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Watch trailer on Steam ↗Captain Duck
StudioShimazu · Published by StudioShimazu
Positive — 100% positive (21 reviews) · 15 achievements
Last updated 28 Sept 2026
Captain Duck is a turn-based crafting adventure set on the legendary island El Dorado. Choose actions from a random card-based map, gather resources, craft gear, and grow stronger. Simple to play, deep to master.
£3.68
£4.29Lowest price we've ever recorded
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Price history
Adventure, Indie, Simulation, Strategy, Casual · 2026 · More under £5 games
Navigate the unpredictable paths of El Dorado as Captain Duck, making strategic decisions and gathering resources to grow stronger. Each card you draw shapes your adventure in this engaging indie simulation from 2026.
About this game
🐤 About Captain Duck
Become Captain Duck, who has reached the legendary island of El Dorado, and claim its hidden treasures in this turn-based crafting adventure.
A simple yet deep survival game built around one clear concept:
Craft to grow stronger.
Warning: This game is very difficult!!
🌳 Gather Resources by Choosing Cards
Decide your daily actions by selecting from a randomly generated, card-based map.
🔨 Craft to Become Stronger
Craft tools like axes and helmets from gathered materials to gain the upper hand in exploration and combat.
🍳 Cook to Restore Health
Meat and fish dropped by enemies can be cooked to restore more health and boost recovery.
🔥 Torches Light the Dark Night
Visibility drops at night. Use torches to light your way…
Wait—are you missing some materials? 👻
👿 Defeat Powerful Enemies and Claim the Treasure!
✅ Recommended For
Players who want to enjoy games even with limited time
Fans of roguelikes and crafting systems
Anyone who loves games where thinking makes you stronger
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i3 or higher
- Memory: 4 MB RAM
- Graphics: Intel UHD Graphics 620 or higher
- DirectX: Version 11
- Storage: 1 GB available space
Recommended
- OS: Windows 10 64-bit or Windows 11
- Processor: Intel Core i5 or higher
- Memory: 8 MB RAM
- Graphics: NVIDIA GeForce GTX 750 or higher, or equivalent integrated GPU
- DirectX: Version 11
- Storage: 1 GB available space
- Sound Card: DirectX-compatible sound card
Supported Languages
Latest news
Patch NotesOfficial
Difficulty Adjustment and Fixes for Achievement/Dress-Up Issues
We made the following adjustments and fixes: Adjusted the first boss’s attack power from 14 -> 13. Fixed an issue where the “Deprived” achievement could unlock even when only the 5th/6th crew slots were using “Deprived.” -> It now unlocks only when the captain (1st slot) is “Deprived.” Fixed an issue where selecting “Continue” reflected newly changed dress-up settings from the title screen. -> The dress-up state and stats are now correctly restored from the save point. Fixed an issue where selecting “New Game” did not reflect the latest dress-up settings. This game is designed to deliver a high-difficulty experience that is still smooth and satisfying to play solo. However, the current clear rate for the first boss is below 50%, which indicated the opening difficulty was higher than intended, so we adjusted the early-game balance. We also slightly adjusted the first boss’s attack power in consideration of the “Deprived” achievement being too demanding.Read full article on Community Announcements (tshimazu)Patch NotesOfficial
Fixed Dress-Up Related Issues
The following issues have been fixed: Fixed an issue where bonus rewards shown with the “Santa” dress-up were not added to the bag when claimed. Fixed an issue where a previously used dress-up image could appear during the new crew recruitment animation. These systems now correctly reflect the current dress-up settings for both reward claiming and recruitment visuals.Read full article on Community Announcements (tshimazu)AnnouncementsOfficial
New Dress-Up Feature & Achievements Added
Thank you for playing.In this update, we implemented a new dress-up feature based on ideas from your reviews.Added the dress-up featureTeam strengthening is now possible through dress-upEased issues where difficulty felt too highAdded new achievementsThis update also includes changes related to save-data implementation. If you encounter any issues, please let us know via Bug Report or by replying to this post.We would also love to hear your thoughts and feedback.Read full article on Community Announcements (tshimazu)Patch NotesOfficial
Level 3 Balance Adjustments (Longer Drain Intervals)
In Level 3, we aimed to create gameplay where players feel rewarded for making quick, correct decisions. However, we found that the lack of downtime (such as chances to rest and recover) created too much pressure, so we adjusted several mechanics. Main changes: Auto-drain of Hydration/Hunger now occurs only outside CAMP. Hydration auto-drain interval increased from 2s to 3s. Hunger auto-drain interval increased from 4s to 5s. Mid-boss “Kai Kitsune” HP reduced to 85 (same as Level 2).Read full article on Community Announcements (tshimazu)AnnouncementsOfficial
Collection & Dress-Up Features Now in Testing
Using ideas from player reviews, we are currently implementing and testing the following features in Unity:Duck collection elementsDuck dress-up functionalityAbility bonuses based on selected outfitsPlease note that the current dress-up images are temporary placeholder assets. As this is still in development, specifications, UI, and behavior may change.Read full article on Community Announcements (tshimazu)






