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Watch trailer on Steam ↗Game Dev Life
Pedro Verpha · Published by Pedro Verpha
5 user reviews — 100% positive (5 reviews) · 51 achievements
Last updated 28 Sept 2026
Build your own game development studio from scratch, create and release games, unlock new tools and platforms, and grow from solo dev to successful company in this lighthearted game dev tycoon sim.
£4.29
Lowest price we've ever recorded
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Price history
Indie, Simulation, Early Access, Casual · 2025 · More under £5 games
Create and release games while managing a growing studio in Game Dev Life. Unlock diverse tools and expand from a lone developer to a thriving company across early access until 2025.
About this game
Begin your journey as a one-person game developer with nothing but a simple PC and a big dream. Choose topics and genres, balance design and technology, and release your own games to earn fans and keep the lights on. Hit key milestones, unlock new tools and platforms, and gradually move from your first scrappy projects to ambitious releases. As your career grows, you’ll research new ideas, refine your development process, and make the choices that shape your path from unknown indie to renowned studio head.
Create your own developer using a flexible character creator, pick their look and style, and define their strengths as a game maker. Customize their appearance, then jump into your first projects and begin building your studio’s story.
Research new topics, genres and engine features to keep your studio evolving. Spend research points to unlock fresh ideas, experiment with new combinations, and open up more ways to design games that stand out, reach different audiences, and push your career forward.
Build your own game engines, choosing the features and tech level that fit your projects. Invest time and money into better tools, then plug your custom engine into future games to boost quality, unlock new possibilities and stay ahead of the competition.
Unlock new offices and grow your studio from a cramped starter room into a bustling development space. Move into bigger buildings, add more desks and equipment, and turn your once tiny setup into a professional studio that can handle larger teams, bigger projects and more ambitious games.
Whether you’re chasing perfect review scores, experimenting with risky ideas or just watching your tiny studio slowly grow, Game Dev Life lets you build your own path through the games industry at your own pace. Plan smart, learn from your failures, celebrate your hits, and see how far your career can go.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i3-2100 or AMD FX-4300
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 750 Ti, GTX 660, or equivalent with 2 GB VRAM
- DirectX: Version 11
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i7 (or equivalent)
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 1060 or equivalent
- DirectX: Version 11
- Storage: 2 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
(v 0.6.3 - Patch Notes)
- Added Cloud Save.Read full article on Community Announcements (Pedro Verpha)Patch NotesOfficial
(v 0.6.2 - Patch Notes)
- Improved stability and random crashes.Read full article on Community Announcements (Pedro Verpha)Patch NotesOfficial
(v 0.6.1 – Patch Notes)
• Minor bug fixes.Read full article on Community Announcements (Pedro Verpha)Patch NotesOfficial
(v 0.6.0 – Patch Notes)
• Added Game Awards events. They occur every December 12th in-game if you have at least one nominated game (score 9 or higher). • You can now perform multiple research tasks at the same time through the player character and employees. • Added a new achievement: Win the Game Awards.Read full article on Community Announcements (Pedro Verpha)Patch NotesOfficial
(v 0.5.3 – Patch Notes)
• Fixed a clicking issue on the start menu caused by resolutions other than 1920×1080.Read full article on Community Announcements (Pedro Verpha)






