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Taiyi Saga

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Taiyi Saga screenshot 1
Taiyi Saga — Major Gameplay Update trailerWatch trailer on Steam ↗

Taiyi Saga

Yuan Cao · Published by Yuan Cao

Last updated 28 Sept 2026

Taiyi Saga is a deck-building roguelike set in Chinese mythology. Pulled into a god's private realm, you build your deck, battle rival gods' invaders, and collect relics forged from ancient beasts — fighting your way toward the truth, and a way home.

Free to PlayComing SoonDJCTQ 141 DLC available ↗

Free

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Indie, Strategy · More free games

Explore a god’s private realm as you build your deck and battle invaders, collecting relics from ancient beasts to uncover the truth in this strategy-packed adventure.

About this game

You were pulled out of the flow of time by a god, into a pocket realm that belongs to no mortal age.

This world is the god's private domain. Here, you'll face invaders, infiltrators, and rebels sent by rival gods.

Beasts out of ancient bestiaries, forgotten myth-relics, spirits older than recorded history — all of it stirs awake in this world, standing against you or waiting to be claimed.

Build your deck. Fight your way deeper. Uncover why the gods are at war, why this world exists at all — and whether you can ever find your way home.

Taiyi Saga is a deckbuilding roguelike set in a world built from Chinese mythology.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: 2.0 GHz Dual-Core Processor (e.g., Intel Core i3 or equivalent)
  • Memory: 4 GB RAM
  • Graphics: Integrated or dedicated graphics card with OpenGL 3.0 / DirectX 10 support (e.g., Intel HD 4000 or better)
  • Sound Card: DirectX compatible sound card

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS:
  • Processor:
  • Memory: 8 GB RAM
  • Graphics:
  • Sound Card:

Supported Languages

English, Simplified Chinese

Latest news

  • Patch NotesOfficial

    Update Notes v0.4.17

    Thank you for your continued feedback and support!🛒 New ContentThe game is now titled "Taiyi Saga", with a brand-new title logo; existing saves migrate automatically, no action neededArtificer backup weapon system: equip a main and a backup weapon, alternating fire through Dual-Magazine RotationNew battle tutorials "Main & Backup Weapons" and "Dual-Magazine Rotation", both added to the tutorial compendium🃏 Card UpdatesNew card "Salvo": fires the main and backup weapons at once, each applying its own effectsNew weapon "Hornet's Nest", obtainable by refitting the "Pellet Case""Sniper Crossbow" renamed to "Arbalest"※ Artificer content is not included in the Demo build🔧 Bug FixesFixed Dual-Magazine Rotation not triggering at the start of a turnFixed Unload weapons showing 0 Weapon Fire damage and missing backup weapon bonusesFixed Weapon Fire damage not scaling with Lock-On stacks, and Unload ignoring Lock-On entirelyFixed split damage inflating when enemies outnumber the total damageFixed refit upgrades reporting "upgrade not found" after loading a saveFixed refit upgrade cards having their entire description outlined in blueFixed Weapon Fire and ammo reading the wrong weapon slot after a rotationFixed the "Main" badge in the equipment panel rendering as a bar📖 System ImprovementsCompressed battle and scene backgrounds, reducing VRAM usage and install sizeThanks for playing — please keep the bug reports coming!
    Read full article on Community Announcements (Vicance)
  • Patch NotesOfficial

    [Update Notes v0.4.16]

    Thank you for your continued feedback and support!🛒 New ContentNew parallax background on the main menu, with the new game logo (Chinese and English versions)🃏 Card UpdatesFull implementation of the Artificer "magazine" system: weapons now hold ammo, driving a loop of Weapon Fire and ReloadNew "Lock-On" mechanic: lock webs and lock matrices tie the Artificer's ranged attacks togetherArtificer cards reworked with new art and renamed in Lu Ban artisan style: Pellet Case, Pinpoint, Precision Strike, Blindside, Nowhere to Hide, Reload in Cover, Pellet Barrage, Heaven's Net, Find the Opening, Ambush, Jade Aegis and moreNew cards: Sniper Crossbow, VolleyRemoved cards: Railgun, Lu Ban Box※ Artificer content is not included in the Demo build📖 System ImprovementsRefreshed UI theme: unified styling for scrollbars, the career panel, character panel, and bulletin boardCard element icons now transition with an ink-bleed effect when they changeThanks for playing — please keep the bug reports coming!
    Read full article on Community Announcements (Vicance)
  • Patch NotesOfficial

    [Update Notes v0.4.15a]

    Thank you for your continued feedback and support! This is a small patch:🔧 Bug FixesFixed the Abyssal Oppression choice panel: text not wrapping, missing glow effect, unresponsive cards, and keyboard/gamepad inputFixed floor progress not advancing after quitting during an Abyssal Oppression choice, causing the same battle to repeatFixed status icons lingering after elemental resistance drops to zeroFixed immunity passives resolving after relic debuffs, letting enemies be afflicted when they should be immuneFixed "Mountain Ram" sprites snapping back to the wrong position on consecutive knockbacksFixed monster death effects appearing offset from the monsterFixed "Demon Sect Soul: Corruption" showing placeholder text instead of real values on the upgrade screenFixed tutorial compendium text not wrapping in release buildsFixed the "Reach Madness 80" achievement never unlockingFixed the top-tier reward at the Heavenly Tribulation Ground granting a Rare card instead of the promised Legendary⚖️ Balance Changes"Wuji Stance": its two upgrade paths no longer strictly dominate one another, restoring a real trade-off"Demon Sect Soul: Corruption": cost reduced from +2 Madness to +1📖 System ImprovementsAdded full localization for Abyssal OppressionSpecial thanks to fellow cultivator 小侠情缘 for reporting these issues! Thanks for playing — please keep the bug reports coming!
    Read full article on Community Announcements (Vicance)
  • Patch NotesOfficial

    [Update Notes v0.4.15]

    Thank you for your continued feedback and support!🛒 New ContentNew challenge mode "Abyssal Oppression": when enabled, floors 3/16/31/46 force a choice of one from three; each effect lasts for the rest of the run and cannot be cancelledNew enemy "Haunted Lantern": with its own idle animation and three intents — Startle, Will-o'-Wisp, and GnawNew boss form "Rampaging Mechanical Core", with a detonation effectAdded a sand-dust effect to the world map⚖️ Balance ChangesElemental resistance and vulnerability unified: each element now uses a single status whose sign determines whether damage is reduced or increasedResistance at 100% now displays as "Immune"; anything beyond 100% is converted into healingEarly encounter pools adjusted: wolf pups and haunted lanterns can now appear on floors 1–2📖 System ImprovementsReworked idle animations for several monsters, with reduced VRAM usageThanks for playing — please keep the bug reports coming!
    Read full article on Community Announcements (Vicance)
  • Patch NotesOfficial

    Update Notes v0.4.14a

    Thank you for your continued feedback and support! This is a small patch:🔧 Bug FixesCorrected "Withered Recovery" healing: the amount is now a fixed share of max HP instead of scaling with current missing HP🛒 New ContentNew enemy "Wolf Pup": with its own idle and pounce animations, and a new intent "Clumsy Pounce" — sweeps an entire row, and if it hits nothing it tumbles and is stunned for a turnThe "Wolf Pup" summon now shares the same idle and pounce animations, matched in size to the enemy versionThanks for playing — please keep the bug reports coming!
    Read full article on Community Announcements (Vicance)

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