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Knights End

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Knights End

Knight Shift Studios · Published by Knight Shift Studios

Content notice: The game involves constant tension and horror with gory visuals. The players can be killed by each other and enemies. References to alcohol are made, as well as sexual innuendo.

Very Positive — 91% positive (348 reviews)

Last updated 28 Sept 2026

Work together to survive the night shift in this challenging co-op PvE horror game. Serve your villagers as disgraced knights by evading danger to fulfill their commands in this cursed kingdom. Reclaim your lost honor to earn your place on the watch. How long can you survive?

DJCTQ 14Co-op

£5.39

Lowest price we've ever recorded

View on Steam

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Price history

5 Sept 2026Lowest: £5.39 · Highest: £5.3911 Oct 2026

Action, Adventure, Indie · 2026 · More £5 - £15 games

Embark on a night shift survival quest where you serve villagers and evade danger to reclaim lost honor. Work together in this challenging co-op PvE horror experience from Knight Shift Studios.

About this game

Your shift has begun. You have been banished to working the dangerous nights, performing menial tasks to serve the kingdom’s villagers. Complete a growing number of tasks each night to gain honor and earn your place on the watch in this unforgiving world. How long can you and your team survive?

Obey Your Villagers' Commands

You and your fellow knights must earn honor for items and your survival, by braving the darkness of the night to fulfill the villager’s demeaning requests: retrieve forgotten items for the village drunk, feed the horses for the forgetful farmers, catch fish in the lake for the hungry, mine gems in the forest caves for the greedy merchant. The villagers will command more tasks from you as  you prove yourself useful.

Beware The Night's Horrors

Beware that which hides in the night. As you progress further, more enemies and new horrors appear to stop you from fulfilling your duties to the kingdom. Use your wits to evade them, and acquire weapons and traps at the merchant to fend them off.

Combine Forces with Fellow Knights

There is strength in numbers. Looking for more knights? Join the Discord server! Band together with other knights to aid in your search, but be careful if they are taken by the night. Why risk your life for theirs, when even more honor could be lost?

System Requirements

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Minimum

Minimum:
  • OS: Windows® 11
  • Processor: 4 hardware CPU threads - Intel® Core™ i5 750 or higher
  • Memory: 8 GB RAM
  • Graphics: Video card must be 2 GB or more
  • DirectX: Version 12
  • Storage: 2 GB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Updates for Patch #13 - Updated Save System

    New Item Save SystemItem persistence for items dropped inside the castle gatesIf Items are dropped outside the gates they will not be saved.Items found out in the world will be trackedIE: Weapons found or food eaten in the world will no longer respawn when reloading a saveCookable items like Fish and Meat will save if they are cookedLit beacons will stay litFix for the 1 Mic Input BugHaving only 1 mic input device will no longer not allow the mic input to be selectedAdded Initial Mic setup page when launching the gameWindow will open when saved mic device is no longer available or never setA balance pass of enemy spawningEnemy spawning will take more Nights to reach higher spawn count and spawn rate.AI changes and FixesCrawler enemy bite damage increasedFix bug where crawler enemy had a chance of not loosing sight of player and always knowing their locationSlowed Meatman (Armspider) Attack SpeedReduced max time for Weeping to disappearChickens killed by fire will drop cooked meatUI FixesFix for Quest Journal not being visible while spectatingFixed wrong input displayed for interacting hints on controllerTweaks to night time lightingNight looks darkerFog is darker at a distancePlayer can now swim up and down in water Swim down by holding CrouchSwim Up by holding JumpPolish to in game soundsNew sounds for physics based trapsBalance to sound volumes and attenuationFix for volume slider in settings not effecting all soundsFix for player landing sound not playingMore chicken sounds
    Read full article on Community Announcements (NoSadFaces)
  • AnnouncementsOfficial

    DX12 & DX11 Launch Options

    Added Launch Options for selecting between DX12 or DX11. DX12 supported hardware should see a significant performance improvement. DX11 option will have wider hardware compatibility. If any visual artifacts are noticed using DX12, try switching to DX11 or checking your Graphics hardware's supported Direct X compatibility.
    Read full article on Community Announcements (NoSadFaces)
  • Patch NotesOfficial

    Updates for Recent Patches

    Combat/Controladded new melee weapons: spear and scytheimproved weapon attack timing by adding option to hold swing before releasing attacknew swing pattern for swordseparated controls for attack and interactinteract/pick up/use is now E instead of left clickswing/fire is still left clickthrow item is still right clickimproved blast damage calculation for grenadeEnemiesadded hit reactions to most enemies as well as playersimproved close-quarters behavior for dangler to prevent certain exploitsEnvironmentadded bell that can be rung in churchcornhole balls teleport back to holder when score is madePerformance & Bugfixesbackend optimizationsfixed IK for some enemies clipping through/above ground on stairs, bridgesfixed issue with flames from weapon damage spawning below enemiesfixed stage description for lumbermill totems questfixed issue with unusable quest items
    Read full article on Community Announcements (KnightShiftStudios)
  • Patch NotesOfficial

    Updates for Patch #11 - Gunpowder!

    Weaponsadded handcannonshort range ranged weapon with wide hit area3 shots per day, reload after each shotadded throwable grenadeexplodes with area damage after activating and throwingEnemiesdangler and angel now killableangel now teleports further away when fully aggroedadjusted enemy spawn ratesEnvironmentadded lanterns above inner gates to indicate which players are still aliveupdated farm layoutadjusted spawn chance for green mushrooms to be different across areasadded random spawners for grenadeslight tweaks to castle area and gatehouse, forestadded signal bell to forest ruinsQuestsadded new quest types: return chickens to the coop, gather vegetablesquest name now displayed above villager dialogvillager name now more prominent during dialogadded more quest variants to lumber mill, graveyardadded wiggle to flesh pillar puzzle when selecting the incorrect onetweaks to spawn locationsBugsfix goo juice in gatehouse disappearing when items thrown on itfix issue where night skip popup would show if spam clicking bedfixed issue where "using" some quest items would make inventory malfunctionfixed issue with spam-clicking flesh pillars
    Read full article on Community Announcements (KnightShiftStudios)
  • AnnouncementsOfficial

    Play with the Devs!

    Join us while we play through upcoming additions to the game!
    Read full article on Community Announcements (KnightShiftStudios)

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