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Tome of Talis: A Dice Conquest Game

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Tome of Talis: A Dice Conquest Game

Technopath Games · Published by Technopath Games

Last updated 28 Sept 2026

Command your dice to glorious victory in this strategic rogue-lite dicebuilder. Cast devastating spells, recruit powerful dice, and prove yourself worthy to challenge the great Commander Talis.

Free to PlayComing SoonDJCTQ 6

Free

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Prices can lag the live Steam store — always confirm before buying.

Strategy · 2026 · More free games

In Tome of Talis: A Dice Conquest Game, strategize your way to victory by commanding dice in a 2026 release from Technopath Games. Cast spells, recruit powerful allies, and challenge the formidable Commander Talis.

About this game

Command your dice to glorious victory in this strategic rogue-lite. Cast devastating spells, recruit powerful dice, and prove yourself worthy to challenge the great Commander Talis.

TACTICAL COMBAT

Execute satisfying strategies using a variety of dice, spells, and passives to prove your worth as a master tactician.

EVERY RUN IS DIFFERENT

With over a hundred dice and twenty five spells, there are limitless combinations to experiment and craft. Unlock new combos to humiliate enemy commanders.

GROW STRONGER

Level your dice up to unlock new abilities and opportunities.

CREATE YOUR OWN DICE

Leverage the all powerful soul forge construct custom dice mid-run.

PROVE YOUR WORTH

Show Commander Talis you are his worthy heir with devastating magic and synergistic passive items.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Quad core CPU
  • Memory: 8 GB RAM
  • Graphics: GTX 1030
  • DirectX: Version 12
  • Storage: 300 MB available space

Recommended

Recommended:
  • OS: Windows 11
  • Processor: Quad core CPU
  • Memory: 8 GB RAM
  • Graphics: GTX 1030
  • DirectX: Version 12
  • Storage: 300 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Steam Next Fest Update!

    Welcome commanders! This huge update is even bigger than these patch notes; so many structural, balance, and QOL changes happened that it was hard to keep track! That being said, I can give a few highlights from this patch:HighlightsEnemy bosses are now much more difficult, as they have relics of their own!All dice now have more variety to help you distinguish who is who on the battlefield.Almost every die has received a balance pass to ensure each die has a moment to shine! There is now new commander art for the bosses!A brand new intro that explains the lore!Hundreds of bugfixes, QOL, and other changes suggested by players! Balance ChangesAll enemy bosses now have special relics that give them extra strength!Giant no longer has any blank sides.Man Thresher now starts a little weaker, but gets strong much fasterLord of Madness's Sewn Mages now gains many buffs during the fightOozing Wall now heals all its dice every turnDeath's Duelist now grows impatient and strikes the commander every three turns.The Three Guardians now grow stronger when their allies fall.The clocktower now damages all dice every turn with its ringing bellsFixesFixed a bug related to save gamesFixed a bug causing spell shortcuts to be incorrectFixed a bug allowing you to cast spells before the battle startsFixed a bug causing multi strike to not work with rally properlyFixed a bug causing issues with defenses and bossesFixed a bug causing befuddle and madness to convert units to opposite sides.Fixed a visual bug in Replays that incorrectly displayed enraged units damage amounts.Fixed a visual bug in Replays that incorrectly displayed Rallied units damage amounts.Fixed a bug where trails appear visually on top of dice when swappingFixed a bug where fireballs appeared backwards.Improved Rally sound effectsFixed a bug causing the Giant to not melee attack like he should.Fixed a bug where thorns worked inconsistently on big bosses.Fixed a bug where special entrances were being used in replays.Fixed ...
    Read full article on Community Announcements (Technopath)
  • Patch NotesOfficial

    Dialogue Update!

    Another update has come for Tome of Talis! Admittedly, this one is a bit more "raw" in terms of the new content, but I didn't want to wait any longer since it fixed a lot of bugs people were having.For those with early access to the full game, the final boss Commander Talis is now reachable! The ending and such isn't ready yet though. Additionally, once you have beaten him, you can enjoy 3 new ascension levels for added challenge.ImprovementsEnemies now talk before battles! This feature is very beta, and better art will follow soon.Quick Attack has been removed from the game, as it was very confusing to new players. In its place is True Strike, which is a melee attack that bypasses defense, dodges, and spectral. While there are minor differences, this is very similar in play to Quick Attack and much easier to understandDice are now sorted by rarity, with rarer dice at the topAttack effects have been enhanced look a bit nicerDefense shields now visually splatter when taking damage to make it more clear they are working, as well as a small scaling animation to draw attention to itHealers now prioritize dice in more danger over low health dice. Let me know what you guys think of this change. Essentially now healers might choose to heal a lightly injured unit over a heavily injured unit if the lightly injured might take damage.Mana Generation now has an effect to make it more obvious when it occursThe intro is a bit betterNew enemy: Blood Mage. An early enemy that hits fairly hard for his tier, but loses two health every time he activates.New Enemy: Giant Beetle. An early enemy that has a lot of defend sidesbut not a lot of health.New Enemy: Twisted Cleric. An enemy unit that has a high amount of cleansingSeveral new fights have been added to the first dungeon.Balance ChangesA huge rebalance across the board has been done on many units. It is too comprehensive to list out all units exactly, but lots of math and calculations were used to hopefully make units more balance...
    Read full article on Community Announcements (stringhamethan)
  • Patch NotesOfficial

    Replay and QOL Update!

    A new update is here, chock full of improvements to the core gameplay loop. A special thanks to the many demo players who gave great feedback; many of your ideas ended up in this update!New ContentThe Tutorial has been reworked majorly! It should now provide a much better onboarding experience for new players.The game now features a replay system to allow you to figure out what happened after a crazy round!Spectral now has a visual and sound effect when it is being triggeredDodge now has a visual and sound effect when it is being triggeredHeal area and heal now have a visual effectIf your commander is damaged after battle, you have a chance to get health back instead of a unit level up or pick three!Balance Changes:Buffed Trickster to feel like more of an upgrade from roguePike warden reworked to now give defense every turn, as well as improved sides.Removed team defense ability from forge; too good and simultaneously confusingCatapult's health has been nerfed. It was simply a bit too powerful for a tier one.Heal area has been cheapened to a 3 cost spell, but only heals 3 hp at level 1, and 6 at level 2You can now only duplicate one die from the mimic roomWitch hat now can only be triggered a maximum of twice per roundMana storm now additionally removes the opposite commanders manaProgressionNew progression challenges for the devoted tier 3 unitsNew progression challenges for Spears of Hope and Jolly Men handsFixes:Fixed a setting causing spells to display their bindingsFixed a bug causing dice that are not dying to play dying effectsFixed a bug causing "Row Defense" ability to not workFixed a bug causing level up screen to not show detailed views of dice.Reworded Cleanse die side to be easier to understandminor typo fixesA new visual for weakened dice. This one looks a lot better imoFixed an issue where the die hover menu would be over more important ui elementsFixed an issue with music cutting out after dyingFixed an issue causing the Three guards to attack the co...
    Read full article on Community Announcements (stringhamethan)
  • Patch NotesOfficial

    New Content and Bugfixes!

    Improved QOLA new indicator displays when a die is being targeted by another die! This should make scanning the battlefield for threats easier. Additionally, if you hover over the targeting display, you can see who is planning to attack them!New Buffs and Debuffs- New debuff, Weak: Dice affected by this deal half damage. Disappears at a rate of one per round.- New buff: Protected. If a die would die, instead its survives at one hp.- New debuff, Burn: Burn deals its stacks worth of damage at the start of dice resolution, and then removes itself. In essence, its damage that takes a turn to hit!New units:All the below units are part of the new Devoted line.- Devoted: A dice that cleanses debuffs from allies- Vindicator: created from devotees, has less cleansing powers but can weaken rows of enemies.- Cleric: Upgrade of devotee, gives even more cleanse- Purifier: Upgrade of cleric, the best cleanser whos powers work on the whole army- War Bishop: A more well rounded cleanser with high health and defend- Inquisitor: A good weakener who can instakill enemies- Scourgebreaker: The strongest weakening unitNew starting handsSpears of Hope: With many spears, this army can effectively leverage the spearman bonus well.The Jolly Men: An army comprised of fools, jesters, and others that don't fit in. Good luck.Templars Remnant: Replaced one healer with a devoted.New Spells- New spell: Protection: Applies protected to die and its neighbors- New spell: Weaken. Applies 1 weak to a die and its neighbors. Cost 4 manaBalance Changes- Many buffs to the HP of tier 1 friendly dice and low health Tier 2 dice- New debuff, Burn: Burn deals its stacks worth of damage at the start of dice resolution, and then removes itself. In essence, its damage that takes a turn to hit!- Siege wizard now applies burn debuffs when attacking, and is rebalanced around it- Fireball level 2 now deals burn debuffs in addition to regular effectsMinor Changes- Reworded Overtax to clarify it better- Speed is no longe...
    Read full article on Community Announcements (stringhamethan)
  • AnnouncementsOfficial

    Demo coming this month!

    I'm happy to announce that Tome of Talis will be receiving a demo this month! Please consider following this game so you are notified once it launches! F.A.Q Q: How much content will be in the demo? A: The first of three dungeons will be playable, as well as about half of the dice in the game! Q: What should I do if I find a bug?A: Please gather any screenshots or information that might be useful, then email it to me or make a post on the steam community! Q: I'm a content creator and would like to make a video on this game. Is there anything special I should know? A: Hello! Please send me an email and I can give you access to a much bigger demo, allowing you to play all the way up to the end of the third dungeon! my Email: stringhamethan@gmail.comThank you all for your interest in Tome of Talis! I'm excited to get it into everyone's hands soon!Ethan
    Read full article on Community Announcements (stringhamethan)

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