
Screenshots

Watch trailer on Steam ↗On Love, On Monsters
Lighthouse Theory Games · Published by Lighthouse Theory Games
Last updated 28 Sept 2026
On Love, On Monsters is a Frankenstein-inspired story with an emphasis on love in its many forms. Play as three characters with alternating POVs; the Doctor, The Priest, and The Exile. Bond with allies and enemies, avoid raising suspicion in the town of Blackmoore, and learn what it means to love.
Adventure, Indie · 2026 · More free games
Discover the depths of love as you switch between three perspectives—The Doctor, The Priest, and The Exile—in On Love, On Monsters. Navigate the town of Blackmoore, forming bonds with both allies and enemies while uncovering its secrets.
About this game
Can a monster learn to love, and be loved in return?
On Love, On Monsters is a Frankenstein-inspired story with an emphasis on love in its many forms. Throughout the game, you play as three characters with alternating POVs; The Doctor, The Priest, and The Exile. Over the course of ten in-game months, foster bonds amongst the three protagonists and a delightful cast of townspeople, some of which seek to ruin your grand, but taboo plans. Through the melding of science, heart, and soul, you must avoid suspicion and bring to life a young girl monster. The key, you'll find, is forged in the name of love.

FEATURES:
A choice-based narrative with multiple endings
A varied cast of characters, each of whom possess the opportunity to help or hinder your story
Enjoy a gothic drama with moments of tension and levity alike
Support a duo team of queer and trans creators, who are responsible for the music, art, writing, coding, and production of On Love, On Monsters!
OUR STAR VOICE CAST
Blaire as NARRATOR
Skullie as VEE MOORE
Stanford Crepeaux as EMRYS HUGHES
Lauren Kong as MARION DE LA MARE
Salem Arbuckle as THEODORA MOORE
Silas "Sidian" Espinoza as GABRIEL HAWTHORNE
Bea Coppard as FLORENCE MINOGUE
Bridget Bordeaux as ISABELLA RAYNE
Lavinia Duval as AVA MOORE
Maxadrian Burton as ARSÈNE FONTAINE
Niki Jay as VIVIENNE DE LA MARE
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 or later
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
⚙︎・•● OLOM Devlog #2 ● •・⚙︎
"I'm new here! Who are you?"A question I ask myself often—in all seriousness, we are March and May, the two developers at Lighthouse Theory Games! What's the purpose of your studio, you might ask? Why should you care? Well, we are here to make inclusive, queer-led games with narratives that dive into all different types of love. In every game, we want our audience to feel seen and loved, especially if that isn't something you are used to feeling.These games are for the people who grew up without seeing themselves in media, and yearned to feel just as loved as those around them did. This is for you.𖤉"Cool. What's this game I'm hearing about?"On Love, On Monsters! It's got it all; NO GenAI, fully voiced dialogue, choices that matter, a queer cast, platonic love, familial love, and romantic love—both requited AND unrequited, for you angst fans out there. At its core, On Love, On Monsters is a story about a monster who wasn't really ever a monster, who just wanted to be loved like she knew she could be. Sound like something you're interested in? Give us a wishlist! Join our discord! Love a monster!𖤉Now...Devlog Time!I (March) will kick things off again! I've been working nonstop on audio mastery and scene coding this month, to make sure our lovely voice actors sound as wonderful as possible! They all compliment each other so well in each scene. Something both of us are really excited about has been seeing each scene come together—there are tons of moving pieces, and it's so satisfying to see it all start coming to life! If you are reading this, here's a fun secret just for you; we have some BIG news dropping in about a week and a half. Stay tuned for THAT.I've also been working on background rendering—here's a sneak peak of Moore Manor's sitting room! 𖤉Welcome back to the May section of this devlog! This month, I've been working on lines for the backgrounds, as well as some music! I've actually started work on the main theme for the game, which you'll be able to hear on...Read full article on Community Announcements (marchbymoonlight)AnnouncementsOfficial
⚙︎・•● OLOM Devlog #1 ● •・⚙︎
"I'm new here! Who are you?"A question I ask myself often—in all seriousness, we are March and May, the two developers at Lighthouse Theory Games! What's the purpose of your studio, you might ask? Why should you care? Well, we are here to make inclusive, queer-led games with narratives that dive into all different types of love. In every game, we want our audience to feel seen and loved, especially if that isn't something you are used to feeling.These games are for the people who grew up without seeing themselves in media, and yearned to feel just as loved as those around them did. This is for you.𖤉"Cool. What's this game I'm hearing about?"On Love, On Monsters! It's got it all; NO GenAI, fully voiced dialogue, choices that matter, a queer cast, platonic love, familial love, and romantic love—both requited AND unrequited, for you angst fans out there. At its core, On Love, On Monsters is a story about a monster who wasn't really ever a monster, who just wanted to be loved like she knew she could be. Sound like something you're interested in? Give us a wishlist! Join our discord! Love a monster!𖤉Now...Devlog Time!I (March) will kick things off! I have been absolutely crushing it these past few weeks, between game art, coding, and dialogue post production! My big task this month has been working on cut in art for key moments in the story; let me tell you, there are some bangers already. Our voice cast has already had sneak peeks, and based on their reactions I'd say y'all are in for a treat!I've also been working on the sprite animations! Since we have so many sprites per character, it definitely has taken me a fair amount of time to knock them out. Even so, I absolutely love the way they've turned out so far! I'm passing this over to May now, so I can continue working on more art~𖤉Welcome to the May section of the OLOM devlog! This month, I've been focusing on music and art. The character art for the game is done by March, but I contribute my own style to certain ass...Read full article on Community Announcements (marchbymoonlight)






