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Watch trailer on Steam ↗ELbab
makz · Published by makz · Official site ↗
Very Positive — 81% positive (136 reviews)
Last updated 28 Sept 2026
ELbab is a pixel-art roguelite set in an endless library. Choose tiles to progress through dungeon-like paths and enjoy a build-crafting experience similar to ARPG planning tools. All battles are automated, letting you relax with coffee, videos, or even other games while refining your build.
£5.89
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Price history
Indie, RPG, Simulation, Early Access · 2025 · More £5 - £15 games
In ELbab, explore endless dungeon-like paths by choosing tiles for your build-crafting experience. Dive into an Indie RPG where every decision shapes your journey through the vast library, all while enjoying automated battles that let you take breaks as you wish.
About this game

ELbab is a roguelite auto-battler set inside an endlessly expanding library.
Each run is designed to last 30 minutes to 1.5 hours.
The gameplay blends tile-based dungeon progression with the feeling of crafting builds in a hack-and-slash game.
Combat itself is fully automated, so most of your time is spent planning and optimizing your build.
Because the game is auto-battle and playable entirely with the mouse, it’s perfect for relaxed, multitask-friendly play sessions—enjoy a cup of coffee, watch videos, or play other games while progressing through ELbab.
(Assigning the ESC key to a mouse button makes it even more comfortable.)
The difficulty is intended to be on the tougher side. However, since ELbab is currently in an alpha stage and developed by a solo creator, enemy variety and overall balancing are still works in progress.
Frequently Asked Questions
Q. Isn’t the balance a bit rough?
A. Yes, there are certainly still areas that need improvement. We plan to continue adjusting the balance, adding new skills, and reworking enemy abilities over time.
Q. Isn’t the inventory too small?
A. It is small. However, at the moment, we consider the need to make careful choices part of the gameplay experience, so the current size is intentional.
Q. Aren’t the STR / INT / DEX requirements too strict?
A. In the demo and in the “Beginner Library” (when the Library is still uncleared), you can only progress up to Floor 2. The full library goes up to Floor 4, so the early game may feel tight.
Also, each character has certain stats that appear more frequently, so the intended strategy is to strengthen books that match that character’s naturally favored attributes.
Q. Aren’t some rooms much more valuable than others?
A. Here are answers regarding a few key rooms:
Room of Awakening
Our intention is to place enough Unique Books here to let players define a build direction—similar to a “class” choice in traditional RPGs. This may change with future balance updates.Treasure Room
The reward includes a Book and Ink, but the amount of Ink may need adjustment. It’s also possible that players don’t realize Ink is being awarded, which suggests a UX issue we may need to improve.Room of Conversion
The Unique Book you get depends on the mods attached to the Normal Book you convert, creating some degree of controlled randomness that lets you aim for specific Unique Books.
Q. I want to reset my Runestone.
A. Currently, the system is designed with a degree of “regret” in mind, so respec is not implemented. However, the planned Library Customization feature (tentative name) may eventually provide a way to handle this.
Q. Skill Books almost never drop, or relying on the starting skill feels boring.
A. We are planning a system where certain events will trigger sub-skills. When this is implemented, players will have more skill choices. We also plan to continue adding Skill Books over time.
Q. Can you improve the randomness of the dungeon map?
Q. Can we enhance books at any time?
A. I’ll answer these together.
We will continue adjusting the randomness (the algorithm is quite complex…).
Separately, we are planning a Library Customization feature, where players use Papyrus (a persistent currency) to shape their own library.
Examples include making shop rerolls optional, fixing the location of Runestone rooms, or allowing book enhancement at any time.
Q. I want a “Calcs” feature like those in build planners (detailed numerical breakdowns).
A. I want that too…
But implementing such a system would require a full configuration engine to simulate various combat conditions, which is extremely difficult.
For now, we only provide basic DPS results as a temporary solution—sorry!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3 or equivalent
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 4000 or better
- DirectX: Version 11
- Storage: 200 MB available space
- Sound Card: DirectX compatible sound card
Recommended
- OS: Windows 10 (64-bit)
- Processor: Intel Core i5 or equivalent
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 5000 or better
- DirectX: Version 11
- Storage: 400 MB available space
- Sound Card: DirectX compatible sound card
Supported Languages
Latest news
Patch NotesOfficial
0.0.3.23 update
# Bug Fixes - Fixed a bug that caused an error when owning 20 or more Bookmarks - General stability improvementsRead full article on Community Announcements (makz)Patch NotesOfficial
0.0.3.22 Update
# New Features - Added the ability to start a run with a fixed seed value from the start screen # Bug Fixes - Fixed an issue where the Discord invite links had expiredRead full article on Community Announcements (makz)Patch NotesOfficial
0.0.3.21 Update
# Bug Fixes - Fixed a bug where the contents of some Rare Sockets could not be viewed in tooltipsRead full article on Community Announcements (makz)Patch NotesOfficial
0.0.3.19 Update
# Features - Partially improved issues where DPS and EHP calculations were not being performed correctly # Balance Adjustments - In Libraries with Ascension not yet unlocked, Negative MODs now have an 80% chance to not be applied - In Ascension 1 Libraries, Negative MODs now have a 50% chance to not be applied - Runestones that drop in Ascension 0-1 are now more likely to have a higher number of nodes - The Library Index notable "The Circular Ruins" is now only effective from Ascension 2 onwards - The Library Index notable "The Man of Memory" now has a 20% chance to grant additional Runestone points - Tooltips now prioritize displaying below the cursor # Bug Fixes - Fixed a bug where the Ascension not yet unlocked state was not being expressed correctlyRead full article on Community Announcements (makz)Patch NotesOfficial
0.0.3.18 Update
# Features - Adjusted DPS and EHP display on Books to be smaller and less prominent - Negative MOD values are now visible when upgrading Normal BooksRead full article on Community Announcements (makz)






