
Screenshots

Watch trailer on Steam ↗Elevator Wars
Raimo · Published by Raimo
Last updated 28 Sept 2026
Elevator Wars is a steampunk strategy roguelike that takes place from the comfort of your very own elevator. Fight, loot, and trade your way to the top - or die trying.
Indie, Strategy · More free games
Navigate the perilous halls of Elevator Wars, a steampunk strategy game where each floor brings new threats. Outfit your elevator with clever upgrades and outsmart foes to claim victory or face defeat.
About this game
Elevator Wars is a turn-based strategy roguelike that takes place from the comfort of your very own elevator. Alongside the normal ghosts and passengers, take down 9 online players to reach the top. With efficient planning, smart plays, and a bit of luck, you might just be able to climb your way out of here.
Includes:
-- Synergy-focused deckbuilding --
-- Mind-melting grid combat --
-- Your very own elevator! (not insured) --
This game is completely AI-free. Everything has been made by a real person.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 or higher
- Processor: Intel® Core™ i5-750 (quad-core) / AMD® Phenom™ II X4 965 (quad-core)
- Memory: 2 GB RAM
- Graphics: NVIDIA® GeForce® GT 630 (2 GB) / AMD® Radeon™ HD 6670 (2 GB)
- Storage: 500 MB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
1.1.0 Patch Notes
Patch Notes 1.0.4 Heya. Raimo here. I’ve finally decided to start properly tracking changes to the game instead of releasing them without warning.NewThe next major combat can be previewed through a sidebar on the right. (Right Bumper on controller, Z on keyboard)New Uncommon Item: Scythe. Gains +16 any time ANY object dies.(was actually already in the game, just forgot to make it a possible combat reward)Inventory background is no longer a flat color.ChangesCards can now be dragged directly onto the grid to be used. Alternatively, click quickly on the card for a non-drag method to use the card.The streetlight event has a new option to reroll the next major combat. Hopefully reduces the impact of RNG.Pinpointer Nerf: Gains x1.0 -> x0.5 per merge.Spring Nerf: Every tick -> Every 2 ticks.Location of the combat practice button has been changed to be less intrusive.BugsFixed dialogue system sometimes skipping over certain functions.Fixed map not properly displaying 'finish current room' warning.Fixed the tutorial combat being randomized after reloading the game.Read full article on Community Announcements (goomba)






