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GemCraft - Legacy Collection

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GemCraft - Legacy Collection screenshot 1
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GemCraft - Legacy Collection

Game in a Bottle · Published by Armor Games Studios · Official site ↗

Last updated 28 Sept 2026

Experience the original three GemCraft games in one collection. GemCraft 1, GemCraft 0, and GemCraft Labyrinth! Forge and combine magical gems, build deadly defenses, and survive relentless waves in one of the most beloved Flash-era tower defense series!

Free to PlayComing SoonDJCTQ 10

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Indie, Strategy, Casual · 2026 · More free games

Explore the enchanting world of GemCraft - Legacy Collection, where you forge and combine gems while building defenses against endless waves. Dive into three beloved games from the Flash era all in one package.

About this game

Forge. Combine. Survive.

At the heart of GemCraft is a deep gem-combining system. Forge magical gems, fuse them into higher ranks, and slot them into towers and traps to build devastating defenses. Manage your mana carefully, summon extra waves for greater rewards, and push your strategy further with every level.

Massive Content and Legendary Difficulty

The GemCraft series is known for its challenging difficulty and lengthy gameplay. Expect over 100 hours of content from these three games! Explore many maps, level your wizard beyond belief, upgrade your skills, collect amulets, and more! The content that was paid or exclusive to ArmorGames is unlocked and included in this collection.

Original Experience, Polished for PC

The original GemCraft experience, faithfully preserved for PC. Each game runs in 1080p with enhanced audio and full Steam support, including achievements and cloud saves.

This is a faithful re-release of the original games, not a remake or redesign, keeping the classic experience intact with minor improvements for modern systems.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or newer
  • Processor: 2.0 GHz Dual Core
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 Ti or AMD Radeon HD 7850 (1GB VRAM)

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or newer
  • Processor: 2.4 GHz Quad Core
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 Ti or AMD Radeon HD 7850 (1GB VRAM)

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    LEGACY COLLECTION COMING OCTOBER 21ST

    The wait is over, Wizards! GemCraft Legacy Collection will be launching on October 21st at roughly 2pm GMT. The game will be $9.99 and discounted in a bundle with Chasing Shadows and Frostborn Wrath. Get ready to dive deep to earn all 385 achievements! The list of quality of life features, bug fixes, and performance improvements is too massive to list... but be prepared to experience GemCraft Chapter 1, GemCraft Chapter 0, and GemCraft Labyrinth like never before. Cheers, Game in a Bottle & Armor Games Studios
    Read full article on Community Announcements (tasselfoot)
  • Patch NotesOfficial

    Demo Patch 6 (v0.993) - Final Demo Update

    Hi Folks,We're expecting this to be the final update to the demo. All updates so far to the demo will also be present in the full game. But, assuming no major issues are found in this demo patch, any future updates or changes will only be updated for the full collection.Still no release date announcement... that will come separately. Sometime soon. Depending on your definition of soon. Release is still going to be 2026.Patch Notes for v0.993:Chapter 1: Fixed an issue with the skill reset button hiding the undo buttonAdded Shift rapid gem bombingUpdated wave info panel to fix issues with multi waves being called earlyMaxed skills now correctly display refunded points when holding ShiftChapter 0:Fixed invisible monsters remaining selectablePerformance improvements (again)Improved how Enhanced Pool skill scaling worksShrines can be activated while the game is pausedFixed Flash Beam Shrine damage display calculationStandardized "Call All Waves" tooltip textMonster visibility updated correctly while paused or shrine effects are activeLabyrinth:Added cap to mana pool expansion to prevent overflow at extremely large # of expansionsFixed invisible monsters remaining selectableFixed trap placement data after destroying structures or beaconsFixed gems retaining amplifier bonuses after being moved back to inventoryFixed monster visibility while shrines are activeFixed gems in inventory showing unmodified range Fixed an instance where the final monster being killed by a gem bomb won't count as a gem bomb killFixed Shift+Click target priority for gems in traps/amplifiersCollection:Added button to more easily resubmit Steam data/achievementsUpdated credits pageAdditional minor changes to Chapter 0 and LabyrinthThank you all so much! We can't wait to give you more details on the launch!-Armor Games & Game in a Bottle
    Read full article on Community Announcements (tasselfoot)
  • Patch NotesOfficial

    Demo Patch 5 (0.98)

    Howdy Folks! We are pretty much at the end of our QOL changes... everything from here on out is likely to be stability and bug fixes as we get ready to lock the game and prepare for release of the full Collection later this year.Changelog includes:Exiting gem bombing or combining mode no longer cancels gram dragging in GC1Fixed skill refund tooltips not updating after releasing Shift in GC1Waves can now be called early while the game is paused in GC1More performance improvements in GC0Further improved mouse scroll wheel interaction with assigning skill points in GC0Multiple UI fixes in GC0Added a feature of allowing tower range to be adjusted with scroll wheel in GCL, to mimic behavior from GCCS. NOTE that it has to explicitly be toggled on in Options firstAnd additional tiny bug fixes and under the hood improvements to GC0 and GCLEnjoy!Armor Games Studios and Game in a Bottle
    Read full article on Community Announcements (tasselfoot)
  • Patch NotesOfficial

    Demo Patch 4 (v0.95)

    Programmer continues to cook with updates. As always, these updates are present in the demo and will be present in the full game. Many of these fixes deal with features / experiences only available in the full game, so we hope you continue to be hyped for the release later this year!Changelog highlights:Fixed shrine effect animation issue in GC0 and GCLFixed audio issue with early wave sfx in all 3 gamesFixed some potential crashes in GC0 and GCLAdded seeds to levels in GC1 - find the perfect seed for the colors of your starting gems, and re-use it over and over again! I expect the Discord to cook with this feature for finding perfect seedsFixed an alignment issue on the end-of-level results screen in GC0Removed additional ad code and related references in GC1Improved behavior of the mouse scroll wheel for skill allocation in GC0Even more performance optimizations in GCLImproved multiplier text sizing to handle large numbers in GCLFixed Lost Amulet floating text not appearing when game paused in GC0Fixed trap gems w/ yellow component text display issue in GC0Improved gem bomb accuracy and damage variance in GC1Added Ctrl+Click to call all remaining waves in GC1and moreCheers!Armor Games & Game in a Bottle
    Read full article on Community Announcements (tasselfoot)
  • Patch NotesOfficial

    Demo Patch 3

    Demo Patch 3 (aka build 0.90) is now available, with the following improvements:Ctrl+N will now call all remaining waves in all games and added Ctrl+Click for GC0Holding Shift when placing traps works correctly in GC0Improved menu shortcuts for consistency across all gamesAdditional performance optimizations in GC0 and GCLFixed a mana validation check issue when combining gems from tower-to-tower in GC1Fixed gem bomb button remaining highlighted when entering gem combining mode while dragging a gem in all gamesfixed some errors / missing folks in the Creditsand moreEnjoy!
    Read full article on Community Announcements (tasselfoot)

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