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Stella Incus

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Stella Incus screenshot 1
NEW Trailer trailerWatch trailer on Steam ↗

Stella Incus

Nicholas Corvino · Published by Nicholas Corvino

Last updated 28 Sept 2026

Full game coming January 2027. Try the demo free now! You need to make it out alive before you can even think about revenge! Use Firefighting and Physics to solve puzzles and power up as you explore and solve your way through the emergent chaos.

Free to PlayComing SoonDJCTQ 14

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Simulation · More free games

Navigate through Stella Incus' chaotic puzzles using fire and physics. As you explore and solve, power up your skills to seek justice, all before escaping alive.

About this game

STELLA INCUS DEMO

Welcome to the world of Incus.

Quickly adapt to an emergent chaos environment and feel the heat! Pressure is on and fires are live. Escape a forgotten facility. Beat the heat with your brain, extinguish fires, solve puzzles, and prove you have what it takes to restore the facility.

Master your tools under pressure

The facility fights back. Fire has freedom to grow and multiply,  deal with booby traps and complex puzzles. Fight darkness with a flashlight, fire with water and challenges with your feet and brain! The facility is in dire need of rescue!

Explore freely. Discover solutions through experimentation. Find your own path through interconnected areas.

Game Is being actively updated!

Full Game in Development. Demo available Now!! 

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Intel i5 / AMD Ryzen 3
  • Memory: 8 GB RAM
  • Graphics: GTX 970 / RX 580
  • DirectX: Version 11
  • Storage: 5 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    UI update

    Please Ignore my mess!!! I couldn't find a good way to do this in a picture. Find a circle and follow the lines! Also Please Check out the new trailer and let me know what you think! I work backwards so of course the new UI isn't in the new trailer, but baby steps!! Slowly but surely!! Do you think it looks better?? Please let me know! On my list now, is fixing minimap to show rooms nicer, right now I just fire a blast from the center of rooms and paint walls for anything hit, so you see some overlap and not perfect lines. I'm worried the text is a little too dark on the carry menu. I think it looks a little better in game, let me know! I have some more complicated challenges developed, but I really don't want there to be too much at the beginning confusing people, If you look at the first puzzle for example, some of you might think there isn't any real difficulty. That is because I spoon feed it to you like a choo choo train. You'll find more difficulty at puzzle number 2, Perseverance. I built this as an accident early on and decided it must stay in the game. A Challenge that is harder than you think to build, the player must try something twice without being told. Now you might be thinking you lunatic, how is that possible? I think its an important lesson to teach, not everything always works on the first try, so you give the player a broken elevator, and make them think they did something wrong, because it doesn't work but they were told to go there BOOM: Discovery, investigation, and Impatience set in, when they explore and return to the area, it will work the second time. You might think, what in the actual F#@$ does that accomplish. Shhh its important. trust me. I emailed IGN trying to get them to share my dev story. This note is just so people know they didn't respond and we will laugh at them together when the game is successful. Deemed unworthy for the masses! Respect, they totally have a reputation to uphold. To all you beautiful SOBS that wishlisted, I c...
    Read full article on Community Announcements (nvino)
  • AnnouncementsOfficial

    Back even stronger!

    Hello!! New year, new game, More to fix, much to do. We jumped through 1.5 to 1.6 and are now live with a new trailer! There are minor bug fixes, big updates, improved level design, I've learned a lot, courtesy of Just want to start out by saying, I do not deserve this level of advice !! This is a great video about a lot of the things i tried to work on, and my game in the video! I have done more research! tried to stick to a cohesive design, found a beautiful explanation for how rooms should be simple enough to write as almost a formula, PLAYER VERB NOUN. Believe it or not that has been my greatest help in designing clearly specific objectives and rooms! I worked on quality, immersion, and story telling! It should feel more smooth, be less space on your storage, and just a few more steps closer to a real game! Please let me know what you think! I welcome all feedback and support or negativity!! Please come roast me and I will try to impress you! On the side: This game inspired me to donate and give more to the world, I succeeded in my objective set on December 13th. To purchase and deliver 1920 Water bottles to my closest food bank. I still plan to give 6 dollars from every sale of the final game to the exact same cause, and try to make it rain around the world! https://www.instagram.com/p/DSN8HFSDR2N/?next=%2Fastropelionlabs%2F And I got delivered to https://www.philabundance.org/ One entire pallet of water!! to put my money where my mouth is!
    Read full article on Community Announcements (nvino)
  • AnnouncementsOfficial

    1.4.1

    Huge shout out to Jackofblade99 for his play-test and review! Here is all points responded to with a new update ! 1. invisible walls that when you touch at a certain point makes the fires vanish Increased fire draw distance to 3000 units. Was 800 before. Should not see any invisible walls within the size of a room. 2.the fire extinguisher does and doesn't work with all the particle effects and spinning around you made is so you have no idea what you are spraying at Added Cursor while holding fire extinguisher to clearly show where you are aiming. Improve Extinguisher effect to look better. Now uses foam instead of water. 3. I kept getting flung out of the level into random spots then coming back inside a fire While spraying the extinguisher if you reach 100% pressure the force will launch the player. This is now clearly telegraphed with the new pressure bar at the bottom of the screen. Try to release left click before this is full, if you do not want to be flung around! 4. a dance button on right click was not helpful All dancing removed. From earlier prototype. 5.the game stutters and freezes when moving the camera lags hard when moving and using the extinguisher was kind of a nightmare even on lowest graphics settings Improved effect to use less particles and provide better experience. 6. when booting up my anti virus flags shopper.exe Determined root cause as Ready Player Me Load avatar in character blueprint, at begin play attempts to load character skin from website. Previously, was downloading 1 mb "glb" file to make you look like scientist. Now, file is packed with game, and shouldn't ask for any network access. 7. picking up and dropping items is incredibly hard also switching through said items ? wasn't aware I had a flashlight and an axe that I couldn't put away or swap from once they appeared in my hands Improved player interaction component, now will automatically swap tool with another if currently holding something. Before, was designed to reject all i...
    Read full article on Community Announcements (nvino)
  • AnnouncementsOfficial

    1.4

    What .1 looks like to me. Is recognizing what people actually want. So here's to a new game. Born from getting roasted on Reddit and fueled by my desire to not look stupid. Here is hopefully a better product. I dropped a lot of the simulation ordering parts and went hardcore into fire, exploration, level design, repurposing everything for a new goal. To switch from school house to playground. I'm not trying to show you how to play a game anymore, it is now your world to explore how you like! Enjoy!
    Read full article on Community Announcements (nvino)
  • Patch NotesOfficial

    Fixed Volume Sliders And more

    v1.3.1 - Full Tutorial Sequence 🚀Includes:Elevator guidance (blocker + camera) ✅Full tutorial sequence ✅Star fueling introduction ✅Cat collection ✅Mini game ✅Volume fixes ✅Result:Better onboarding ✅Higher completion ✅More dragons made 🐉
    Read full article on Community Announcements (nvino)

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