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Watch trailer on Steam ↗Kriegsspiel ~ 7 Years' War
La Forge du Code · Published by La Forge du Code
Last updated 28 Sept 2026
Play as a 7 Years' War general in Kriegsspiel ~ 7 Years' War, a real-time wargame. You command huge armies, but depend on couriers to send orders to your troops, and to be aware of the situation on the battlefield. Think strategically, and send the right orders to win every of your battle!
Command vast armies as a 7 Years' War general, relying on swift couriers to relay your strategies and stay one step ahead of the battlefield. Think fast and make every order count in Kriegsspiel ~ 7 Years' War's challenging real-time strategy experience.
About this game
Overview
Play as a General in Kriegsspiel ~ 7 Years' War, a real-time wargame simulating battles from the Seven Years' War (1756-1763). You command different types of regiments: line infantry, field artillery, cavalry, hussars, and more.
Your control over your troops is limited: you depend on couriers to transmit your orders to these regiments. Your regiments will also send you couriers, to keep you informed of the situation beyond your field of vision. Furthermore, you must pay attention to the terrain, supplies, and the condition of your troops.
But these constraints also apply to your opponents: you can use them to your advantage!
Command and Control
Kriegsspiel - 7 Years' War adapts the rules of Kriegsspiel, the ancestor of modern wargames, into a real-time strategy game:
You command your general on vast 3D battlefields, covering at least 100 square kilometers.
Your army is divided into regiments and battalions. You send strategic orders to your regiments. The regimental officers organize their battalions as best they can according to the orders received, the visible enemies and allies, and the terrain.
Your field of vision is limited around your General due to the relief and environment. Your units inform you of what is beyond your field of vision, by sending reports. These reports are sent by couriers.
The orders you send to your regiments are transmitted by other couriers.
All couriers take time to travel, and can be intercepted by enemy troops.
You can record orders, which will only be executed when your general gives a signal. This makes it possible to synchronize attacks and plan retreats, which your regiments will execute immediately. Be careful, however, as only regiments with a clear view of the General will be able to receive the signal.
You must pay attention to your General unit. It can move around, provide bonuses, or rally nearby units. However, if you lose this unit, you lose the battle.
Landscape

Replay historical battles on three-dimensional maps. These are reconstructed based on the topography and historical maps of the battlefields:
Relief and landscape can block your field of vision.
Units sheltered by forests are hidden. If they are not detected, they gain an ambush bonus when attacking enemy battalions that are too close. Light units (hussars, chasseurs) can spot units in ambush.
Terrain affects speed, protection, and even morale: some rivers are impassable, streams are slow to cross, roads offer a speed bonus, forests and towns provide protection... The best fortifications boost the morale of defending units
AI
Even when out of your field of vision, your officers are doing their best, and your staff is there to assist you: take advantage of this to think and act strategically!
Tactical artificial intelligence manages battalions in attack and defense: your troops will organize themselves tactically to carry out your orders. Nearby regiments can join forces to defend an area or attack the enemy.
A virtual command staff estimates your own and enemy supply and communication lines for you. It estimates your total forces and losses, as well as those of the enemy. Finally, it can calculate a local balance of power. All of this can help you make the right decisions. Warning: the staff bases its calculations on what is present around your General, and the reports received: it may calculate false information if data are not accurate.
The enemy AI has the same handicaps as the player: it must recognize the map if it wants to attack effectively. It is possible to thwart its strategies by intercepting its report or order couriers.
Units

On the battlefield, the effectiveness of battalions fluctuates depending on supplies, morale, and physical condition:
Supplies come from supply points and your hinterland. Convoys move supplies to your camp and then redistribute them to your regiments. Make sure you have enough supply points and that your convoys' routes are safe.
Morale depends in particular on losses suffered, the number of enemies and allies around the unit, the environment, etc.
Physical condition decreases if a battalion runs or fights, and gradually increases if the battalion does nothing.
Soldiers, officers of battalions and regiments, and even your General, gain bonuses with experience gained in combat, which can give them an advantage on the battlefield.
Campaign


The game features campaigns set during the Seven Years' War. These campaigns put you in command of an army that must win a number of battles :
Fight in the main battles, or take the risk of facing your enemies in secondary battles, which can bring you rewards (money, troops, officers, etc.), but also cause you to lose men.
At the end of each battle, you earn enough to maintain your army and recruit new troops (or simply try to rebuild decimated regiments).
Whether they command your army, a battalion, or a regiment, your officers can gain levels. For each level an officier gains, you can choose a bonus to specialize him (better firing rate, better endurance, ambush bonus, etc.). These bonuses apply to all the troops they command. Officiers can also be wounded, be killed in combat, or fall ill.
Regiments may gain levels and therefore bonuses, according to their actions on the battlefield.
You can also assign specialists to slightly improve regiments abilities, and decide to pamper them, which can bring bonuses at the expense of maintenance costs, or neglect them, which allows you to save money but can bring penalties.
Manage your army wisely, specializing your troops, saving up to create elite regiments, and others that are just good enough to guard your camp. Above all, keep your troops alive on the battlefield: you will need experienced soldiers and officers to defeat your enemies during these seven years of war.
Kriegsspiel
The Kriegsspiel ~ 7 Years' War system is inspired by an ancestor of modern strategy games: Kriegsspiel. In this game, players only know what the umpire chooses to reveal to them about the battlefield. In addition, orders are transmitted by the players to the umpire, who decides if and when they will be executed, based on the positions of the general staff and the unit being commanded. rs' Kriegsspiel - 7 YeaWar adapts these rules, and others, in real time.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Requires a 64-bit operating system
- Processor: Requires a 64-bit processor
- Memory: 3072 MB RAM
- Graphics: OpenGL3.3 capable GPU, Radeon RX5000 series, GeForce RTX50 series
- Storage: 1024 MB available space
- Sound Card: Any
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Kickstarter Campaign Summary (spoiler it was not a success 😣)
Summary Well, it is painful to admit it, but I failed. I'm sorry to have to tell you this, despite your participation and encouragements, I wasn't able to make this crowdfunding campaign a success. Before discussing the reasons for the failure or what happens next, I’d like to thank everyone who participated in this campaign: thank you for believing in this game 😌! The rest of this message is a bit long; it details the likely causes of my failure and how the project will move forward.Possible reasons for failure After taking a step back and conducting an initial assessment, I’ll outline below the possible reasons for the campaign’s failure. I don't know if they are right or wrong, I may miss some, and these reasons may add up:The game isn’t interesting, because the gameplay—which relies on messages and true fog of war—isn’t actually fun. This is a critical reason. If it is true, I should stop working on this game.The game may be interesting, but the gameplay is poorly implemented, or it lacks certain features. For example, a new command to order units to harass a regiment, to feign an attack, or better autonomous behavior for battalions.The gameplay is poorly explained. This may be due to the tutorial, the presentation videos, and/or the user interface.The game isn’t appealing enough. The graphics and animations still look too amateurish, the user interface needs more work, and the music and sound effects are too basic.I can’t seem to make videos or take photos that interest people. I probably include too much gameplay footage and in-game images in my videos. I think this is honest and realistic, but as a result, these videos don’t sell the dream as well as those for other games. For example, the first Kickstarter video was nice and used same music as in Barry Lyndon, but it was not epic enough. I found Kickstarter page nice at beginning of the campaign, but it may be not pretty enough...The marketing is poorly managed. Well, I’m sure everyone has figured that ...Read full article on Community Announcements ([CPC]Franzoar)AnnouncementsOfficial
Developer streaming British Mission of Bielefeld
Hey Generals, I try to stream the mission of Bielefeld tonight. I already did on YouTube, but not on Steam. Let's try it!By the way, if you want to support the game, Kickstarter campaign is over soon: https://www.kickstarter.com/projects/franzoar/kriegsspiel-7-years-warRead full article on Community Announcements ([CPC]Franzoar)AnnouncementsOfficial
New Kickstarter video, and last days to support the crowdfunding!
Hello Generals, To sum up the situation: We're in the last week of Kickstarter campaign to crowdfund the game. If you want this to be completed as quickly as possible, support the game or tell the word to friends who could be interested. A new trailer is here: And of course, Kickstarter campaign page is here: Kickstarter campaign I (and Frederick) are counting on you! FranzoarRead full article on Community Announcements ([CPC]Franzoar)AnnouncementsOfficial
Kriegsspiel ~ 7 Years' War campaign has begun on Kickstarter
As you know, I am solo developing Kriegsspiel ~ 7 Years' War for years. But now I need some funds to continue working on it full time, and fully release it! Hence this crowdfunding campaign. Kickstarter link : https://www.kickstarter.com/projects/franzoar/kriegsspiel-7-years-war Here is the crowdfunding campaign summary:It started on June 25 (😫 more details below) , and will end on July 25. Campaign is successful if collected sums reach 12,000€ (13,700$ or 10,300£). From 20,000€(22,800$ or 17,200£) I can work on North American theatre of war to include the French and Indian War. Other stretch goals will allow me to upgrade graphics, sounds, and even create an Indies campaign.If game is founded, a demo release is scheduled on March 2027, and full release in July 2027. It will include game with at least two campaigns of 20 missions (battles) each. A skirmish mode will allow to play against computer or humans, remotely. Feel free to ask me anything, whether technical, or about crowdfunding campaign. And...wish me good luck: it's my first real videogame, my first Kickstarter campaign, and I managed to launch the campaign two weeks before the scheduled date, by error. Well, there is work to do now 😅...Read full article on Community Announcements ([CPC]Franzoar)Patch NotesOfficial
Bugfix release (v0.18.15)
Hello all, Thanks to your feedbacks, I have been able to release a new batch of bugfixes : removed artillery from Bielefeld mission,rebalanced Bielefeld mission. It was too hard, sorry ☹,Changed communicatio lines display, and corrected some arrow bugs,Removed strange graphic bug when general is lost. Let me tell whether new changes please you or not, and don't hesitate to tell me if you find bugs, I will be delighted to squash them! 🐛 Have a nice day,FranzoarRead full article on Community Announcements ([CPC]Franzoar)






