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Apoikia

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Apoikia

Charlie · Published by Charlie

6 user reviews — 67% positive (6 reviews)

Last updated 28 Sept 2026

Apoikia is a city-building and economic simulation where you grow a settlement into a thriving hub by mastering supply chains, regional markets, and legal policy, with upcoming combat and free-market investment systems.

Early AccessDJCTQ 141 DLC available ↗

£19.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £19.99 · Highest: £19.9911 Oct 2026

Indie, Simulation, Strategy, Early Access · 2026 · More £15 - £30 games

Craft a bustling metropolis in Apoikia, where your choices shape the economy and legal landscape. As your settlement expands, tackle regional markets and refine supply chains to thrive until new systems bring fresh challenges.

About this game

Apoikia is a city-building and economic simulation where every decision ripples through a living market. Start with a small settlement and grow it into a thriving economic hub by mastering supply chains, shaping regional markets, and steering society through the laws you enact.

Build across varied terrain, carve out productive regions, and turn local resources into prosperity. Extract raw materials, refine them through multi-step production, and keep goods moving through a complex market system that tracks supply, demand, and price trends. Labor, logistics, and production efficiency matter as much as where you build.

Beyond buildings, Apoikia puts policy in your hands. Unlock legal actions through research and legislation, set taxes and regulations, and guide your society's growth with rules that change how people live, work, and trade. Your legal framework is a core tool for stabilizing the economy and unlocking new strategies.

Near-Future Features

- Combat System: Fight AI-controlled rivals, wild animals, and tribes; a strong economy is the backbone of your combat strength.

- Investment Firms: Market-driven businesses purchase land and fund new construction to chase profits. You can list your own properties for sale and let firms acquire them.

Key Features

- Economy-first city building with regional markets, price shifts, and real supply-demand pressure.

- Deep production system with resource extraction, processing chains, and workforce management.

- Legal and policy gameplay that lets you enact laws, set taxes, and shape social and economic behavior.

- Living society simulation where citizens seek food, housing, services, and jobs across your regions.

- Terrain-driven expansion that rewards smart placement, infrastructure planning, and resource specialization.

- Long-term progression through research and unlocks that open new industries and legal options.

Whether you want to build a self-sustaining agrarian hub, a trade-driven industrial powerhouse, or a tightly regulated market economy, Apoikia gives you the tools to shape the world you rule.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 or later (64bit versions only)
  • Processor: Intel Core i5 3470 @ 3.2 GHz | AMD FX 8120 @ 3.9 GHz
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 950, Radeon R9 380 or better
  • DirectX: Version 11
  • Storage: 2 GB available space

Recommended

Recommended:
  • OS: Windows 10 or later (64bit versions only)
  • Processor: Intel Core i5 7600 @ 3.5 GHz | AMD Ryzen 5 2600 @ 3.4 GHz
  • Memory: 16 GB RAM
  • Graphics: GeForce RTX 2070, Radeon RX 5700 or better
  • DirectX: Version 11
  • Storage: 2 GB available space

Supported Languages

English*, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Spanish - Latin America, Traditional Chinese, Danish, Finnish, Greek
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Update Notes For V 0.3.1.2

    Tutorials UI optimization
    Read full article on Community Announcements (Charlie)
  • Patch NotesOfficial

    Update Notes For V 0.3.1.1

    Refactored terrain generation system Introduced the Rock Mine; all mines are now naturally integrated into the terrain Added support for medium-sized terrain Optimized camera controls Improved UI performance and responsiveness Temporarily disabled the commodity purchase feature Optimized water visual effects More tutorial steps
    Read full article on Community Announcements (Charlie)
  • Patch NotesOfficial

    Update Notes For V 0.3.0.1

    Fix Mine Building employee stuck in site issue Introduce proposal stage House listing price mechanism, player as government can now set initial listing price Optimize Construction Company quote algorithm Fix loading page freeze issue Reduce initial resources quantity Firewood lasts longer Unit Liquidation now includes Residence property.
    Read full article on Community Announcements (Charlie)
  • Patch NotesOfficial

    Update Notes For V 0.3.0.0

    Major UI refactoring and improvements Fixed multiple building behavior issues Commercial Zone complete features Tech tree expand/rework New buildings: Apothecary, Presery Multiple new Items, new crops Fix tax not collected issue Performance optimization Cross Version Save Compatibility, starting from V 0.3.0.0 Steam Cloud Support Units behaviour optimization, within household money transfer introduced. work location based residence seeking implemented. Temporarily remove Hospital and Academy building, will bring them back in a later version Water, Tree, Bushes art assets replacement. Fog of war introduced Optimize save time Switch from Mono to IL2CPP Other bugs fix
    Read full article on Community Announcements (Charlie)
  • Patch NotesOfficial

    Update Notes For V 0.2.1.3

    Fix the construction site materials may be transported issue Fix the game save may crash issue Save time optimization UI optimization Fix the production cost calculation inaccurate problem Fix the units not moving faster on roads issue Adjust building fund raising logic, fund raising now related to building market score Adjust building market score calculation weights flu death rate increase, and flu potentially cause fever
    Read full article on Community Announcements (Charlie)

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