
Screenshots

Watch trailer on Steam ↗Little Christmas Workshop
Tom Horwath Games · Published by Tom Horwath Games
Last updated 28 Sept 2026
An adorable, stocking stuffer-sized factory automation game
Indie, Simulation, Casual · 2026 · More free games
Dive into Little Christmas Workshop and craft delightful toys in a charming factory setting. Perfect for casual players looking to build and manage their own festive workshop.
About this game
Build Santa's North Pole toy factory from the ground up in this festive automation game. Fill your workshop with conveyor belts, harvester elves, and toymaker elves. Place floor springs to bounce items to a higher floor, or chutes to drop items to a lower floor. Lay out a perfect factory so that every elf is supplied with raw materials, and all the finished toys make it to Santa's sack.
Features
Family-friendly fun
Casual gameplay (no time limit and all actions can be undone)
13 unique toys made from 35 unique raw materials
20 unique elves with their own animations and functions
Hand-drawn pixel art
Original, non-AI music
Makes a great Christmas gift!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3 (4th gen) or equivalent
- Memory: 4 GB RAM
- Graphics: Integrated graphics (Intel HD 4000 or better)
Supported Languages
Latest news
AnnouncementsOfficial
The First Playtest is Open!
The first playtest of Little Christmas Workshop goes live today! Everyone can try out the game out for FREE, and supply feedback to shape future development. See you at the workshop!Read full article on Community Announcements (WOW GOOD COOLGUY)AnnouncementsOfficial
Announcing Little Christmas Workshop!
Hello, cozy gamers! I am so excited to finally be introducing to the world my project for the past six months. Little Christmas Workshop began with a simple premise: "What if Factorio, but at the North Pole?" But I wasn't satisfied to just make a Factorio clone. I wanted it to feel more whimsical than a typical game in this genre, and I decided the best way to accomplish this was to put the game in side view, with gravity as a mechanic. I knew I was onto something special the first time I bounced an item up a floor, and let it fall back down a floor, to make an infinite loop. It felt like I was building a Rube Goldberg machine. The presence of gravity is a truly mind-bending mechanic in a factory game, and I have all sorts of gravity-based ideas I hope to implement. Another way I tried to make the game "feel" as whimsical as possible was through the art. Most other factory builders on Steam tend to have functional, but sterile art. I wanted my game to be as cute as possible! I'll be doing even more in the months to come to make the game feel cozy, and help the toymaker elves come to life. Thanks for reading, and I'll announce a Steam playtest soon! Follow me on twitter: https://x.com/Tom_HorwathRead full article on Community Announcements (WOW GOOD COOLGUY)






