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Drunken Cowboys

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Drunken Cowboys screenshot 1
Gameplay preview trailerWatch trailer on Steam ↗

Drunken Cowboys

oldroadsign · Published by oldroadsign

Last updated 28 Sept 2026

Perforate, blow up, and take down friends and foes in tight, dusty Wild West arenas - all after you’ve all had a solid drink at the saloon. Drink, reload, shoot, drink again, and repeat. A stylish hat is guaranteed, so you can leave yours at home.

Free to PlayComing SoonDJCTQ 10Co-opPvP

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Indie, Casual · 2026 · More free games

Join the rowdy fray as you and friends clash in wild West arenas, fueled by drinks that both arm and disarm. Oldroadsign crafts a casual yet stylish shooter where every round's outcome hangs on your last sip.

About this game

Your friends are already waiting in the saloon!

Meet up in the saloon, have fun, choose your drinks, drink up, and decide where you want to head next!

Don’t forget about your revolver’s cylinder!

The revolver’s cylinder is an extension of you, cowboy! Spin it, load your bullets, make sure there are no rounds with debuffs - only ones with positive effects!

Unleash unique bullet abilities!

Depending on the drink you choose, the bullets you load into the cylinder can learn to explode, ricochet, scatter, and much more!

And there’s a whole lot more chaos waiting in Dunken Cowboys! Don’t miss out - add it to your wishlist!

The game is currently in active development, and the materials shown do not reflect the final state of the game.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i3-6100 / AMD FX-6300
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 750 Ti / AMD Radeon R7 260X
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Open the Cylinder

    Hi everyone!Today I’d like to talk in more detail about one of the core features of our project - the revolver reload mechanic. I’ve had this idea in mind for a long time, and now there is finally a chance to bring it to life!In classic shooters we’re used to mindlessly pressing R and then just praying to all gods that the enemy doesn’t catch us at a bad moment. But here things work a bit differently. Since the game currently features only revolvers, we treat their cylinder as a set of separate chambers, and the player can “enter” any of them to take a shot. This means pressing R does not start an automatic reload. The character simply opens the cylinder - and everything else depends on the player. Reloading becomes a small mini game where you manually control the speed and order of loading. At the same time, the properties of bullets depend on the modifier selected in the hub. For example, with one of the mods a bullet may become explosive with a 50 percent chance, but there is also a 5 percent chance of getting a “self shot” - a bullet that explodes right in the barrel and damages you.Here’s how it plays out: you run out of ammo, press R, flip out the empty casings with a quick motion, then use mouse gestures to load the cylinder. To rotate the cylinder one chamber to the right, hold LMB and drag from right to left. To insert a bullet, drag the mouse from bottom to top as if you’re “pushing” it inside. If you get a self shot bullet (you’ll recognize it by a special marking on the tip, all bullet effects are marked there), it’s better to pull it out with the reverse gesture - not up, but down. If you pull the cylinder harder, it will start spinning on inertia. Sometimes you can intentionally do this “spin”, snap the cylinder shut and fire without looking - in that case you gain a courage buff for taking the risk, since you don’t know which bullet ends up in the barrel.And all of this happens right in the middle of combat: you keep running, dodging incoming projecti...
    Read full article on Community Announcements (Jimmy)

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