
Screenshots

Watch trailer on Steam ↗Reclaim! Azhe-giiwewining
Grassroots Indigenous Multimedia · Published by Grassroots Indigenous Multimedia
Positive — 100% positive (23 reviews)
Last updated 28 Sept 2026
Experience the first-ever point and click adventure game fully voice-acted in the Ojibwe language! Embark on an adventure where every word brings you closer to home and forge a path through a forest teaming with spirits, stories, and intricate puzzles inspired by Ojibwe culture and language.
£12.79
Lowest price we've ever recorded
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Price history
Adventure · 2026 · More £5 - £15 games
Navigate through a mystical forest filled with spirits and puzzles, all told in Ojibwe. Reclaim! Azhe-giiwewining immerses you in indigenous culture through voice-acted storytelling.
About this game

Reclaim! Azhe-giiwewining invites you on a journey into the heart of Ojibwe culture, language, and tradition. Immerse yourself in a world where language is the key to coming home.
But this is no ordinary world. It’s a living forest filled with intricate puzzles, colorful citizens, and stories inspired by Anishinaabe tales and traditions.

Meet Miskwaa, an Ojibwe girl from the city! After falling asleep in the woods, she finds herself lost in a forest full of helpful animals and spirits. To reunite with her grandmother, she'll need to brush up on her Ojibwemowin and examine what it means to be traditional in a modern world.
Engaging Point-and-Click Gameplay: Explore beautifully rendered scenes, find hidden clues, and solve satisfying puzzles. You'll need wit and curiosity to help Miskwaa navigate this world and reunite with her family.
It’s more than an adventure! Reclaim! is part of a growing movement to revitalize the Ojibwe language. Fully voice-acted in Ojibwe by elders and immersion school graduates and teachers, experience the beauty of Ojibwe language, customs, and oral tradition as you journey deeper into the woods and help Miskwaa reclaim her identity.
Reclaim! was built through community-based design workshops with the Lac Courte Oreilles band of Ojibwe by a core team of indigenous creatives, including art leads (Renee Nejo - Helskate, Josh Herron - Bob's Burgers) from Coahuiltecan and Kumeyaay Nations, with Lakota and Ojibwe Elders serving as game advisors.
Reclaim! is focused on reframing education and interrupting the colonial narrative by being the first game completely playable in the indigenous language, Ojibwemowin. Our mission: demonstrate the depth of knowledge within indigenous languages and to prove these languages are vibrant and strong!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel® Core™ 7th-generation m3, i5, or i7
- Memory: 8 GB RAM
- Graphics: Intel® HD Graphics 620 (i5)
- Storage: 1 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Update July 23rd, version 1.0.4
We've improved resolution consistency across different devices by re-exporting our sprite sheets at a high default resolution.Read full article on Community Announcements (Star Li)Patch NotesOfficial
Update June 24th, version 1.0.3
Fixed an issue where keyboard navigation where moving in z-axis caused Miskwaa to rapidly move back and forth Fixed an issue that prevented navigation markers from being cleaned up when an interaction begins Exits and entrance now only emit particles and sound when you mouse over themRead full article on Community Announcements (Star Li)Patch NotesOfficial
Update May 15th, version 1.0.2
Fixed an issue where Wolf would leave Lake Shore, but not appear in the Workshop Fixed an issue where the application would freeze on the final frame of a cutscene. Lower end devices may still experience stuttering or freezing during cutscenes Fixed an issue where Miskwaa would clip into a truck while investigating a clue in the sugabush Fixed an issue where task list items relating to Menoominkewid would be checked off early Fixed an issue that causes White Deer to flicker briefly during her transformation animation Added an outline to selected inventory items, and to in use quick items Added the line "It's not enough to refull my pouch" to the pinch of asemaa description Made it easier to click the the clue objects in the sugarbush scene Connected in-dialogue trading to Mizise (you can trade with Mizise through dialogue now) Raised the volume of diagetic music and tied it to the dialogue mixing group Added a minimum size to the bubble logic to improve visuals. Thank you all for playing! Please, continue to report any bugs or issues here so our developer can address them in a future update!Read full article on Community Announcements (Star Li)






