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Autocard - Your RPG Adventure

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Autocard - Your RPG Adventure

Salti Prod · Published by Salti Prod

Positive — 96% positive (27 reviews) · 20 achievements

Last updated 28 Sept 2026

Create your own overpowered cards through Fusion and Crafting, discover absurd synergies, and break the game in this deckbuilding autobattler. Choose a class, build around unique Packs, and battle through Adventure mode or the ranked Arena.

Early AccessDJCTQ 10PvP

£9.00

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £9.00 · Highest: £9.0010 Oct 2026

Strategy, Early Access, Casual · 2026 · More £5 - £15 games

Embark on a strategy-rich RPG adventure where you craft powerful cards by fusing and crafting them. Choose your class and explore absurd synergies in Adventure mode or compete in the Arena.

About this game

Burn enemies to ashes. Freeze them solid. Summon an army of pets. Stack hundreds of Dexterity. Or create a completely ridiculous build nobody has ever seen before.

Autocard is a build-crafting autobattler where experimentation is the path to victory. Choose a class, assemble unique Packs, fuse cards together, craft them into monsters, and watch your creation battle automatically.

Every run is an opportunity to discover a new way to break the game.

Every class offers a different fantasy, different relics, and different starting Packs.

Master elemental magic as the Elementalist.
Rain arrows from afar as the Archer.
Embrace chaos as the Joker and build your own custom starting setup from almost any Pack in the game.

Each class includes:

• Unique Innate Skill
• Exclusive Relics
• Dedicated starting Packs
• Distinct strategies and synergies

No two classes play the same.

Cards in Autocard are organized into thematic Packs. (~10 cards, 3 relics and special events)

At the start of a run, your class determines your starting packs, shaping the cards and synergies you'll discover. Then during the run you will have to choose up to 4 packs to mix and match.

A Pyromancer run feels completely different from a Trapper build.
A Strength-focused Peasant plays nothing like a Luck-based Joker.

Because you can't force the same pack combinations, every run creates new possibilities, and challenge to overcome.

Fuse your best cards and create the perfect one

Autocard's Fusion System allows you to merge cards together and create entirely new combinations.

Combine support effects with powerful attacks.
Merge two synergy pieces into a single centerpiece.
Transform an ordinary card into the engine that drives your entire build.

The fused card inherits the effects of both originals, opening the door to countless strategies.

Craft a Single Card Into a Monster

Found the perfect card?

Keep upgrading it.

Crafting events let you add effects and increase the power of your cards throughout a run.

There is no strict limit.

A single card can become the heart of your strategy as you continue improving it again and again.

Every run tells a different story.

[GIF: Same card shown evolving through multiple crafting upgrades]

Strength | Dexterity | Intelligence | Luck | Charisma | Willpower.

Unlike traditional RPGs, attributes don't provide passive bonuses.

Instead, cards scale directly from them.

Generate Dexterity to unleash rapid attacks.
Stack Intelligence to unleash devastating spells.
Build around Charisma to empower your pets.

Attributes become resources that fuel your strategy.

Only cards placed on your active board participate in combat.

Every slot matters.

Choose which cards deserve a place in your engine, discover powerful combinations, and optimize your setup to squeeze every advantage from your build.

Simple decisions can completely transform the outcome of a battle.


Travel through a series of encounters where every choice shapes your build.

Acquire new cards.
Collect relics.
Craft upgrades.
Unlock powerful synergies.

Survive long enough to challenge one of the game's bosses and push through increasingly difficult Ascension levels.

Put your builds to the test against the community.

Arena is an asynchronous PvP mode where you battle ghost versions of other players.

Choose powerful Arena modifiers.
Adapt your strategy over multiple days.
Earn rewards in Casual mode.
Climb the rankings in Ranked mode.

Can your build reach 12 victories before suffering 5 defeats?

• 5 unique starting classes
• 19 thematic Packs
• 250+ cards
• 90 relics
• Card Fusion system
• Unlimited Crafting possibilities
• Adventure Mode with Ascension difficulties
• Casual and Ranked Arena modes
• Meta progression and unlockables
• Steam Achievements
• Countless build combinations to discover

The next broken build is always one run away.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Any
  • Processor: Any
  • Memory: 2 GB RAM
  • Graphics: None required
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 350 MB available space
  • Sound Card: Any
  • VR Support: Not Supported

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Patch Notes #12

    Patch Notes #12ContentArena Mode is now available! Check out the Arena announcement here: LINKBalance ChangesBoss V for ViciousUPDATE: Boss V has received new relics and cards, making the encounter more challenging.Good luck!Bug FixesFixed a crash that could occur when adding the final missing effect (Damage, Heal, Shield, Poison, Burn, Regeneration, Thorn, Bleed, Shock) through a random Skill Master upgrade.Fixed a bug where attribute points were not properly loaded after continuing a run.Fixed soft locks caused by uninitialized events and blocked paths.Fixed a bug allowing players to continue a run after winning.Fixed lag on the Game Over screen.Fixed incorrect Charge and Haste values displayed on relics.Fixed the Viper's Nest relic.Technical UpdateUpdated the game engine from Godot 4.5 to Godot 4.7.Card UpdatesFlameshBUFF: +1 base Burn.Necrotic FluidBUFF: Base Poison value changed from 2 / 4 / 6 / 8 to 4 / 4 / 4 / 4.BUFF: Poison scaling improved from +1 per 20 Dexterity to +1 per 18 / 16 / 14 / 10 Dexterity.Tonic (New Sacrifice Card)At the start of combat:Steal all Intelligence from your enemy.Deal damage to both yourself and your enemy.MultishotFIX: Now charges all Damage cards instead of only Projectile cards.A Word from the DevArt CollaborationAs you may have noticed, the Steam artwork has changed!My collaboration with Mario Giraud is continuing, and I'm really proud of how the new Steam page looks.The new trailer should be coming soon as well!Real Life Comes FirstWith the release of Arena Mode, it's time for me to take a small step back from development.Over the last few months, life has changed quite a bit: I'm now a dad, and I've recently started a new job. Both are exciting new adventures, but they also leave me with much less free time to dedicate to Autocard.Because of this, the game will enter a maintenance phase for the next 2 to 3 months. During that time, I'll still be around to release small patches, fix bugs, and address major issues when needed.I ...
    Read full article on Community Announcements (Graffiti)
  • Patch NotesOfficial

    Arena Update Is Live

    Arena Update Is Live — Fight Other Players' BuildsHello everyone!Today I'm releasing the biggest update since Early Access launched:Arena ModeYou can now test your builds against other players.Arena is a brand-new asynchronous PvP mode where you'll battle ghost versions of builds created by the community.No two runs are the same, and the meta is already starting to evolve.How Arena WorksArena follows a different structure than Adventure Mode.At the start of each run you'll choose a powerful modifier that can completely change your strategy.Examples include:Bonus XP every AreaExtra starting Health and Bonus Health in every AreaIncrease to income every AreaFusion mechanicYou'll then build your board, improve your cards, and face other players' creations.Reach 12 victories before suffering 5 defeats to complete a successful Arena run.Casual ArenaWant to play your favorite strategy?Casual Arena lets you choose exactly which Packs you'll use.Experiment with your strongest ideas, test new synergies, and earn Arena Tickets through successful runs.Ranked ArenaLooking for a challenge?Ranked Arena introduces:ELO RatingRanked progressionMore demanding deckbuilding decisionsInstead of selecting your exact setup, you'll choose a pool of Packs and adapt to a partially randomized draft.The best players won't just build strong boards.They'll learn to adapt.Your Steam Profile Appears In-GameArena opponents use real Steam profiles.You'll see player names and avatars as you climb the ladder and face builds created by the community.The people you're fighting may have been in your last match.Or they may be the next player trying to take your rank.Time To Break The MetaThe Fusion System.The Crafting System.The Pack System.All of them now have a new purpose:Finding the strongest build possible.I'm extremely curious to see what strategies emerge first.Will players stack absurd Dexterity builds?Abuse infinite healing loops?Create unstoppable fusion monsters?Or discover something I never exp...
    Read full article on Community Announcements (Graffiti)
  • Patch NotesOfficial

    Patch Note n°11 - June 12th

    Hi everyone! So... I messed up over the last few days. The game ended up in a broken state, and to make things worse, I temporarily lost the ability to push updates to Steam. The good news is that I've spent that time fixing the biggest issues locally, and today's patch finally brings those fixes to you!Bug FixesFixed a bug where the Tutorial Run would end after the first area, preventing new players from progressing.Fixed a Booster Master soft lock caused by the Validate button being disabled.Fixed a DEMO issue where the progress bar would not display collected gems or the boss.Fixed a crash when right-clicking an item during the Silverization event.New FeatureAfter nearly a year of development, I've finally implemented a Save & Load system!Nothing revolutionary for the video game industry, but definitely one of those features that takes a lot of work and isn't particularly glamorous to build. I'm happy to introduce the new CONTINUE button, allowing you to resume your run after taking a break.That's all for today! Thank you for playing, for reporting bugs, and for supporting the game. -- Raffi Join Discord for more infos !
    Read full article on Community Announcements (Graffiti)
  • Patch NotesOfficial

    The Biggest Balance Patch Yet!

    Balance Patch & Arena Update ProgressHello everyone!Today I'm releasing the biggest balance patch the game has received so far.This update contains dozens of balance changes, bug fixes, visual improvements, and quality-of-life features that were developed alongside the upcoming Arena (PvP) Update.My initial plan was to release the Arena Update this month, but May ended up being packed with wonderful real-life events and I wasn't able to finish everything to the quality standard I wanted.As a result, the Arena Update has been postponed to June 25th.In the meantime, this patch includes all the balancing work and system improvements created during Arena development.HighlightsCard balanceAdded 16 new cards (1 new small card for each pack).Nearly every Pack received buffs, adjustments, or reworks to improve build diversity and prepare the game for competitive PvP balance.(Full detailed card-by-card changelog available below.)Character BalanceStarting HP, Coins, and Income have been rebalanced for all classes.These values are now visible directly in the Start Menu.Archer starting attributes increased.Joker starting attributes reduced.Joker Changes Joker starter packs now always contain 3 cards.Base Pack cards are automatically added as fillers when necessary.Starter cards can no longer contain positional keywords such as:AdjacentNextPreviousAboveBelowCrafting ImprovementsBlacksmith and Skill Master crafting now scales with card size and cooldown.Larger and slower cards receive greater crafting bonuses.Visual ImprovementsAll monster artwork has been upgraded to HD.Added new animations for:BleedPoisonThornReworked combat VFX and particle effects to improve clarity and readability.Quality of LifeAdded multiple Boss previews for higher difficulties. Cards that cannot be used in crafting events are now displayed with a black-and-white filter. Bug FixesFixed several crashes related to conditional effects and attribute gains.Fixed crashes when upgrading cards that already contai...
    Read full article on Community Announcements (Graffiti)
  • Patch NotesOfficial

    Weekly Patch Note - n°10

    Patch – April 27, 2026 BalanceJoker: Starter cards can no longer include the keywords adjacent, next, previous, below, or aboveBooster Master Event:Can now be opened and closed (including Joker-related events)Is now mandatory and can no longer be skippedQuality of LifeReward Events are now resolved in a single clickBug FixesFixed a display issue in Upgrade Events where results would not show the crafted valuesFixed an exploit where leaving the Gift Event and entering Merge allowed players to return to the Gift EventFixed an issue where multiple Upgrade, Blacksmith, or Skill Master events could not appear in the same dayCardsThe True Grail?NERF: Haste reduced to 0.5 / 1.0 / 2.0 (from 2.0 / 2.0 / 2.0)BUFF: Will increased to 15 / 15 / 15 (from 4 / 4 / 4)Technical / QAThis patch introduces Sentry, a crash handler that automatically sends reports when the game crashes. This should greatly improve bug tracking and help resolve issues faster.A Word from the DevOver the past month, I’ve been working on the upcoming update that will bring multiplayer to the game. It still needs some time before release, but development is well underway.I’m aiming to deliver a beta version of multiplayer around mid-May. I’ll keep you updated!That’s all for today—I hope you’re still having fun! See you in the next patch notes!— Raffi
    Read full article on Community Announcements (Graffiti)

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