
Screenshots

Watch trailer on Steam ↗Stealth-Rogue-Escape
Mysterious Legion · Published by Mysterious Legion
Last updated 28 Sept 2026
Stealth-Rogue-Escape is a stealth action game that combines old-school stealth, roguelike elements, and escape sequences to liberate monopolized technology.
£1.69
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Price history
Action, Indie, Early Access · 2026 · More under £5 games
Escape sequences intertwine with stealth and roguelike elements in Mysterious Legion’s action-packed game. Experience the thrill of liberating technology in a world where every move could mean life or death.
About this game
"Prepare for sweaty palms."
You are an operative tasked with retrieving monopolized technology.
Stay hidden and complete your recovery mission swiftly.
STEALTH
Think of this mission as a deadly game of "hide-and-seek"—you must avoid combat whenever possible.
Weapons and equipment must be scavenged on-site. Explore every corner of the floor.
ROGUE
The terrain is procedurally generated, changing randomly with every playthrough and every floor.
If the mission fails, you start over from the beginning.
ESCAPE
Recovery doesn't end when you grab the item. The mission isn't over until you're out.
A timer starts the moment you touch the technology. You must race back to the starting point before time runs out.
Speed is key.
"Darling, let's get to work."
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit) Version 1909 or newer
- Processor: Intel Core i3-8100 / AMD Ryzen 3 3100 or better
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1650 SUPER / AMD Radeon RX 5500 XT or better
- DirectX: Version 12
- Storage: 1 GB available space
- Additional Notes: Targets 1080p / Low settings / 60 FPS. Requires a DirectX 12 compatible GPU for Lumen dynamic lighting. SSD recommended.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 / 11 (64-bit)
- Processor: Intel Core i5-10400 / AMD Ryzen 5 3600 or better
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 3050 / AMD Radeon RX 6600 or better
- DirectX: Version 12
- Storage: 1 MB available space
- Additional Notes: Targets 1440p / High settings / 60 FPS+ (Native Resolution). SSD recommended.
Supported Languages
Latest news
Patch NotesOfficial
0 to 4 floor update
It is now possible to play from layer 0 to 4 while acquiring weapons and perks. Stages, weapons, and perks have been added.Read full article on Community Announcements (しゃっちー)AnnouncementsOfficial
About This Game and Future Plans
The following was translated from Japanese by Google. This game was released in February 2026 as a graduation project by two students from a creative vocational school. The primary objective of the project was to achieve a public release by that deadline. As a result, the current version implements only the core systems, and the gameplay experience is not yet fully developed. Our immediate goal is to refine and expand the game to establish a cohesive and satisfying gameplay experience by March 2026. We then aim to complete the project and deliver the full version by the end of 2026. To achieve this, we plan to prioritize the following areas of development. 1. Expansion to a Five-Floor Progression Structure A single playthrough of the game is currently defined as progressing through five floors of gradually increasing difficulty and clearing the final challenge that awaits beyond them. At present, only two floors have been implemented. While this structure may evolve in the future with the addition of new modes or difficulty settings, our immediate goal is to complete this five-floor, single-challenge framework and shape it into a sufficiently varied and engaging experience. 2. Expansion of Weapons, Perks, and Stages Although the foundation of a top-down stealth game is in place, the roguelike dimension remains underdeveloped. Since the game is built around the integration of stealth, roguelike, and escape mechanics, expanding these systems is essential. Planned improvements include: Weapons: Introduction of grenades, smoke devices, throwable items, and weapons with randomized enhancements. Perks: Greater emphasis on synergy across stealth, elimination, and area control. Stages: Environmental variations that meaningfully interact with specific items and perk combinations. 3. Permanent Progression and Collectibles To enhance replayability, we plan to introduce permanent upgrades and collectible elements that persist across playthroughs. This may include unlockable con...Read full article on Community Announcements (しゃっちー)






