
Screenshots

Silver Lake National Park
Unnatural Freaks · Published by Unnatural Freaks · Official site ↗
Content notice: There are discussions of complex mental health, self-harm, suicide, and addiction. This game contains mature themes and discussions surrounding complex mental health struggles, including bipolar disorder, self-harm, suicide, and addiction. Player discretion is advised.
Last updated 28 Sept 2026
Welcome to Silver Lake National Park, where Ranger Logan keeps the trails clear, the campfires warm, and the supernatural community hidden in plain sight. He's a werebear who learned long ago not to fight what he is. These days he makes sure everyone feels at home, even when he can't always feel it.
Adventure, Indie, Simulation, Casual · 2026 · More free games
Step into the shoes of Ranger Logan, a werebear navigating Silver Lake National Park's mysteries. This indie simulation invites casual players to balance nature and the unknown in this unique adventure experience.
About this game
Welcome to Silver Lake National Park. The trails are clear, the campfires are warm, and Ranger Logan knows every regular by name. To the hikers and families who pass through, this is beautiful wilderness. To the others, the werebears and werewolves and supernatural folk who have nowhere else to go, it is a sanctuary hidden in plain sight.
Logan is one of those others, a werebear. Unlike the rest, he must stay, or risk losing control and hurting someone he loves. Again.
Silver Lake National Park is a companion to The Last Werewolf. A cozy, story-driven game about running a sanctuary, building connections, and learning that letting people in is not the same as losing control.
Features
Manage the Park. Repair trails, restock supplies, and handle plant and animal conservation.
Run Activities. Host hikes, campfire chats, creative workshops, and canoe hire for park visitors.
A Hidden Sanctuary. The park is a safe haven for werebears, werewolves, and other supernatural beings.
Build Relationships. Nurture relationships with family and friends, build connections with park visitors, and maybe find something more romantic, or choose to go solo.
Monitor Your Inner Werebear. Balance the demands of running the park with managing Logan's limitations as a werebear.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Core 2 Duo 2.3 Ghz or equivalent
- Memory: 4 GB RAM
- Graphics: ATI or NVidia card w/ 1024 MB RAM
- Storage: 5 GB available space
- Sound Card: Direct X 9.0c sound device
- Additional Notes: Not recommended for Intel integrated graphics - or equivalent
Supported Languages
Latest news
Patch NotesOfficial
Community Update #1: Welcome to the Park
Hello and welcome to Silver Lake National Park 🐻🌲This will be the first of many, many community updates where I'll take you through some behind-the-scenes during development and the cool things I'll be doing in the real world.I always love hearing people's thoughts, both positive and negative. Let me know what you'd love to see, and I can see just how doable it might be. But I will note that a few narrative elements are strictly set in stone 🐻🐺So, to kick things off for Community Update #1, here are some cool things going on:Melbourne International Games Week 2026In October, I'll be heading to MIGW 2026 to debut Silver Lake National Park's demo.If you're attending, swing by, say hi and try the demo at:Games For Change Asia Pacific (ACMI) | Thursday, Oct 8PAX Aus (MCEC) | Friday–Sunday, Oct 9–11Visual Update: Steam Launch vs NowSo, for those who wishlisted the moment I launched the Steam page: no, you are not going crazy; yes, the visuals did change drastically.These initial images I shared on Steam were from the original camera and movement set-up. I was looking at trying out that typical third-person view. But when I was troubleshooting an issue with the camera, I accidentally stumbled upon a camera view that... didn't look terrible. I liked it. I liked it so much I shared it with another person to see if it was me or not. They liked it. So I took to Instagram to ask others there. Yep. It was a unanimous yes. Thus, the new camera and movement set-up was born and locked in.This, however, meant that I then needed to redo the level layout. Which, to be honest, was fun, and ended up being more like the layout in The Last Werewolf (the prelude). So, yay. It was meant to be :) Now, some of you may be thinking, 'Can you really know what your game is if you don't know the camera type?' While yes, the camera view changed the aesthetic vibe dramatically, everything else is the same. Planned mechanics, story, characters, loops, etc. It's just that now it fits things better.Al...Read full article on Community Announcements (Unnatural Freaks)







