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Watch trailer on Steam ↗O.D.T: Escape Again... Or Die Trying
Anchorcite Games LTD, FDI · Published by Piko Interactive LLC, Psygnosis France
Content notice: This game features frequent non-realistic violence against human and fantasy characters. Attacks involve firearms, explosives, and magical abilities, with defeated enemies collapsing or disappearing without explicit injury detail. The setting includes dark, oppressive environments and mild horror elements involving monsters and mutants. The game does not contain bad language, sexual content, or depictions of realistic blood or gore.
Last updated 28 Sept 2026
A faithful, ground-up remake of the 1998 PS1 cult classic 3D-Action-RPG-Platformer, O.D.T: Escape... Or Die Trying. Enhanced with new gameplay features, modern controls and quality-of-life improvements.
Action, Adventure, RPG · More free games
Embark on a perilous journey through treacherous levels as you master new gameplay features in O.D.T: Escape Again... Or Die Trying. Developed by Anchorcite Games LTD, this faithful remake offers enhanced controls and quality-of-life improvements for modern players.
About this game
A Hidden Gem Returns:
O.D.T: Escape Again… Or Die Trying is a full remake of the classic O.D.T: Escape... Or Die Trying, rebuilt from the ground up with modern gameplay, restored content and entirely new systems. Every highlight is amplified, every flaw reworked. This is the definitive way to experience O.D.T.
The Mission:
The crew of the airship Nautiflyus is on a desperate mission to save the city of Cali from a deadly epidemic using the mystical power of the Green Pearl. When disaster strikes, they crash atop a dark tower deep within the Forbidden Zone. It is up to you to restore the ship, survive the dangers below, and complete your mission.
Can you escape the tower, or will you die trying?
Play Your Way:
Choose from 9 unique characters, each with their own personality and defining trait. Pair your character with a variety of loadouts to create your preferred playstyle, whether that means close-range melee, stealth, exploration, magic, or a focus on elemental damage. Your choices shape the abilities, spells, items and damage types you begin with while also influencing the upgrades you will discover as you descend the tower.
Explore the Tower:
Journey through 7 handcrafted levels filled with secrets, enemies, hazards and puzzles. Use evasive rolls, melee strikes, ranged weapons and equipment to survive intense third-person combat. Swap between 5 ammo types: Blaster, Flamer, Zapper, Thumper and the new Laser. Combine them individually with one of the 5 damage types: Light, Fire, Ionic, Fusion and the new Plasma to exploit enemy weaknesses. Unlock and wield over 30 spells across multiple elemental schools, allowing you to build powerful offensive combinations and layered defensive strategies that complement your chosen abilities.
Remake Enhancements:
Enhanced Visuals and Audio: Modern lighting, shadows, ambient occlusion, improved environmental details, 3D directional audio and updated sound effects.
Quality of Life Improvements: Animation blending, more responsive actions, improved menus, bug fixes, smoother gameplay and a new recovery save option.
Modernized Controls: Full directional movement and camera rotation, a dedicated reload button, melee button and quick swapping for both equipment and ammo types.
HUD & Favourites Menu: A new 8 slot radial menu for fast access to spells and items that replaces the old 4 slot spell exclusive menu. Heads up display tweaks that scale correctly with ultra/widescreen monitors along with some new additions for a better user experience.
New Stance System and Expanded Evasion: Switch stance, dive, move while prone and rolling in all directions. These options create more fluid exploration and more dynamic combat.
Expanded Combat Systems: A new Laser ammo type and a new Plasma damage type. Every ammo type can now convert its damage type along with some new upgrades to deepen build variety. Enemies now have mana and can cast their own spells.
Overhauled Characters and Progression: Flexible starting loadouts, unique character traits, a new levelling system and 7 skill trees: Essence, Arcane, Blaster, Flamer, Zapper, Thumper, and Laser. These provide deeper progression and long-term replayability.
Reworked Levels: New sectors, secrets, items and enemy variations. Several levels now feature improved flow while preserving their iconic layouts.
Restored Content: The remake is based on the most complete version of the game, the PlayStation release. It also brings back content introduced or cut from the PC and unreleased N64 version, including unused sector music, post-level stat screens and a previously exclusive character.
Your mission has not changed. Only the challenge has grown.
Escape again... or die trying.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: Intel Core i5-6500 or AMD Ryzen 3 1200
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 1060 6GB or AMD RX 580 8GB
- DirectX: Version 11
- Storage: 3 GB available space
- Additional Notes: Estimated Specs, HDD, 1080p, 30FPS, Low Settings.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: Intel Core I5-9400 or AMD Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: NVIDIA RTX 2060 6GB or AMD RX 6500 XT 4GB
- DirectX: Version 11
- Storage: 3 GB available space
- Additional Notes: Estimated Specs, SSD, 1080p, 60FPS, High Settings.
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
NEW DEMO UPDATE! - Bug Fixes, Additions, Balance, QOL & Tweaks
First of all thank you so much to those of you who have left constructive feedback and positive messages, supporting myself and the remake. I appreciate you all for wanting this game to be great and showing your love for it! That being said, here is an update that addresses a lot of issues and feedback while I prepare to move on to the rest of the game going forward. BUGFIXES:Enemy AI has been reworked from scratch to be more consistent across various senses.Enemies no longer stop moving after performing an action with movement such as dodges or melee.Enemies can no longer attack the player while under the effects of the Twister spell.Enemies reset back to their original rotation as the effects of the Twister spell come to an end.The Deviant Grenadier will no longer cause damage to themselves by shooting at a target while moving forward.The Rock Golem boss can no longer fall into the spike hazards below.Allies no longer blend into an idle to run transition when they start walking.Captain Lamat's idle animation now loops correctly rather than stopping abruptly.Poison pools no longer block a vault or climb from being performed.Vaulting a railing no longer causes the player to get stuck inside or teleport through it.Running up to a high obstacle and vaulting no longer causes the player to fall back down.Diving or rolling off a ledge and onto another no longer grabs that ledge and maintains momentum.Diving and rolling no longer reset the player's stance while those actions are still being performed after a landing.Falling to the ground and taking damage now correctly sets the characters stance to standing.Hanging from a ledge and then falling from it now accumulates fall distance correctly and therefore fall damage.If the player is holding aim during a landing transition they will now aim correctly after the transition rather than during it.If the player lands after a long jump and then immediately performs an action, they will no longer break that action.Player movemen...Read full article on Community Announcements (Anchorcite [Director])






