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Watch trailer on Steam ↗Undying One
Novens Studio · Published by Novens Studio
Content notice: This game is about raising dead and fighting through waves of enemis. It includes some violence but doesn't show blood.
7 achievements
Last updated 28 Sept 2026
Undying One is a tactical action RPG where every defeated enemy can be claimed for your army. Unlock new spells, raise the dead, command your forces, and endure ever-growing waves of power.
£6.80
£8.50Lowest price we've ever recorded
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Price history
Action, Indie, RPG, Strategy · 2026 · More £5 - £15 games
In Undying One, manage your undead forces as waves of enemies grow more powerful. Unlock spells, raise the dead, and outsmart each challenge in this strategic action RPG from Novens Studio.
About this game
About the demo : this demo offers a glimpse of the full game. Some features are locked or limited, including game modes, the shop, archetypes, mutators, and challenges.
Death isn't the end.
For you, it is only the beginning.
In Undying One, you play as a necromancer who turns fallen enemies into loyal servants. Every battle strengthens your army as you expand your control over the dead.
Fight in real-time with active pause, command your minions, and shape your playstyle through spell mastery and undead specialization.
Command Your Undead Army
Every defeated foe can be turned into a summon — tank, mage, support, or DPS.
Their stats, spells, and behaviors are preserved and grow alongside you.
Choose how to deploy them:
Send them to overwhelm enemies
Hold defensive positions
Focus down key targets
Recall them to safety
Your army is your greatest weapon.
A Dynamic AI System
Your summons choose their targets, spells, and priorities based on:
threat level
distance
enemy weaknesses
their assigned role
randomly selected tactical behaviors
No two fights ever play out the same.
Real-Time Combat with Tactical Control
Battles are fast and chaotic, but you are never without control.
Use the active pause system to:
issue precise orders
manage your undead forces
cast spells at the perfect moment
Switch seamlessly between strategic control and real-time action.
Progression Through Use
Spells and summons grow naturally:
cast a spell → it becomes stronger
keep a summon alive → it gains power
Side effect: spells become more expensive but more powerful.
Mana is a constant source of pressure.
Unlockable Mutators & Difficulty
Customize your runs with modifiers such as:
random starting spells
reduced maximum mana
increased vulnerability
support spells disabled
unstable corpses
Each mutator has its own unlock condition and increases the run's rewards.
Between-Run Shop
Spend in-game currency to unlock:
permanent upgrades
new spells
stat bonuses
archetypes
Feature List
🧟 Raise fallen enemies and wield their powers
🧠 Tactical AI for allies and enemies
🔥 Usage-based evolving spells
🎯Challenges to complete
⏸ Active pause to plan and command
⚔ Intense real-time combat
💀 Unlockable mutators for themed runs
🏦 Persistent shop between runs
🎯 Infinite Arena mode
🌒 Smart off-screen indicators
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: I5/Ryzen5
- Memory: 4 GB RAM
- Graphics: GTX 960
- Storage: 500 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
Undying One – V1.0 is out now!
After more than a year of development, Undying One is officially released!Play as a necromancer, raise your fallen enemies, build your army and try to survive increasingly dangerous waves of enemies.The 1.0 release also brings several improvements and fixes, including:- ✨ New visual feedback while casting spells- 🧟 New run completion rewards, in addition to gold- ⚔️ Reworked enemy scaling and wave generation across the different game modes- 🛠️ Numerous fixes to bosses, challenges, mutators and UI- 🔊 New sounds and gameplay feedback- 🎮 Steam Input controller configuration- 📖 Improved advanced tutorial- 📊 More detailed statistics and tooltipsMany of the improvements I've shared in previous development updates are now part of the final release as well.This is my first game, and finally seeing Undying One released is a pretty special moment for me.Thank you to everyone who wishlisted, played the demo, gave feedback, or simply followed the development.Undying One is out now on Steam!I hope you'll enjoy playing it as much as I enjoyed making it. ❤️Read full article on Community Announcements (Nevens)Patch NotesOfficial
Development Update - Preparing for Release
Hello everyone!While these changes are not yet available in the current demo, development is actively continuing behind the scenes as we prepare for the full release of Undying One.Here's a look at some of the improvements currently being worked on:Additions- Character tooltips now appear directly above units in the game world, not only in the summon panel.- Added a war horn sound effect when a new wave begins.- Published a Steam Input controller layout for improved gamepad support.- Added a toggle to show or hide the challenge panel.- Added skill level and current progression information to HP, Mana and Stamina tooltips.- Added a sound effect when the player's skills reach a new tier.- Added floating text when a spell cast is interrupted after taking damage.Improvements- Expanded the advanced tutorial with more detailed gameplay explanations.- Added interruption penalties to all ranged spells.- Tooltips now appear when hovering icons, not only their associated text labels.- Replaced the summon panel toggle text with a visual icon.- Corrected several spell names.- The demo now features a reduced variety of enemy variants, preserving additional content for the full release.- Reworked the layout and size of several UI elements, including Challenges, Command Bar, Character/Target Stats and Summon Panels.Fixes- Bosses intended for wave 10+ could not spawn correctly with their accompanying units.- One boss variant could never appear in wave 10+ encounters.- The second resurrection attempt was never functioning correctly.- Fixed various localization and line break issues.- Fixed summon panel tooltips occasionally appearing behind other UI elements.Thank you for your continued support! More updates are coming as we move closer to release.Read full article on Community Announcements (Nevens)Patch NotesOfficial
Development Update and release date !
Development is progressing steadily, and several important improvements have been implemented over the past few days.AdditionsDifficulty bonus indicatorNew targeting AI that prioritizes the most threatening entityInformation screen regarding anonymous gameplay data collection for analytics and balancing purposesRetroactive achievement unlocking for achievements already completed (including offline runs)Cast time display in spell tooltipsCast time penalty display in spell tooltipsChangesStatistics screen now displays the number of completed runs (Wave 20 reached)The player's low mana aura is now animated while the game is pausedFixesPerformance improvements by reducing unnecessary text updatesSteam achievements integration completedRelease WindowUndying One is still scheduled for release in late August.More UI improvements, balancing changes, and quality-of-life updates are planned before launch.Thank you to everyone testing the game and sharing feedback!Read full article on Community Announcements (Nevens)Patch NotesOfficial
Patch Notes – Demo 4.1
🆕 AdditionsAdded an Endless ModeAdded checkboxes for modifiers (improved readability)Display of the total active modifiers bonus in the main menu🎨 ChangesStandard game modes now end at wave 20 and grant end-of-run rewardsShop visual reworkGame mode selection screen reworkRestored selection auras during pauseAuras are now animated while paused🐛 FixesFixed language selection icons size on low resolutionsFixed summon health bars size on Steam Deck and 2K resolutionsFixed summon panel icons size on Steam Deck and 2K resolutionsRead full article on Community Announcements (Nevens)Patch NotesOfficial
Update Patch Notes - Demo 4.0
🆕 AdditionsAdded a bonus to end-of-run souls points rewards for every 10 upgrades purchasedBosses are now accompanied by additional enemiesAdded the ability to increase spell power through shop upgradesAdded visual variations for tank bossesAdded two new tank variants with unique abilities🛠 FixesFixed a missing frame in the DPS attack animationFixed characters always facing right while idleFixed entities not attacking on resolutions below 1080pFixed an issue with incorrect end-of-run rewards calculation when mutators were active⚙️ Changes / ImprovementsImproved the statistics screenAdded color improvements to the shopReduced text clutter in the game mode selection screenRead full article on Community Announcements (Nevens)






