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Geeky Alien
rock[et]

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rock[et] screenshot 1
Gameplay Trailer trailerWatch trailer on Steam ↗

rock[et]

progress · Published by progress

Last updated 28 Sept 2026

NOT JUST ANOTHER INCREMENTAL GAME. Every playthrough is different. Unlock game-changing abilities, invent run-breaking synergies, discover new planets with entirely new mechanics, and much, much more.

Free

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Action, Indie, Simulation, Strategy, Casual · 2026 · More free games

Explore diverse worlds and shape your own gameplay journey in rock[et], where every playthrough offers fresh challenges and discoveries. Unlock powerful abilities and create innovative strategies to thrive on procedurally generated planets.

About this game

Not just another incremental game.

Meet the cast of characters, each with different game-altering enhancements.

Customize your build each run to annihilate all asteroids that enter your sight.

Escape!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7, 8 or 10 x64
  • Processor: Dual Core+
  • Memory: 4 GB RAM
  • Graphics: OpenGL 2.1+ compatible card
  • Storage: 100 MB available space

Supported Languages

English*, Spanish - Spain*, Russian*, Simplified Chinese*, Portuguese - Brazil*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    v0.6.3 - cool stuff + new planet on beta!

    Hi all!We've had lots of new demo players recently from this video. Certainly an interesting watch...v0.6.3added some effects to the shipfixed input keys not being legibleyou can now no longer bind certain keysadded autoclicker setting - people were using autoclickers so might as well put it in the game. as i mentioned in the tooltip, using an autoclicker early game is fine, but late game it will slow your progress quite a bitnew planet!It's been a long time coming, but I think the next planet is finally ready for the beta. I think you guys are gonna like what's in store...If you give it a go, please leave feedback! Anything you didn't understand, bugs encountered, progression issues, content ideas, etc. It's all super invaluable and community feedback has shaped the game so far!How to access:Select the settings cog in your library and choose "Properties"In the "Game Versions & Betas" tab, type in the password freyjaofalfheim and click Check CodeClick the blue "Opt-in" button that appears and ensure it's selected
    Read full article on Community Announcements (progress)
  • AnnouncementsOfficial

    v0.6.2 - what's all this then?

    qoladded audio to dialogue system so it's more interactiveadded "skip dialogue" option to settingsadded tutorial to exchangeadded tutorial to scientist after orange portion is unlockedadded helper text when you buy your first item and unlock boostbugfixing/balancingfixed more asteroids upgrade not workingmade more asteroids upgrade price scale faster made pickaxe slightly weakermade stopwatch way stronger
    Read full article on Community Announcements (progress)
  • AnnouncementsOfficial

    v0.6.1 - less clicking, more fun

    so...much...balancing... since I started dev on rock\, I've struggled with the "spam-clicking" aspect. On one hand, I want to give players full agency of the game, including the scientist's hitbar. If that means they want to spam-click and upgrade the red portion, they are free to do so. However, after doing some super invaluable IRL playtesting a few days ago (which I'll go into more detail on in the next next devlog), it was painfully obvious that the game's biggest flaw was that players still felt inclined to spam-click, and didn't fully clock that they didn't have to. This patch aims to discourage spam clicking. Would love to know how the game feels after these changes and if you still feel inclined to spam click! v0.6.1 balancing moved scientist to day 3 exchange shows up at 200 minerals adjusted all exchange rates to never really stay at 0 and be lower overall drastically increased HP for all asteroids apart from lvl 1 amethyst drastically increased power for orange, green, and blue decreased size scaling for power level & lots of other changes and tweaks qol added keybindings for potion slots (haven't tested these on controller) added a white outline on the cursor to hopefully make it visible on a dark bg added a simple tutorial (you cant disable this yet, sorry) made trackpad mode enabled by default, use spacebar to click cleaned up settings menu a little added a text indicator for the exchange market that says "hold", "buy", or "strong buy", depending on the price moved the minerals to below the exchange button moved the increase and decrease buttons bugfixes fixed not being able to click mute blue sfx button fixed pickaxe spawning way too much gold fixed mouse not hovering on bleeg distance other stuff added more asteroids stat to factory removed zen mode - will prob add it back it just needs some more balancing
    Read full article on Community Announcements (progress)
  • Patch NotesOfficial

    v0.6a & 0.6b

    fixed trackpad mode reworked dialogue system added extra dialogue to merchant and exchange minor balancing to make thruster speed scale a tad fastermade all boost related stuff a lot more expensivemade corundum appear earlier added tooltip to endless mode button fixed some dialogue system bugs fixed being able to click settings once demo is completed to cancel the transition animation fixed not opening to exclusive fullscreenfixed (?) new portion button revealing when already unlocked all four colours fixed feedback button and calendar appearing ontop of demo end screen
    Read full article on Community Announcements (progress)
  • AnnouncementsOfficial

    v0.6 - stall upgrades and balancing

    hello again! just wanted to say a massive thank you to all the players who have been playing the demo and giving feedback! another reminder to leave a review here if you haven't already! v0.6 - major balancing and merchant upgradescontent3 new items fortified: asteroids are stronger but drop more mineralsmad scientist: potions are more potentrefined tech: multihit does more damage but hitbar replenishes slower (will likely be adjusted)stopwatch reworked: more minerals in the last 5s the merchant's stall can now be upgraded! rather than telling you here, find out in game... balancingmade the map longer by 50% harvesting item removed increase fuel capacity and thruster speed scaling decrease olivine per click for all colours increased initial item price scaling & a whole lot more bugfixing/qolfixed bleeg distance giving you money instead of costing money increased boost price fixed potion effects not going away after round end fixed items not increasing in price after being bought added vfx for boxing glove added vfx for stopwatch remove corundum hit particle when armour is 0 make ayi show up day after you use exchange added potion drink sfx descrease blue bar sfx fixed portion upgrade showing when already on max added hover effect to boost slider made hit strength/size 1 by default and adjusted accordingly added particle effect for buying item added trackpad mode fixed exchange audio stopping after some time added visual indicator when ayi is gonna show up next made autocollect always on added whistle sfx in opening fixed lishan showing spacebar dialogue made sfx quieter on launch
    Read full article on Community Announcements (progress)

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