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Godless Avalon

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Godless Avalon screenshot 1
Godless Avalon Announcement and Demo Trailer trailerWatch trailer on Steam ↗

Godless Avalon

finalbossblues · Published by finalbossblues · Official site ↗

Last updated 28 Sept 2026

An RPG adventure with guns! Explore unique settings and discover secrets. A fantasy comedy with high-stakes and fast pacing.

Free to PlayComing SoonDJCTQ 121 DLC available ↗Full Controller Support

Free

View on Steam

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Action, Adventure, RPG · More free games

Embark on a wild journey through Godless Avalon, where guns and magic collide in fast-paced adventures. Discover hidden truths and face high-stakes challenges in this action-packed RPG from finalbossblues.

About this game

Gameplay

  • Shoot-and-dodge action-combat inside JRPG-style encounters

  • Build loadouts with equipment, magic spells and accessories

  • Swap between party members on the fly

  • Explore a handcrafted world full of treasure, secrets, and monsters

The World of Godless Avalon

As a boy, Blitz dreamed of a future where railroads connected his frontier town to the heart of the world: Rome.

Then Xaug crash-landed from outer space.

The alien introduced new technologies to the empire: tech that the senate used to isolate their Capital from the rest of the world. Railroads were unfinished, and the wild west was abandoned.

Yuram Owl is a highborn socialite who has seen this transformation in her city. Newly promoted to a command position in the Ick Corp, she has big plans to take the company in a new direction.

And her plans are a direct a threat to Xaug's long-term schemes.

Development

I am the solo developer with 20+ years experience creating pixel art for indie games.

  • Play the Demo! Open Beta currently available on itch.io

Vibes and Inspiration: 

  • Chrono Trigger, Final Fantasy, Paper Mario, the Monkey Island series, Athenian Rhapsody, Undertale, and professional wrestling

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7+
  • Memory: 2 GB RAM
  • Graphics: 128MB
  • Storage: 300 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    New Demo Available

    New Demo Now AvailableI've just uploaded the new expanded demo! This one is an extended and feature-complete version of the previous demo. It showcases the central dungeon from episode 2, including a couple town/hub areas, along with a bunch of combat and equipment content, and a couple of major story scenes.New Content:More Magic and Unlocked EquipmentThe previous version was limited to two magic "flicks" and all of the equipment was locked. The new demo features a fully unlocked equipment system with a ton of fully functional equipments and magic spells available to discover throughout the dungeon!Melee Attack AnimationsThe two heroes now have melee weapons! The melee weapons are handy in a pinch (and to cut grass in the overworld), but the guns are still better in combat! 😛Blitz has his trust machete and Owl has a rapier thrust. Both have their own unique atk stat now for the melee attack, so there'll be some more room to expand on these in the future. PullfrogThe pullfrog mechanic is implemented (technically it was in the previous version too, but the demo ended before you unlocked it). The pullfrog is our version of a hookshot: handy for accessing new areas in the world, and also in battle it can be used like a dash. It's unlocked as part of the story progress.More Areas (Frogheim, Frog Tower) and Story ScenesThe demo is a little bit longer than the previous version, featuring a couple new areas, with more NPCs, shops, dialogue options, a couple new dungeon rooms and a major cutscene at the end of the demo!This is hopefully the final demo before I start releasing full episodes. Of course, if you find any bugs or errors let me know.Thanks for checking it out!
    Read full article on Community Announcements (finalbossblues)
  • AnnouncementsOfficial

    Demo/Beta Launched on Steam

    The demo is now playable here on Steam!When the game announced last week, I only had the itch.io demo and it wasn't up on Steam. My original plan was to stick with itch for the demo and development and then use the finished first episode as the Steam demo. This was mostly because I'd seen "marketing advice" from the gamedev-youtube-sphere that convinced me that I only had one shot to put a demo on steam.Then game was announced in the Indie Quest event! I'm really happy with how it went, and comments on the trailer were positive.but... did I even release a demo at all? Let's just say: people don't want to go to itch to download a demo, not when the Steam demos are so frictionless. So I learned my lesson and sucked it up, and I put the demo up on Steam. Now it should be more accessible to players.(Also, honestly I'd have preferred to stay on itch, if only because this site's comfy and it's my home as an indie guy, but Steam's gravitational pull is too strong)State of the Demo/BetaIt's a Demo AND an "open Beta" because:It's a demo for the systems, visuals, world, tone, etc- I'm confident with it as a true demo vertical slice that represents the final game. It's about 20 minutes long, showcasing the core loop and systems: with a dungeon, combat, and a few character scenes.The part that's open-beta (and specifically why I am desperate to see players play): to gauge the baseline difficulty for the combat and balance.It's the classic dev trap: I'm too familiar with the game and can't judge its difficulty on my own.Now/next:I've spent the past year building the engine and systems, this demo release is the culmination of this phase of dev.Moving into the content phase of the project (which is what I've been looking forward to this whole time: the fun part for me is in working with the details in the environment (both in the flow-design and in the pixel art), and finding moments in the story to express character personality) (and tbh: making weird one-off npcs and jokes is a ...
    Read full article on Community Announcements (finalbossblues)

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