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Lord Of Anatolia

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Lord Of Anatolia screenshot 1
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Lord Of Anatolia

Mustafa Aykut Karacan · Published by Mustafa Aykut Karacan · Official site ↗

3 user reviews — 100% positive (3 reviews)

Last updated 28 Sept 2026

Lead a 14th-century Anatolian tribe from a small camp to a great Sancak. Build your dynasty, manage characters with real personalities, survive seasons and raids — a deep colony management game. Made solo over 2 years.

DJCTQ 14

£3.59

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £3.59 · Highest: £3.594 Oct 2026

Indie, Simulation, Strategy · 2026 · More under £5 games

Lead your tribe through challenging seasons and raids to build a great Sancak. In Lord Of Anatolia, manage characters with real personalities as you craft a thriving 14th-century Anatolian dynasty.

About this game

From a tiny camp to a great Sancak — build your dynasty


14th-century Anatolia. You stand at the head of a small Kayı tribe. A handful of tents, scarce resources, a harsh winter at the door. You are the Bey — feed your people, marry them off, raise warriors against wolf raids, and lead them on a journey from a humble Oba (camp) to a great Sancak (province).

Every villager has a story

  • 12 character traits — Diligent, Lazy, Cowardly, Faithful, Generous, Stingy, Perfectionist, Charismatic, Antisocial, Hasty, Arrogant, Humble. Each one affects work speed, combat behavior, and marriage chances with concrete percentages.
  • Dynasties and family trees — Kayı, Kınık, Bayat, Yıva, Salur, Avşar... Every villager's family, children, and heirs are tracked. When the Bey dies, succession rules kick in.
  • Life cycle — Baby → Child → Adult → Elder → Death. Every age means different productivity, a different story.
  • Inner-voice system — Focus on a villager and a thought bubble appears above their head. A hungry villager says "My belly aches — last bite I had was yesterday"; a sick miner says "This sickness came from the mine — stone dust in my lungs."

A living Anatolia

  • 4 seasons, 3 year types — Bountiful, Normal, Drought. Determined at year start — preparation is essential.
  • Dynamic weather — Rain, snow, storms. Villagers shelter during storms; those without warm clothes freeze in winter.
  • Disease and healing — Plague, dysentery, malaria. Healers treat with Anatolian herbs — hygiene is critical.
  • Wolf raids, Byzantine forces, Mongol raiders — Three enemy types, each demanding different tactics.
  • Alp warrior training — Send villagers to the armory for sword and shield. Shields block 70% of damage.

Depth and progression

  • 5 village stages — Camp → Village → Town → Beylik → Sancak. Each stage unlocks new buildings.
  • 25+ building types — Mosque, trade house, cookhouse, smithy, weaver, pen, well, healer's tent, archer tower...
  • 50+ research projects — One free pick per village level. Production speed, combat, religious teaching, and more.
  • Building upgrades (1–5 stars) — +50% speed, +80% yield. Three villagers do the work of five.
  • Hijri calendar — Ramadan, Friday prayer, religious holidays affect morale. With a mosque built, Faithful villagers gain 2× morale.

For fans of Banished, RimWorld, Crusader Kings, Manor Lords

If you love the human stories behind the numbers, if deep colony mechanics excite rather than tire you, if Turkish-Islamic history calls to you with the promise of an atmospheric world — this game will speak to you. Play for years, write a different fate each run.

This game isn't for you if

  • You want big-studio realistic graphics (this game is stylized, low-poly)
  • You want multiplayer (currently single-player)
  • You expect fast-paced action

A note from the developer

I've been building this game alone for 2 years. It's an Anatolian story I've long dreamed of bringing to life. No studio, no budget — just a dream and a labor of love. I chose a stylized, low-poly look because my time is limited; this way I could spend all my energy on the depth of story and mechanics.

— Mustafa

Early Access — targeting late 2026

The game is in active development. The version you receive will keep growing — new buildings, mechanics, content. Community feedback shapes the direction.

Wishlist now to be the first to know when it launches.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Intel i3-6100 / AMD FX-6300
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 750 Ti / AMD R7 260X
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: Any compatible sound card

Recommended

Recommended:
  • OS: Windows 10 / Windows 11
  • Processor: Intel i5-8400 / AMD Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1050 Ti / AMD RX 560
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: Any compatible sound card

Supported Languages

English*, Turkish*, German*, Simplified Chinese*, Portuguese - Brazil*, Russian*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    v0.1.8 — The Wolf Update

    Lord of Anatolia v0.1.8 — The Wolf Update A new update that makes your camp smarter and safer! New Features Wolf alarm: When one villager spots a wolf, the whole camp is instantly alerted. Strength in numbers: Lone villagers now flee instead of attacking a wolf pack; they fight back when companions are nearby. Alps can fight alone. Rebuild: Click on burnt building ruins to rebuild them in exchange for materials. Smarter lumberjacks: Woodcutters no longer target the same tree and spread evenly across camps based on workload. Nuclear family households: Each home now houses one couple and their unmarried children. Young adults leave the family home and look for a place of their own. Fixes Fixed defenders fleeing the battlefield to rest during combat. Buildings under construction can no longer be worked in — they must be completed first. Fixed married couples living in separate homes and the same villager being registered in two homes. Fixed wolf attacks and migrant events stopping completely after a while. Fixed repeating tutorial messages when loading a save; once completed or skipped, the tutorial won't bother you again. Villagers no longer get trapped when a building is placed on top of them. Performance improvements and various minor fixes. Have fun! We'd love to hear your feedback.
    Read full article on Community Announcements (Soulless)
  • AnnouncementsOfficial

    ⚔️ Guided Onboarding: Korkut Ata Has Arrived!

    🏕️ KORKUT ATA JOINS YOUR CAMPThe wise Korkut Ata is now by your side! Every new player is guided step by step while founding their very first settlement.✨ WHAT'S NEW• 🧙 Korkut Ata Mentor — explains everything with typewriter-style speech bubbles.• 📊 Interface Tour — every top-bar indicator (population, resources) and button is introduced one by one.• 🎯 Highlighted Tasks — storehouse, woodcutter, well, tent, Alp and more are shown with arrows and frames.• 🎁 Task Rewards — earn resources for every task you complete.• 🐺 Scripted Events — welcoming your first migrant and the first wolf attack are taught hands-on.• ⏭️ Skip Tutorial — experienced players can skip anytime with one click.🛠️ IMPROVEMENTS & FIXES• On a new game the camera now focuses right on your camp.• Various balance tweaks and bug fixes.Good luck, my Bey! ⚔️🛡️
    Read full article on Community Announcements (Soulless)
  • Patch NotesOfficial

    ⚔️ Guided Onboarding: Korkut Ata Has Arrived!

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🏕️ KORKUT ATA JOINS YOUR CAMP ━━━━━━━━━━━━━━━━━━━━━━━━━━━ The wise Korkut Ata is now by your side! Every new player is guided step by step while founding their very first settlement. ✨ WHAT'S NEW - 🧙 Korkut Ata Mentor — explains everything with typewriter-style speech bubbles. - 📊 Interface Tour — every top-bar indicator (population, resources) and button is introduced one by one. - 🎯 Highlighted Tasks — storehouse, woodcutter, well, tent, Alp and more are shown with arrows and frames. - 🎁 Task Rewards — earn resources for every task you complete. - 🐺 Scripted Events — welcoming your first migrant and surviving the first wolf attack are taught hands-on. - ⏭️ Skip Tutorial — experienced players can skip anytime with one click. 🛠️ IMPROVEMENTS & FIXES - On a new game the camera now focuses right on your camp. - Various balance tweaks and bug fixes. ━━━━━━━━━━━━━━━━━━━━━━━━━━━ Good luck, my Bey! ⚔️🛡️ ━━━━━━━━━━━━━━━━━━━━━━━━━━━
    Read full article on Community Announcements (Soulless)
  • Patch NotesOfficial

    Major Update: A Brand-New Sky and a Much Fairer Early Game

    Greetings, Lords! I listened to your feedback, and this update tackles the two biggest complaints head-on: "the early game is too hard" and "the visuals look cheap." **THE EARLY GAME IS NOW FAIR** I rebalanced the opening by simulating the first years hundreds of times. Under the old balance, a large share of settlements were completely wiped out within 3 years — almost every death came from wolf raids in the first winters. - Wolves no longer attack your 3-person founding family — no wolf raids until your population reaches 6. After that, the danger returns, so don't get comfortable. - Villagers get hungry and thirsty more slowly — you have breathing room until your food and water chains are running. (Also fixed a balance bug: hunger was draining ~3x faster than the configured value.) - Increased starting resources: more stone (the well + core buildings can now be built from your starting stock) and more provisions. - Refugees are more willing to join your settlement — population grows more smoothly, and reaching Village level is no longer a grind. **VISUAL OVERHAUL** - A brand-new sky: deep blue heavens, fluffy clouds drifting in the wind, and a golden setting sun. - Lighting rebuilt from scratch: warm sunlight, soft but crisp shadows, vivid colors. - Bloom fixed — due to a bug, it was never actually working. - The ground is no longer flat plastic green; it now has natural tone variation. - Anti-aliasing (TAA) enabled, shadow quality increased. - Fixed: the sun no longer blows out the screen during foggy/rainy weather. - Fixed: removed the murky haze that blurred distant terrain — the map is crisp now. **YOUR SAVES**: Existing saves are fully compatible. New starting resources apply to new games only; all balance and visual improvements take effect immediately in every game. Your feedback shaped this update — I'd love to see screenshots of the new sky in the comments. Have fun!
    Read full article on Community Announcements (Soulless)

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