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One More Hand

Screenshots

One More Hand screenshot 1
Gameplay Trailer trailerWatch trailer on Steam ↗

One More Hand

Luster · Published by Luster

Last updated 28 Sept 2026

A trick-taking roguelite card game set in the Curator's rigged room. Set the lead suit, spin the slots, use the claw machine, and win your ticket out of this digital nightmare.

Free to PlayComing SoonDJCTQ l

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Indie, Strategy · More free games

Navigate the rigged room of One More Hand, using strategy and luck to set the lead suit, spin slots, and claw your way out. Each challenge is a new ticket to survival in Luster's tense indie experience.

About this game

One More Hand traps classic card games in a sinister roguelite loop.

ROLL HIGH

Roll the dice. Set the lead suit. Crush the Curator. Win the difference.

POWER UP

Spin the Slot Machine. Equip your deck with deadly synergies.

CHEAT 

Use the Claw Machine. Swap cards. Break the rules.

FACE OFF

Endure the Curator's twisted rules that get harder every round and reach the required score.

The only way out is to win.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows (64-bit) 10
  • Processor: Intel i3 4th generation or equivalent
  • Memory: 1 GB RAM
  • Graphics: Most dedicated GPUs should work.
  • Storage: 1 GB available space

Recommended

Recommended:
  • OS: Windows (64-bit) 10

Supported Languages

English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Spanish - Latin America, Polish, Russian, Turkish
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    DEVLOG #1: A Fresh Look & What's Next

    Hey everyone, Luster here! :)It’s been a wild ride working on this project, but seeing it come to life makes it all worth it. I’m really excited to finally start sharing this journey with you. I’ve been grinding heavily on the visual style recently, and I wanted to show you the progression from the old version to the new look:RN, I’m shifting my focus deeply into meta progression and overall game design to ensure the loop feels as good as it looks. I’ll be sharing more of that process here as I go.I’m really curious about what you think of this new direction. Please be brutally honest if something looks off, just tell me. I need that real feedback.
    Read full article on Community Announcements (frollas)

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