
Screenshots

Watch trailer on Steam ↗Sprint City
Second Stage Studio · Published by Second Stage Studio · Official site ↗
Positive — 83% positive (30 reviews) · 5 achievements
Last updated 28 Sept 2026
Looking for something fast you can play with friends right now? Sprint City is a 2D racing platformer that lets up to 7 players join the fun for free via browser. Instant fun!
£9.99
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Indie, Massively Multiplayer, Early Access, Casual, Sports, Racing · 2026 · More £5 - £15 games
Explore Sprint City's vibrant urban landscapes as you race and jump alongside friends. This 2026 indie game offers instant fun with up to seven players joining for free via browser, perfect for quick bursts of speed and excitement.
About this game
Sprint City is a competitive 2D racing platformer from the creators of SpeedRunners, made for quick and easy fun with your friends!
Race, jump, and grapple through a city built around speed while battling your friends for the fastest times. Getting your friends into the game is effortless: invite up to 7 friends to play for free directly through their browser.
In Clockout, Sprint City’s signature multiplayer mode, time is your health. Finish ahead to drain your opponents’ clocks and survive longer. The last runner with time left wins.
Sprint City is built for quick sessions, rematches, and “just one more game” with friends.
Key Features
Fast multiplayer races for up to 8 players
Free browser-based friend invites
Clockout Game mode: high-pressure elimination races
Solo Time Trials & Daily Challenges
Global Leaderboards
Character customization
Master the movement. Find the shortcuts. Survive the clock.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Win 10 x64
- Processor: Ryzen 5 1600, Core i3-8100
- Memory: 16 GB RAM
- Graphics: GTX 1660 Super
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 3 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
An Important Update on Sprint City’s Development & Future Plans
Hey Runagades,We want to share an honest update regarding where Sprint City currently stands, the challenges we are facing, and the direction we are taking moving forward.When we launched into Early Access, our vision for Sprint City was heavily centered around an expansive open-world hub where players could seamlessly run into each other, explore together, and start races naturally. However, designing a game around a bustling open world relies heavily on having a high volume of concurrent online players. Without that critical mass, the open world structure can feel confusing, lonely, and counterintuitive, especially for solo players trying to get into the action quickly.The reality is that sales and funding have not reached the levels we had hoped for. Because of this, we’ve had to make the difficult decision to scale down our development operations. We originally hoped we’d be in a position to continuously pump out new content and expand the world smoothly, but our current situation forces us to take a couple of steps back and rethink our foundation.What’s Changing?To give Sprint City the best path forward and ensure the core racing experience is always fun and accessible, we are making a major pivot in design:Shifting Away from the Open World: For now, we are letting go of the open-world layout. While it might return in some form in the future if circumstances allow, our current focus needs to be on direct, friction-free gameplay.Focus on Solo & Friend Play: We are streamlining the game structure so it’s easy and satisfying to jump straight into races alone or directly invite your friends into a lobby without unnecessary navigation barriers.Introducing Bots: We are actively working on introducing bots. This will ensure you always have opponents to race against.What This Means for Future UpdatesBecause we have had to scale down, development will take longer than initially planned. The next update will not arrive immediately, and we kindly ask for your patience as ...Read full article on Community Announcements (Kaji)Patch NotesOfficial
What's New in Sprint City
New Content & FeaturesNew Track: Potatopez Dash (created by our community winner)Offline Play: You can now play without an internet connectionExpanded Localization: Added support for Brazilian Portuguese, Dutch, French, German, Italian, Japanese, Russian, Simplified Chinese, Spanish, Turkish, and IndonesianSteam Deck Support: On-screen keyboard now opens automatically when neededMod Support (Early): Initial groundwork for modding has been added (very early and not yet documented)Gameplay & BalanceRail Momentum: Improved momentum retention while grindingGrappling Hook:Added spam prevention for downward grapplingAdded separate input bindings for upward and downward grapplesVisual & World UpdatesImproved animations for:Race startsFinishesKnockoutsMinor environment updates in the worldRemoved the launch banner from the town squareMultiplayer & CrewImproved Spectating: Crew members can now join a new race while spectatingCrew Status UI: Shows which members are currently racingSpectator HUD: Finish checkpoint is now always visibleFixes & UI ImprovementsReworked Create-a-Challenge tool UXAdded a dedicated keybind (R) to quickly restart a time-trial. Fixed incorrect player rotations at race/lap start in multiplayerFixed broken checkpoints and finish linesImproved UI accuracy:Fixed rounding issues on Time Trial resultsAdded player names to HUD for web playersImplemented dynamic fonts for better readability across all languagesHelp Us ImproveIf you run into any issues (or new bugs), please tell us. Your feedback helps us make sure everything is solid before the update goes live.Thanks for helping us shape Sprint City!See you in the streets, Second Stage StudioRead full article on Community Announcements (gamedrivenl)AnnouncementsOfficial
Beta Branch Now Live! | Dev Blog #7
Hey Runagades,We’ve started using the Steam Beta branch to test upcoming updates before they go live for everyone.If you’d like to help us out (and get an early look at what’s coming), you can opt into the beta through your Steam library by going to the game’s Properties → Betas tab.We’ll be using this branch going forward to test future updates, gather feedback, and make sure everything runs smoothly before release.First Update Now in BetaOur first major update is now available on the beta branch.This update focuses on localization, alongside a range of quality of life improvements, balance changes, and bug fixes.If you jump in, we’d especially love for you to try the game in your native language (if supported) and let us know if all letters and signs are in all the correct places.We’re planning to keep this update in beta for about a week before pushing it to the main branch.What’s New in The Beta BranchNew Content & FeaturesNew Track: Potatopez Dash (created by our community winner)Offline Play: You can now play without an internet connectionExpanded Localization: Added support for Brazilian Portuguese, Dutch, French, German, Italian, Japanese, Russian, Simplified Chinese, Spanish, Turkish, and IndonesianSteam Deck Support: On-screen keyboard now opens automatically when neededMod Support (Early): Initial groundwork for modding has been added (very early and not yet documented)Gameplay & BalanceRail Momentum: Improved momentum retention while grindingGrappling Hook:Added spam prevention for downward grapplingAdded separate input bindings for upward and downward grapplesVisual & World UpdatesImproved animations for:Race startsFinishesKnockoutsMinor environment updates in the worldRemoved the launch banner from the town squareMultiplayer & CrewImproved Spectating: Crew members can now join a new race while spectatingCrew Status UI: Shows which members are currently racingSpectator HUD: Finish checkpoint is now always visibleFixes & UI ImprovementsReworked Create-a-...Read full article on Community Announcements (Francinethamachine)AnnouncementsOfficial
Dev Blog #6: Ways to Play Sprint City
Hi Runagades!Sprint City has been live for over two weeks now, and we’ve already seen some absolute daredevil Runagades setting record times across all Time Trials.To help you get the most out of the game, we’re diving into all the different ways you can play Sprint City.Finding Your First ChallengeWhen you’re new to Sprint City, the first step is learning how to jump into a challenge.As you explore the city, you’ll come across kiosks. These unlock as you pass by them. Walk up, hit Enter, and you’ll be able to choose what you want to play.Playing SoloIf you’re playing solo, kiosks give you access to:Time Trials: compete for the fastest times on the leaderboardsClockout courses (solo): practice routes and optimize before racing othersWant to race real players? Open the main menu with Escape and hit Find a Match to queue up online.Daily ChallengesDaily Challenges are dev-made Time Trials with temporary leaderboards, giving everyone a fresh shot at the top spot.You can access them directly from the main menu, no need to find the kiosk first!Curious to see how you compare to the rest? We post the daily leaderboards in our Discord every day. Check it out here: https://discord.com/channels/1407726925614682132/1489215514654801920Playing With FriendsGot a party together? Then it’s time for some chaos.Using kiosks, you can start Clockout races with your friends. If you want a full breakdown of how Clockout works, you can check the rules here: Playing With Friends (Even If They Don’t Own the Game)Yep, this is a thing!There are two ways to play with friends who don’t own Sprint City, both accessible through the main menu:1. Browser LobbiesUse the Invite Guest button to generate a link. Send it to your friends, and they can join your lobby directly through their browser as a dummy player.You can play full Clockout sessions together this way.2. Custom ChallengesCreate your own challenge by setting a start and finish, then setting a high score.You can share it by:Sending a URL (f...Read full article on Community Announcements (Francinethamachine)Press Coverage
Sprint City from the creators of SpeedRunners arrives on Steam
Sprint City is a new Early Access release from the original creators of SpeedRunners, a shared-world competitive 2D platformer with explosive speed. Read the full article here: https://www.gamingonlinux.com/2026/04/sprint-city-from-the-creators-of-speedrunners-arrives-on-steam/Read full article on GamingOnLinux






