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Smash Hit Museum

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Smash Hit Museum screenshot 1
Gameplay trailerWatch trailer on Steam ↗

Smash Hit Museum

InIt Games · Published by InIt Games

Very Positive — 85% positive (531 reviews) · 26 achievements

Last updated 28 Sept 2026

Smash stones. Collect artifacts. Build the world’s most profitable museum. A short clicker game set in the archeology room of a museum. Build up your collection and Upgrade until you break it.

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£5.89

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £5.89 · Highest: £5.8911 Oct 2026

Action, Indie, Simulation, Casual · 2025 · More £5 - £15 games

Smash stones and collect artifacts to grow your museum’s collection in Smash Hit Museum. Developed by InIt Games, this casual simulation game challenges you to upgrade items until they break, blending action with a touch of archaeology.

About this game

You wanna Smash?

Unlock auto-hits, new hammers, size, speed and damage upgrades, no stone will be left unsmashed.

The prestige that comes with the Museum

Find Museum Tickets in the stones and spend them on the 50+ prestige skills to progress faster.

Fill the Museum With Visitors

Visitors never stop coming. As your collection grows, crowds fight their way into your museum just to pay you the hefty entrance fee.

History can wait, profit won't.

Every stone hides history and profit, don’t let it rest.

Features

  • 3D stone-smashing clicker / idle gameplay

  • 8 stones and their artifact groups, each from different eras and locations

  • 24 unique artifacts to discover

  • Upgrade your hammer and museum

  • Flip the Lucky Coin with every hit

  • 50+ Prestige skills with Museum Tickets, to get your auto hammer going

  • Visitors!

  • Atmospheric and soothing

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or more
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: Most dedicated GPUs should work
  • DirectX: Version 11
  • Storage: 1 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese, Turkish, Ukrainian

Latest news

  • AnnouncementsOfficial

    Localization - Smashing in 19 Languages

    Welcome, wannabe archaeologists.First of all, thank you for the support and the warm reviews. It really means a lot.The game and the store page are now localized into 19 languages.Now your non-English-speaking grandma, little siblings, and friends can join the stone smashing.If you notice anything odd in your language, join our Discord and let us know. Everything has been reviewed, but localization is always tricky. Especially short descriptions, single words, and jokes.In this patch we have also fixed some bugs:Autoclicker related issues (texts, tickets moving out of the way when using autoclickers)Some money related bugs (purchasing too many ticket refreshes)Settings many getting bugged for some usersAdded dx12 and vulkan support (may fix some startup crashes)Camera shake generally lowered when too many things happens at onceGetting stuck if you exit the game while in prestige menuSee you later, treasure hunters,
    Read full article on Community Announcements (inki)
  • Patch NotesOfficial

    Professor Finley - Patch #3

    New features and main updatesProfessor FinleyChatty lil fella with finsKeeping you companyTries to give you very useful tips (keyword: tries)Prestige tree got overhauled, which will require you starting a new game, we have provided 3 options:New gameNew game but refund some tickets based on your previous progressContinue (not recommended, but hey, your choice) New prestigesAuto collect different loot typesAuto repurchase stonesExtra visitors (addition)Even more visitors (multiplier)Refresh tickets (endgame)Some upgrades are now locked behind prestige Progress menuCollects and shows a lot of info about your progressDon’t forget to check out all the important top secret infoAchievements changes1st day -> reach 2nd day1 week -> reach day 71 months -> reach day 14100k hits -> 50k hitsSome “Lunatics” played the game on Linux and reported that an unsupported platform is not working as intended… (love ya 11 instead of 1-10.. I’m not a mathematician, clearly.Upon quitting the game, everything gets collected from the tableTons of number texts have proper formatting nowMore consistent color scheme for textsDouble damage is now 10 times damage and it was calculated separately for every piece hit instead of per hit.. Which made it hard to see how it worksSave file is now more organized looking, moved all lists and long stuff to the end, so those who like editing save files now gonna have an easier time doing soVarious texture updatesNew iconsPerfect stone textureStones are now locked behind prestige upgradesPrestige purchase and deny shakes less violentlyPerfect stone deny sound and animation was missingCoin and Ticket were both counted as mineral pickups tooPerfect stone purchase ticket number format is now inline with the othersPS 1: not many of you seem to understand “Depth”, and we will figure out how to describe and call it better, but we refuse to call it “Penetration” after the amount and quality of jokes we got for that internally.Lets just call it “Vertical area” as so...
    Read full article on Community Announcements (inki)
  • Patch NotesOfficial

    Save deletion on completion - Hotfix #1

    A hotfix got released right now, at the end of the game your progress no longer gets wiped.Sorry for those who had to see and get this patch too late.Thanks for the patience and support!
    Read full article on Community Announcements (inki)
  • Patch NotesOfficial

    What is going on? Patches and improvements coming!

    Originally we have just published the game to test the waters and expected absolutely nothing out of it yet. Just wanted to see the process of getting it out and slowly getting to fix it up and expand it as demand dictates.As it seems there is much more interest in our little game than we have anticipated and it is both exciting for us and challenging to keep up with you guys.What is ahead? We are working on a more refined game progression and way better balance, but it needs some time in the oven.The prestige system is a mess as of now, but a 3rd iteration of it is coming in soon™. Balance of also off by a mile or two. No surprise there as the prestige is at the center of that.We will be back in bit with updates (after some New Year slumber) and hope catch up with the feedback.Let us know on discord or the discussion page here on steam about the issues you have and we will do our best to make this into the Smashing Museum you wanted it to be.Thanks for the amazing (and humbling...) interest in our project.See ya and have a fantastic New Year! Inki and the Bearologist
    Read full article on Community Announcements (inki)
  • Patch NotesOfficial

    Chatty Visitors and More Patch #2

    Good day Visitors and Collectors!New day, new patch.TL;DR HighlightsVisitors will blurt out commentsIncome graph reworked/fixedGame time no longer resets on prestigeMassive income and early-game rebalancePrestige progression improved and a new overall prestige progression barMultiple audio bug fixes that caused performance and audio issuesNew music tracksVisual polish across the museumTons of QoL and stability fixesBalanceArtifact count and loot count maximum increased by +1Double Damage and Double Size prestige chances drastically increasedEarly game prestiges are now cheaperIncreased early stone incomesIncreased coal and iron sell pricesKeep Lucky Coin cost reducedTicket and coin chances increased in early stonesIncreased early damage upgradesMassive income rebalance across the gameIncreased lucky coin drop chance and overall income lategameNewAdded a prestige progress bar to show overall progress across prestigesNew music tracks addedVisitor notes added visitors may randomly blurt out super valuable observationsReplaced barcodes with new onesVisualsArtifact spotlight is now more intense and lights up the table tooUpgrades now light up when hovered and clickedArtifact pedestals in rooms now show unlock requirementsPrestige tree descriptions made larger for easier reading and navigationAudio fixesBackground music and SFX volume not properly reloading on game startPurchase sound playing multiple timesPrestige node deny audio playing multiple timesCases where hitting loot inside stones triggered the “hit valuable” sound too many timesFixesTicket Count prestige not working properlyOne tiny stone piece sometimes become indestructibleUnreliable object selections for some artifacts on the tableAfrica collection having two artifacts with the same ID, causing them to be mixed up across systemsMuseum display collider sizesLoot sometimes not flying out from stones, should be more reliableLucky Coin reworked, no longer bugs out or desyncs animation for head/tail stateHammer h...
    Read full article on Community Announcements (inki)

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