacks. Deals 25 unparryable damage plus 12 damage per consumed stack and heals Bat for 2 health per stack consumed from damaged enemies. Damage is increased by 50% when at least two enemies are harvested. At five Bite stacks, executes enemies whose Health would be at or below 10% after Blood Harvest's normal damage. Cooldown: 3 seconds. Bat Swarm (RMB) Transform into a damaging swarm for up to 4.5 seconds. Deals 12 damage every 0.5 seconds within a 500-unit radius. Swarm hits apply Bite stacks and restore health equal to 50% of damage dealt. Grants 10% additional movement speed. Can be cancelled after the first second by pressing RMB again. Cooldown: 18 seconds. Toucan — Controller Passive — Ripe for Picking The first successful Fruit Vortex pull or Toucarang hit marks an enemy as Ripe for 5 seconds. Toucan's next damaging Primary consumes Ripe for 15 bonus damage and generates no heat. Ripe refreshes instead of stacking, and each Toucan maintains their own marks. Heat Peck (Primary) Hold Primary to unleash a peck attack with three dam...
    Read full article on Community Announcements (Dids)
  • Patch NotesOfficial

    Patch Notes: 1.8.21

    Gameplay & Balance Owl Stalker (RMB) Fixed valid grounded destinations being rejected because the supporting floor counted as an obstruction. Improved unsafe open-air blinks by searching back along the full blink route for the nearest valid destination. Fixed canceled or failed casts inheriting success state or desynchronizing the cooldown. Cooldown now applies only after a confirmed teleport. Eagle Talon Dive (RMB) Fixed both Eagles being unable to use primary attacks during an Eagle-versus-Eagle grapple. Fixed attacks queued before an ordinary Talon grab still landing during the carry. Carriers and victims now remain correctly attack-locked outside Eagle mirror grapples. Improvements Combat UI Added a unique bird-themed heat and resource reticle around the central aiming dot for every public bird. Reticles now visualize heat buildup, overheat and vent timing, reward states, Seagull’s Frenzy state, and Shoebill’s heavy-attack readiness using per-bird fill styles. Replaced the legacy lower heat-bar presentation with the new centered reticles. Updated confirmed kill UI/HUD. Bug Fixes Combat & Gameplay Fixed attack damage varying with server frame rate, including burst sequences and scheduled multi-hit effects. Fixed lag-compensated hits on Pigeon’s held primary fire attack, sometimes having damage erased when rollback state was restored. Fixed peck-style primary attacks sometimes being silently rejected by a second fire-rate check. Fixed primary attacks continuing or landing after death, daze, stun, movement lock, or an ordinary Talon Dive grab. Fixed movement-speed slows being applied inconsistently between their initial momentum reduction and sustained speed cap, including Seagull’s Mob Squawk under network prediction. Fixed the local player retaining the previous bird’s collision size after respawning or switching birds. Found an issue? Please report it through the in-game feedback tools or the Birds of War community channels.
    Read full article on Community Announcements (The Maritime Trade)
  • Patch NotesOfficial

    ROADMAP & UPDATE NEWS

    BIRD GANG! Here is an update from us, and what the future of Birds of War holds. Any suggestions drop them in our suggestions channel on discord! Next, we have decided to move this weeks update to the 29th, as we have decided to add PRESTIGE MODE. You'll now be able to prestige your account and flex ranks on the noobs. We genuinely have put a tonne of effort into this patch, so we appreciate your patience in waiting for it to be perfect.Finally, we want to thank you for playing Birds of War, and supporting our dreams of creating this game together. So far we have sold 16,000 copies.A big problem recently has been lack of player base (mostly during sleep time for Americans) and as a team we aim to be as transparent with you as possible. So here's what the next few weeks have in store for us marketing wise:We will be spending a ton on a variety of different videos, ads and campaigns to raise the player baseWe will be coinciding this with a rebrand and the major update that truly shows off the game rather than presenting it as a memeWe will be listening to the community and running EVENTS, LIVESTREAMS & GIVEAWAYS moving forward.On top of that, we invite all of you to join the Creator Program, you can receive free crates, loot and 1:1 skins, and you don't need to be a seasoned content creator to do this. (You can find this in game under 'free loot' or in the discord!)Thanks for sticking with us so far. Lets make this game the biggest thing on the planet. Next weekend is the beginning of a new era.Bird gang Caw Caw
    Read full article on Community Announcements (hexnet)

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