
Screenshots

Watch trailer on Steam ↗BRINE
Studio Whalefall · Published by Studio Whalefall
Content notice: Retro blood and gore. Alcohol. Profanity. Extreme violence and body horror against human-like fish and other humanoid characters.
Last updated 28 Sept 2026
Something smells fishy in Cornwall. A mutated, violent uprising of local seafood has surged from the depths, claiming the coast for themselves. At the centre stands a disgruntled fisherman. Fight through quintessentially Cornish environments in retro FPS flair. Half the res, double the fun!
Action, Early Access · More free games
Join BRINE and defend Cornwall from its own seafood uprising. As a disgruntled fisherman, navigate treacherous coastlines in this early access action game that blends retro FPS gameplay with quintessentially Cornish settings.
About this game
Something smells fishy in Cornwall. A mutated, violent uprising of local seafood has surged from the depths, claiming the coast for themselves. At the centre of the storm stands a single, disgruntled fisherman.
BRINE is a visceral, fast-paced boomer shooter that combines retro-fps tropes with Cornwall, England's weird and wacky older brother.
The ocean’s bounty is fighting back, and they are relentless. Fight your way through waves of crustacean cultists and piscine horrors in a quest to reclaim the South-West. Circle-strafe, kick, and blast your way through the horde, painting the quaint seaside towns red with the viscera of your enemies.
Forget standard-issue military hardware. In BRINE, you fight with what you find. Unload devastation with an arsenal that is as unconventional as it is deadly. Pin enemy heads with a nail gun, unload pirate buckshot to clear crowds, or get up close and personal to humiliate your foes by literally battering them with a portable deep-fryer. The world is their your oyster.
Explore sprawling, quintessentially Cornish environments rendered in glorious retro style. From foggy harbours to sprawling castles, every level is hand-crafted to maximize player agency and exploration. We’ve kept the resolution low, but the action high.
BRINE may work on old industry pipelines but that doesn't mean we're stuck in the past. We’ve gutted the clunky bits and kept the soul. Featuring Full Controller Support and Steam Deck compatibility, as well as various accessibility options.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 or 11
- Processor: Intel Core i5 2500K or equivalent in single-core performance.
- Memory: 1 GB RAM
- Graphics: Nvidia GTX 750 Ti or 1050 Ti or equivalent with at least 2GB video memory, ideally 4
- DirectX: Version 11
- Storage: 4 GB available space
- Additional Notes: For devices using iGPUs and/or using system memory as video memory, ensure ~3GB is available to the game.
Recommended
- OS: Windows 10 or 11
- Processor: AMD Ryzen 3 3300X or equivalent in single-core performance.
- Memory: 1 GB RAM
- Graphics: Nvidia GTX 1070 or equivalent with at least 4GB video memory
- DirectX: Version 11
- Storage: 4 GB available space
- Additional Notes: For devices using iGPUs and/or using system memory as video memory, ensure ~3GB is available to the game.
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Demo Update v0.2.1
Dydh da all! We have a minor content update out with some improvements to Level 3 visuals, more secrets and extra areas, and the usual bug fixes.Changes & Additions in this update:New secrets in Level 3 (9 total).New minor side areas to explore in Level 3.Changes to global lighting and skybox design in Level 3.More "sand creep" has been added to Level 3, particularly up the sides of the museum.General minor art changes throughout Level 3.Minor secret changes in Level 1.Fixes in this update:Potential fixes for issues that caused total enemy kill count to be miscounted, or in some cases count repetitively hundreds of times in specific scenarios.Potential fixes for issues with enemy-NPC targeting that would prevent enemies from switching back to targeting the player once all nearby NPCs are killed.Fixed various issues with shopping trolley interactable.Fixed issue that allowed NPCs and certain enemies besides the Conger Eel to produce pinned Conger Eel head sprites on walls during headshot deaths.NPCs have been made immune to batter/frying deaths as their unique death properties caused issues with the fry-thrower weapon.If you have any more bugs or feedback for us, feel free to join our community Discord server to let us know.Joseph @ Studio WhalefallRead full article on Community Announcements (Jarwho)Patch NotesOfficial
Demo Update v0.2 Patch 2
Dydh da all! We have another minor bugfix patch to tackle some extra issues that have been reported by our players.Fixes in this update:Fixed issue preventing the player from being able to shoot through large gaps in sailboat models. Most boats have had a visual rework in this update - as a result, this does also mean the sailboat speedrun skip in E1-M1 is no longer possible.As the sailboat skip no longer allows the player to get out of the water onto the harbour, we have in its place added ladders marked by suspended life-rings in certain areas of the harbour in E1-M1 to prevent players from being softlocked should they jump over the railings.Fixed fullscreen issues causing the game to auto-minimise when the player alt-tabbed out of the game. The game now runs in borderless fullscreen instead of exclusive fullscreen.Fixed windowed setting issue causing the game to constantly reset to a specific size every time the player loaded into a new level.Fixed controller input issue resulting in player movement with the left joystick being misinterpreted. Players using controller should be able to notice more precise movement ability.Added a hard-coded deadzone to controller joystick input to account for minor stick drift, which coupled with the previous issue would greatly exaggerate stick drift. This will become a player-customisable setting in a future update.Fixed issue causing certain main menu UI buttons to become frozen in random positions if the menu intro animation is interrupted.If you have any more bugs or feedback for us, feel free to join our community Discord server to let us know.Joseph @ Studio WhalefallRead full article on Community Announcements (Jarwho)Patch NotesOfficial
Demo update v0.2 Patch 1
Dydh da all! We hope you've all been enjoying the new BRINE Demo we just released on steam earlier this week!We have a small patch update to fix a handful of the day-one bugs that you guys have been reporting to us via our community Discord server - if you have any bugs of your own, please join our Discord to let us know about them.Fixes in this update:Fixed bug preventing enemy hitboxes from being despawned in certain death scenarios, causing softlocks when players were cornered.Fixed bug preventing enemies on sand battlements from counting towards total kill count sometimes.Fixed bug allowing same types of enemies to infight with each other.Fixed bug preventing enemy projectiles from despawning upon colliding with certain objects.Fixed bug causing enemies to still attempt to navigate to their final destinations when burned or fried.Fixed bug which caused switch-activated doors to reset back to their original positions whenever they were culled for performance reasons, causing softlocks in certain scenarios.Fixed bug allowing the switch-activated fence gate under the Level 1 pub to be interactable through the walls of the underground cellar.Disabled breakable glass functionality on the window to the small restaurant on the Level 1 backstreet area, as it would result in a softlock if a player were to enter via the window before opening the secret door.Fixed slippery collision on an object outside The Backside pub on level 1.Removed an invisible wall between two vehicles located outside The Backside pub on level 1 that prevented players from shooting through the gap.Solved naming inconsistency for high-contrast accessibility setting.Known issues:We are aware of issues with the hitboxes of a specific style of large sailboat featured in Level 1 which prevents the player from being able to shoot through its gaps. This will be solved in a future update.Thank you all for being so vigilant in finding and in some cases investigating these bugs and what causes them, it's a h...Read full article on Community Announcements (Jarwho)AnnouncementsOfficial
The BRINE Steam Demo is LIVE!
Following up on yesterday's post, the wait is officially over. We are absolutely thrilled to announce that the new trailer is up, and the BRINE Steam Demo is available to download and play RIGHT NOW! WHAT'S IN THE DEMO? This build has been lovingly put together to give you a slice of the BRINE experience. Here is what to expect:A Polished Start: The demo features our vigorously tested level 1, packed with refined combat encounters and ready for you to wreak absolute havoc.A Glimpse of the Future: We wanted to treat you, so we've included an exclusive, work-in-progress look at level 3!The Fry Thrower Returns: You asked for it, and it is back! Get ready to cook the hoard.Fresh Blood: Keep your eyes peeled for some brand new foes standing in your way.Going from a student project to this has been a wild ride, and we are beyond proud to share that BRINE has officially been nominated for "Best Shooter" at the 2026 TMG Indie Game Showcase! If you are attending the event, come find the booth, play the game, and say hi. WHAT'S NEXT? Stop reading and go make a mess! We want to hear your feedback, so be sure to leave your thoughts in the discussions. And if you haven't already, please hit that Wishlist button, every single wishlist helps us show the world that Cornwall is ready for a retro-FPS revolution. Stay awesome!Willem @ Studio WhalefallRead full article on Community Announcements (Studio Whalefall)AnnouncementsOfficial
THE BRINE DEMO RELEASES TOMORROW!
NEW DEMO? SPLANN!The moment you’ve been waiting for has finally arrived. We’ve been working away behind the scenes, and we are absolutely buzzing to announce that THE BRINE STEAM DEMO RELEASES TOMORROW! This is our first build on steam and has been lovingly put together to allow a wider audience to vibecheck BRINE. If you've been itching to step into the boots of our brutally disgruntled fisherman, tomorrow is your chance to wreck absolute havoc.Stay tuned! One more sleep until your digitised summer holiday! - Willem @ Studio WhalefallːsteamhappyːRead full article on Community Announcements (Studio Whalefall)






