
Screenshots

Watch trailer on Steam ↗Alchemist's Arcana
WeaveGameStudio · Published by WeaveGameStudio
Content notice: Alchemist's Arcana has textual description of bloody scene, and occasional strong language.
Last updated 28 Sept 2026
A narrative puzzle game where you return to your hometown as an Alchemists' Guild clerk and unexpectedly become the acting alchemist. Relearn forgotten alchemy, help the townsfolk, and survive with your companions in a world slowly falling apart.
Indie, RPG, Simulation, Strategy, Casual · 2027 · More free games
As an alchemist in training, navigate Alchemist's Arcana to revive forgotten spells and aid your community. Strategy meets role-playing in this indie adventure set to unravel the secrets of a crumbling world.
About this game
Alchemist’s Arcana is a narrative puzzle game. You play as an alchemy apprentice who has returned home after years away, entrusted with managing a modest general store in place of your mentor. Armed with an alchemical grimoire, you learn the nature of unfamiliar instruments and apply hard-won knowledge to discern the true essence of countless objects brought before you.
Each visitor arrives with their own desires, doubts, and secrets. By serving them, you slowly piece together the quiet history of this seaside town—events that transpired long before your return, in a place that, to most of its inhabitants, is the entirety of their world.
Yet tread carefully.
Not all who dwell on this land welcome your presence…or your mentor.
-- The Key to Time --
In the forgotten corner of a dusty attic, you inherit a weathered scroll from your long-lost mentor. The paper, mercilessly crushed beneath the wheels of time, holds the forbidden knowledge that reveals the true essence of the world. But can you bear the crushing weight of this knowledge without repeating the fate of those who came before you? For the very secrets you now hold will fundamentally reshape humanity’s understanding of reality itself. Yet not everyone welcomes change… for the price of acceptance may be far too high.
-- Perceiving the World --
With your inherited balance scale, droppers, and other aged brass instruments that barely still function, along with your own five senses, you may finally glimpse the true face of this land. Gold, silver, copper, iron… perhaps they were never the mythical substances of ancient legends. The day when the world’s genuine truth is laid bare draws near.
-- When in Rome --
As a member of the Guild, you and your companions have been temporarily assigned to this remote place. Due to the division of duties during the mission, you are forbidden from leaving this house even for a single step. Your only connections to the outside world are your field operative partner and the intelligence he gathers… along with the local villagers who knock on the alchemist’s door each day, driven by their own afflictions and dark desires.
-- Fate is Merciless --
The moment you set foot in this town, you became part of it. Every misfortune that befalls its residents will, in time, descend upon your own heads. Using the scattered fragments of information obtained through your limited contact with the outside, you must gradually piece together the true story behind this assignment… and the conspiracy that shrouds everything. These truths must be uncovered.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 or later
- Processor: 2.4 GHz
- Memory: 8 GB RAM
- Graphics: 2 GB display memory
- Storage: 1 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
H1 2027 Launch~
Hey everyone, I'm the developer of Alchemist's Arcana.I originally planned to finish the remaining story and puzzles and launch by the end of 2026. But with so many major releases stacking up at the end of the year because of that certain Game 6, I've decided to push the launch to the first half of 2027. That also gives me more time to polish the experience,I will never admit it's because I want to play games myself. I've already brought on a dedicated audio studio to refine the sound design and atmosphere, and I'm currently rebuilding the UI. Writing for the later chapters is still underway as well.Anyway — hope you all have a blast playing through the end of the year.P.S. We'll likely add more supported languages at full launch. Budget is pretty tight, though, so I'll start with AI translation and see how it holds up.Read full article on Community Announcements (坑爹是呼吸的痛)Patch NotesOfficial
New Demo
New Content - Added text size settings, dialogue bubble styles, guide book quick-jump buttons, a customer requests page, and a Roman numeral page.- Added the prologue chapter, tool covers, balance assembly, the weight box, and visitor portraits in the window.- Updated the Archive with people and item pages, and changed the item page to show unlocked entries.- Added several visitor portraits and entry animations. Changes And Improvements - Refined dialogue, guide book, Archive, and prologue layouts and guidance order.- Updated assets for the bedroom, studio, front porch, balance, weights, and visitor portraits.- Improved multi-item delivery, background looping, save/load restoration, dialogue bubble sizing, audio, and submission feedback.- Adjusted fullscreen defaults, item draw order, bookshelf presentation, and tool locking behavior.- Expanded the beginner guide and rewrote several tutorial and task texts. Bug Fixes - Fixed long dialogue layout, scrolling display, background-loop offsets, and bookshelf refresh issues.- Fixed tool-cover blocking, submit-zone layering, item count validation, old-save progress, and duplicate reward issues.- Fixed particle container visuals, collision boundaries, visitor entry state, and guide/archive display issues.Read full article on Community Announcements (坑爹是呼吸的痛)Patch NotesOfficial
0.7.1.1
Fixes - Fixed inspection navigation button text in some languages.- Fixed layout for guide book pages without titles.- Fixed extra quotation marks in guide text.- Fixed particle container display sync in the submission area.Read full article on Community Announcements (坑爹是呼吸的痛)






